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f7bd0752f8
* wip * getting stuff set up so we can actually run test cases * better handle block entry stuff * types2 working on gstring * comments * math ref working * up to first stack stuff * stack fixes * bounding box * math stuff is working * float fixes * temp debug for (method 9 profile-array) * stupid stupid bug * debugging * everything is broken * some amount of type stuff works * bitfield * texture bitfields not working * temp * types * more stuff * type check * temp * float related fixes for light and res problems * revisit broken files, fix bugs * more types * vector debug * bug fixes for decompiler crashes in harder functions * update goal_src
40 lines
852 B
Common Lisp
40 lines
852 B
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: drawable-actor-h.gc
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;; name in dgo: drawable-actor-h
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;; dgos: ENGINE, GAME
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;; DECOMP BEGINS
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(deftype drawable-actor (drawable)
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((actor entity-actor :offset 8)
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)
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:method-count-assert 17
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:size-assert #x20
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:flag-assert #x1100000020
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)
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(deftype drawable-tree-actor (drawable-tree)
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()
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:method-count-assert 17
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:size-assert #x20
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:flag-assert #x1100000020
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)
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(deftype drawable-inline-array-actor (drawable-inline-array)
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((data drawable-actor 1 :inline :offset-assert 32)
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(pad uint8 4 :offset-assert 64)
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)
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:method-count-assert 17
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:size-assert #x44
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:flag-assert #x1100000044
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)
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(defmethod draw drawable-tree-actor ((obj drawable-tree-actor) (arg0 drawable-tree-actor) (arg1 display-frame))
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0
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(none)
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)
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