jak-project/game/graphics
Tyler Wilding e0bc7ce732
Get the project compiling on Apple Silicon macOS natively (arm64) (#2827)
I havn't tested it yet, but I can almost guarantee that atleast `goalc`
will not work in the slightest!

But the project is atleast fully compiling. My hope is to start
translating some AVX to NEON next / get `goalc` working...eventually.
2023-07-16 11:13:48 -04:00
..
opengl_renderer Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
pipelines [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
texture [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
display.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
display.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
gfx.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
gfx.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
gfx_test.cpp Make Jak1 playable on macOS (intel) (#2811) 2023-07-08 11:53:43 -04:00
gfx_test.h game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
jak2_texture_remap.cpp [jak2] fix flickering and depth writes (#2406) 2023-03-25 14:00:54 -04:00
jak2_texture_remap.h [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00