#pragma once #include #include "common/custom_data/Tfrag3Data.h" #include "common/util/FileUtil.h" #include "decompiler/level_extractor/common_formats.h" /*! * Export the background geometry (tie, tfrag, shrub) to a GLTF binary format (.glb) file. */ void save_level_background_as_gltf(const tfrag3::Level& level, const fs::path& glb_file); void save_level_foreground_as_gltf(const tfrag3::Level& level, const std::map& art_data, const fs::path& glb_file);