jak-project/goal_src/levels
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
..
beach decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
cave_common Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
citadel decomp: decompile almost all the platform related files (#812) 2021-09-06 21:10:19 -04:00
common decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
darkcave decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
demo Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
finalboss [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
firecanyon decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
flut_common decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
intro decomp: finish basebutton (#762) 2021-08-22 23:16:55 -04:00
jungle [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
jungle_common Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
jungleb [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
l1_only Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
lavatube decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
maincave decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
misty decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
ogre [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
racer_common Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
robocave Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
rolling Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
snow decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
sunken decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
sunken_common Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
sunkenb Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
swamp decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
title Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
training Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
village1 decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
village2 decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
village3 decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
village_common [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00