jak-project/common/util
Tyler Wilding a021c392ec
game: allow overriding the config directory location (#3477)
This is primarily driven for proper mod-support. Mods would like to
isolate their settings and saves (potentially) and that is currently
done by find-and-replacing code before building. Bad!

Additionally, this has the side-effect of allowing for portable
installations of the game so, win-win.

Testing in progress, i'll merge once it is ready.
2024-04-28 15:29:20 -04:00
..
Assert.cpp Fix cases of string formatting with non string literals (#3304) 2024-01-14 12:02:08 +00:00
Assert.h [decomp] finish up debug.gc, get boundary rendering working (#1944) 2022-10-08 17:02:40 -04:00
ast_util.cpp LSP: A bunch of new OpenGOAL language features (#3437) 2024-03-30 19:49:07 -04:00
ast_util.h LSP: A bunch of new OpenGOAL language features (#3437) 2024-03-30 19:49:07 -04:00
BinaryReader.h Switch to std::span (#3376) 2024-02-18 13:23:19 -05:00
BinaryWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
BitUtils.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
BitUtils.h [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
colors.h [graphics] Ocean Mid (in progress) (#1232) 2022-03-14 19:47:29 -04:00
compress.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
compress.h Fix GCC 12 build (#1530) 2022-06-23 16:16:48 -04:00
CopyOnWrite.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
crc32.cpp [goalc] Cleaned up speedups (#3066) 2023-10-07 10:48:17 -04:00
crc32.h [goalc] speed up jak3 compilation (#3454) 2024-04-06 16:01:17 -04:00
dgo_util.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
dgo_util.h 989snd: sound bank loading overhaul (#3185) 2023-12-07 20:22:54 -05:00
DgoReader.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
DgoReader.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DgoWriter.cpp [jak2] support for multiple out/ directories (#1585) 2022-06-30 21:11:58 -04:00
DgoWriter.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
dialogs.cpp game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
dialogs.h game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
diff.cpp goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
diff.h goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
FileUtil.cpp game: allow overriding the config directory location (#3477) 2024-04-28 15:29:20 -04:00
FileUtil.h game: allow overriding the config directory location (#3477) 2024-04-28 15:29:20 -04:00
FilteredValue.h
FontUtils.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
FontUtils.h g/j2: Fill out game options menu (#3003) 2023-09-23 15:08:13 -04:00
FrameLimiter.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
FrameLimiter.h add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
json_util.cpp g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00
json_util.h g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled (#3037) 2023-10-11 20:43:55 -04:00
math_util.h
os.cpp Make setup_cpu_info work on (Intel) Macs (#2798) 2023-07-04 18:19:34 -04:00
os.h [graphics] reduce the size of fr3 files (#1175) 2022-02-16 22:13:18 -05:00
print_float.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
print_float.h [decomp] collectables, fix float bug in a few files (#2082) 2023-01-01 18:05:31 -05:00
Range.h LSP: A bunch of new OpenGOAL language features (#3437) 2024-03-30 19:49:07 -04:00
read_iso_file.cpp [jak2] Set up extractor (#3042) 2023-10-06 23:09:09 -04:00
read_iso_file.h support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
Serializer.h [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
set_util.h decomp: don't mutate allowed/banned object lists (#2073) 2022-12-30 23:57:01 -05:00
SimpleThreadGroup.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SimpleThreadGroup.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
SmallVector.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
string_util.cpp decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
string_util.h formatter: Format deftype correctly (#3391) 2024-02-27 20:12:44 -05:00
term_util.cpp tests: make the offline tests aware of the current terminals row count (#2105) 2023-01-07 10:35:12 -05:00
term_util.h log: rotate log files with timestamps and add flag to disable ANSI colors (#2886) 2023-08-08 17:59:37 +01:00
Timer.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
Timer.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Trie.h decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
trie_with_duplicates.h Jak 3, fixes for animation issues, rm debug print (#3453) 2024-04-06 15:09:02 -04:00
unicode_util.cpp Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632) 2022-07-10 19:03:24 -04:00
unicode_util.h utf8: fix locale mis-handling on linux (#1698) 2022-07-23 10:30:23 -04:00