jak-project/goal_src/jak2/engine/draw/drawable-actor-h.gc
water111 f7bd0752f8
[decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00

40 lines
852 B
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: drawable-actor-h.gc
;; name in dgo: drawable-actor-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
(deftype drawable-actor (drawable)
((actor entity-actor :offset 8)
)
:method-count-assert 17
:size-assert #x20
:flag-assert #x1100000020
)
(deftype drawable-tree-actor (drawable-tree)
()
:method-count-assert 17
:size-assert #x20
:flag-assert #x1100000020
)
(deftype drawable-inline-array-actor (drawable-inline-array)
((data drawable-actor 1 :inline :offset-assert 32)
(pad uint8 4 :offset-assert 64)
)
:method-count-assert 17
:size-assert #x44
:flag-assert #x1100000044
)
(defmethod draw drawable-tree-actor ((obj drawable-tree-actor) (arg0 drawable-tree-actor) (arg1 display-frame))
0
(none)
)