jak-project/game/graphics/opengl_renderer
2022-03-17 21:59:10 -04:00
..
background [graphics] fix ocean alpha and ocean near depth (#1236) 2022-03-16 21:28:02 -04:00
foreground fix envmap bugs in generic2 (#1229) 2022-03-08 19:28:54 -05:00
ocean optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
shaders optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BucketRenderer.cpp enable filter by default and fix up bucket hacks (#1214) 2022-03-02 21:40:52 -05:00
BucketRenderer.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
buckets.h add ocean-vu0 mips2c and decomp ocean-texture (#1230) 2022-03-11 22:27:11 -05:00
debug_gui.cpp add ocean-vu0 mips2c and decomp ocean-texture (#1230) 2022-03-11 22:27:11 -05:00
debug_gui.h [graphics] Rewrite of texture system (#1212) 2022-03-02 20:01:37 -05:00
DirectRenderer.cpp optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
DirectRenderer.h optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
DirectRenderer2.cpp [graphics] fix ocean alpha and ocean near depth (#1236) 2022-03-16 21:28:02 -04:00
DirectRenderer2.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
dma_helpers.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
EyeRenderer.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
GenericProgram.cpp [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
GenericRenderer.cpp [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
GenericRenderer.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Loader.cpp [graphics] Rewrite of texture system (#1212) 2022-03-02 20:01:37 -05:00
Loader.h [graphics] Rewrite of texture system (#1212) 2022-03-02 20:01:37 -05:00
MercProgram.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
MercRenderer.cpp [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
MercRenderer.h [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
opengl_utils.cpp [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
opengl_utils.h [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
OpenGLRenderer.cpp [graphics] ocean near (#1234) 2022-03-15 23:12:40 -04:00
OpenGLRenderer.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Profiler.cpp add ocean-vu0 mips2c and decomp ocean-texture (#1230) 2022-03-11 22:27:11 -05:00
Profiler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Shader.cpp optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
Shader.h optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyBlendCPU.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyBlendGPU.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyBlendGPU.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyRenderer.cpp add fog (#1204) 2022-02-25 23:25:49 -05:00
SkyRenderer.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Sprite3.cpp [graphics] revert bad change to sprite shader (#1225) 2022-03-08 19:39:48 -05:00
Sprite3.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
sprite_common.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp [graphics] revert bad change to sprite shader (#1225) 2022-03-08 19:39:48 -05:00
SpriteRenderer.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
TextureUploadHandler.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
TextureUploadHandler.h enable filter by default and fix up bucket hacks (#1214) 2022-03-02 21:40:52 -05:00