jak-project/game/system
ManDude e69266bc95
[runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993)
* fix gamepad race condition, only allow gamepad for pad 0, fix `defstatehandler`, allow mapping any pad w/ keyboard

* dont render debug stuff with manylevel hack
2021-12-04 15:34:03 -05:00
..
vm revamp the gfx+display systems a bit (#739) 2021-08-09 19:16:39 -04:00
Deci2Server.cpp Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
Deci2Server.h Replace spdlog (#185) 2021-01-06 12:16:39 -05:00
deci_common.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
IOP_Kernel.cpp [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
IOP_Kernel.h Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
iop_thread.cpp Fix high cpu usage from iop thread (#55) 2020-09-24 22:15:01 -04:00
iop_thread.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
newpad.cpp [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
newpad.h [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
SystemThread.cpp Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00
SystemThread.h Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00