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b5d21be9c5
* temp * temp * before cleaning up * cleanup merge * fix warnings * merge fix * clang format
25 lines
857 B
C++
25 lines
857 B
C++
#pragma once
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#include "game/graphics/opengl_renderer/BucketRenderer.h"
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#include "game/graphics/texture/TexturePool.h"
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/*!
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* The TextureUploadHandler receives textures uploads in the DMA chain and updates the TexturePool.
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* The actual textures are preconverted and provided by the loader, so this just updates tables that
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* tell the renderers which OpenGL texture goes with PS2 VRAM addresses.
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*/
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class TextureUploadHandler : public BucketRenderer {
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public:
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TextureUploadHandler(const std::string& name, int my_id);
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void render(DmaFollower& dma, SharedRenderState* render_state, ScopedProfilerNode& prof) override;
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void draw_debug_window() override;
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private:
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struct TextureUpload {
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u64 page;
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s64 mode;
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};
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void flush_uploads(std::vector<TextureUpload>& uploads, SharedRenderState* render_state);
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bool m_fake_uploads = false;
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};
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