jak-project/goal_src
Tyler Wilding dd959d0d0d
decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
..
build tests: Automate the offline reference tests better (#427) 2021-05-09 17:03:58 -04:00
dgos [decompiler] detect res-lump macros (#796) 2021-08-31 15:01:54 -04:00
engine decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
examples [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
kernel decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
levels decomp: Continuing full pass of gameplay code (#839) 2021-09-28 20:42:00 -04:00
old/lava Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
pc_debug [decomp] flying-lurker (#846) 2021-09-21 18:40:38 -04:00
test Update documentation and clean up (#129) 2020-11-21 12:52:38 -05:00
game.gp [decompiler] detect res-lump macros (#796) 2021-08-31 15:01:54 -04:00
goal-lib.gc [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
goos-lib.gs [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
kernel-defs.gc [decomp] add mips2c converter (#842) 2021-09-11 20:52:35 -04:00