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34 lines
821 B
C++
34 lines
821 B
C++
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#include "common/dma/dma_chain_read.h"
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#include "game/graphics/opengl_renderer/BucketRenderer.h"
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#include "game/graphics/pipelines/opengl.h"
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#include "game/graphics/opengl_renderer/SkyBlendCommon.h"
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class SkyBlendGPU {
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public:
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SkyBlendGPU();
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~SkyBlendGPU();
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void init_textures(TexturePool& tex_pool);
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SkyBlendStats do_sky_blends(DmaFollower& dma,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof);
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private:
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GLuint m_framebuffers[2]; // sky, clouds
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GLuint m_textures[2]; // sky, clouds
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int m_sizes[2] = {32, 64};
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GLuint m_gl_vertex_buffer;
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struct Vertex {
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float x = 0;
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float y = 0;
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float intensity = 0;
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};
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Vertex m_vertex_data[6];
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struct TexInfo {
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GpuTexture* tex;
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u32 tbp;
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} m_tex_info[2];
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}; |