jak-project/goal_src/jak2/levels/ruins
Tyler Wilding dd0a8a17b2
docs - first chunk of work documenting the files I glossed over (#2130)
- started documenting the files I glossed over, some are totally done,
others are just partially done
- I changed the decompiler to automatically initialize the
art-group-info from the json file. This makes updating gsrc, even a
single file at a time, have consistent naming
- Though I disabled this functionality for jak 1, as I have no idea if
using the ntsc art groups will cause a regression for different versions
- fix indentation for docstrings -- it still doesn't look great, but
this is now a formatting concern, rather than the docstring having a
bunch of happen-stance leading whitespace.
2023-01-15 11:33:39 -05:00
..
breakable-wall.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
mechtest-obs.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
pillar-collapse.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
rapid-gunner.gc decomp: tomb-* files, target-indax, grunt-mech, breakable-wall, pillar-collapse, mechtest-obs, ruins-obs (#2114) 2023-01-14 13:53:31 -05:00
ruins-obs.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
ruins-ocean.gc d/jak2: decomp a bunch of files related to the beginning of the game (#2043) 2022-12-01 21:26:49 -05:00
ruins-part.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
ruins-scenes.gc docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00