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![image](https://github.com/open-goal/jak-project/assets/48171810/0f26e77b-af68-4450-882e-762a501bdef4)
16 lines
573 B
C++
16 lines
573 B
C++
#pragma once
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#include <map>
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#include "common/custom_data/Tfrag3Data.h"
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#include "common/util/FileUtil.h"
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#include "decompiler/level_extractor/common_formats.h"
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/*!
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* Export the background geometry (tie, tfrag, shrub) to a GLTF binary format (.glb) file.
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*/
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void save_level_background_as_gltf(const tfrag3::Level& level, const fs::path& glb_file);
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void save_level_foreground_as_gltf(const tfrag3::Level& level,
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const std::map<std::string, level_tools::ArtData>& art_data,
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const fs::path& glb_file); |