jak-project/goal_src/jak2
Tyler Wilding dd0a8a17b2
docs - first chunk of work documenting the files I glossed over (#2130)
- started documenting the files I glossed over, some are totally done,
others are just partially done
- I changed the decompiler to automatically initialize the
art-group-info from the json file. This makes updating gsrc, even a
single file at a time, have consistent naming
- Though I disabled this functionality for jak 1, as I have no idea if
using the ntsc art groups will cause a regression for different versions
- fix indentation for docstrings -- it still doesn't look great, but
this is now a formatting concern, rather than the docstring having a
bunch of happen-stance leading whitespace.
2023-01-15 11:33:39 -05:00
..
build d/jak2: decomp a bunch of files related to the beginning of the game (#2043) 2022-12-01 21:26:49 -05:00
characters decomp: ai-task-h, whack, bot, sig, ash files (#2127) 2023-01-14 16:12:03 -05:00
dgos g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
engine docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
examples [decomp] collide-hash, collide-frag, collide-probe (#1998) 2022-10-29 20:32:03 -04:00
kernel d/jak2: first pass at decompiling the core vehicle/traffic code (#2058) 2023-01-14 12:01:33 -05:00
levels docs - first chunk of work documenting the files I glossed over (#2130) 2023-01-15 11:33:39 -05:00
pc g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
tools d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
kernel-defs.gc g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00