jak-project/goal_src/jak3/levels/sewer/mh-wasp.gc
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00

1318 lines
47 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: mh-wasp.gc
;; name in dgo: mh-wasp
;; dgos: SEA
;; DECOMP BEGINS
(defpartgroup group-mh-wasp-explosion
:id 1530
:duration (seconds 2)
:linger-duration (seconds 1)
:flags (sp0 sp5 sp6 sp7)
:bounds (static-bspherem 0 0 0 15)
:rotate ((degrees 0) (degrees 90) (degrees 0))
:scale (0.25 0.25 0.25)
:parts ((sp-item 5037 :flags (sp6) :period (seconds 3) :length (seconds 0.017))
(sp-item 5038 :flags (sp6) :period (seconds 3) :length (seconds 0.017))
(sp-item 5039 :period (seconds 3) :length (seconds 0.05))
(sp-item 5040 :fade-after (meters 60) :period (seconds 3) :length (seconds 0.035) :offset 10)
(sp-item 5041 :fade-after (meters 60) :falloff-to (meters 60) :period (seconds 3) :length (seconds 0.167) :offset 20)
(sp-item 5042 :fade-after (meters 200) :falloff-to (meters 200) :period (seconds 3) :length (seconds 0.085) :offset 20)
(sp-item 5043 :fade-after (meters 150) :falloff-to (meters 150) :period (seconds 3) :length (seconds 0.067) :offset 30)
)
)
(defpart 5038
:init-specs ((:texture (glow level-default-sprite))
(:num 1.0)
(:scale-x (meters 2))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 24.0)
(:scalevel-x (meters 0.10666667))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -4.266667)
(:fade-b -4.266667)
(:fade-a 0.0)
(:timer (seconds 0.5))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 glow))
(:next-time (seconds 0.25))
(:next-launcher 5044)
)
)
(defpart 5044
:init-specs ((:scalevel-x (meters 0))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.85333335)
(:fade-g -1.7066667)
(:fade-b -1.7066667)
(:fade-a -0.64)
)
)
(defpart 5043
:init-specs ((:texture (explosion-wave sewa-sprite))
(:num 2.0 0.2)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0) (degrees 3600) :store)
(:scale-y (meters 0.8) (meters 0.2))
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:scalevel-x (meters 0.01) (meters 0.13333334))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -0.36)
(:fade-b -4.24)
(:fade-a -0.22068965)
(:friction 0.95)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.085))
(:next-launcher 5045)
(:conerot-x '*sp-temp*)
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 5042
:init-specs ((:texture (explosion-nebula level-default-sprite))
(:birth-func 'birth-func-texture-group)
(:num 3.0)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 32.0 32.0)
(:vel-y (meters 0.02) (meters 0.01))
(:scalevel-x (meters 0.01) (meters 0.13333334))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -0.36)
(:fade-b -4.24)
(:fade-a -0.22068965)
(:friction 0.95)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:userdata :data (new 'static 'boxed-array :type int32 40 1 0 #x400000 #x400700))
(:next-time (seconds 0.085))
(:next-launcher 5045)
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 5045
:init-specs ((:fade-r 0.0) (:fade-g 0.0) (:fade-b 0.0) (:next-time (seconds 0.017) (seconds 0.065)) (:next-launcher 5046))
)
(defpart 5046
:init-specs ((:scalevel-x (meters 0.016666668) (meters 0.016666668))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.44)
(:fade-g -2.36)
(:fade-b -2.64)
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 5047)
)
)
(defpart 5047
:init-specs ((:scalevel-x (meters 0.008333334) (meters 0.008333334))
(:scalevel-y :copy scalevel-x)
(:fade-r -1.2944444)
(:fade-g -0.7111111)
(:fade-b -0.094444446)
(:fade-a -0.06545454 -0.06545454)
(:next-time (seconds 0.5) (seconds 0.097))
(:next-launcher 5048)
)
)
(defpart 5048
:init-specs ((:fade-r 0.0) (:fade-g 0.0) (:fade-b 0.0) (:fade-a -0.1125))
)
(defpart 5037
:init-specs ((:texture (glow level-default-sprite))
(:num 1.0)
(:scale-x (meters 5))
(:rot-x (degrees 11.25))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 96.0)
(:scalevel-x (meters 0.5))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -1.28)
(:fade-b -5.1)
(:fade-a 0.0)
(:timer (seconds 0.217))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:next-time (seconds 0.1))
(:next-launcher 5049)
)
)
(defpart 5049
:init-specs ((:scalevel-x (meters -0.2857143))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -3.6571429)
(:fade-b 0.0)
(:fade-a -2.7428572)
)
)
(defpart 5041
:init-specs ((:texture (specs level-default-sprite))
(:num 8.0 2.0)
(:x (meters 0.25))
(:scale-x (meters 1) (meters 0.25))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 16.0 48.0)
(:vel-y (meters 0.083333336) (meters 0.083333336))
(:scalevel-x (meters 0.006666667) (meters 0.0016666667))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g -0.18)
(:fade-b -2.12)
(:accel-y (meters -0.00016666666) (meters -0.00033333333))
(:friction 0.87)
(:timer (seconds 3.335))
(:flags (sp-cpuinfo-flag-2))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 5050)
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 5050
:init-specs ((:scalevel-x (meters 0.0016666667))
(:scalevel-y :copy scalevel-x)
(:fade-r 0.0)
(:fade-g 0.02)
(:fade-b 0.23555556)
(:next-time (seconds 0.15) (seconds 0.047))
(:next-launcher 5051)
)
)
(defpart 5051
:init-specs ((:fade-r -0.5543478) (:fade-g -0.5543478) (:fade-a -0.13913043))
)
(defpart 5039
:init-specs ((:texture (bigpuff level-default-sprite))
(:num 8.0 1.0)
(:x (meters 0) (meters 0.6))
(:scale-x (meters 2.5) (meters 2))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 70.0 20.0)
(:g 70.0 20.0)
(:b 70.0 20.0)
(:a 0.0 40.0)
(:vel-y (meters 0) (meters 0.1))
(:scalevel-x (meters 0.033333335) (meters 0.02))
(:rotvel-z (degrees -0.12) (degrees 0.24))
(:scalevel-y :copy scalevel-x)
(:fade-r 3.3)
(:fade-g 3.12)
(:fade-b 1.18)
(:fade-a 1.76)
(:friction 0.88)
(:timer (seconds 2.367))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3))
(:next-time (seconds 0.117) (seconds 0.047))
(:next-launcher 5052)
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
)
)
(defpart 5052
:init-specs ((:scalevel-x (meters 0.0033333334))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.53333336)
(:fade-g -1.9666667)
(:fade-b -2.2)
(:fade-a -0.41666666)
(:next-time (seconds 0.15) (seconds 0.047))
(:next-launcher 5053)
)
)
(defpart 5053
:init-specs ((:scalevel-x (meters 0))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.38833332)
(:fade-g -0.21333334)
(:fade-b -0.028333334)
(:fade-a -0.38833332)
)
)
(defpart 5040
:init-specs ((:texture (flamingstick sewa-sprite))
(:num 4.0 2.0)
(:scale-x (meters 0.2) (meters 0.5))
(:rot-x 4)
(:rot-z (degrees 0) (degrees 360))
(:scale-y (meters 0.2) (meters 0.1))
(:r 128.0 128.0)
(:g 96.0)
(:b 64.0)
(:a 64.0 64.0)
(:scalevel-x (meters 0.13333334) (meters 0.02))
(:fade-g 1.6)
(:fade-b 3.2)
(:fade-a -1.6)
(:timer (seconds 0.3))
(:flags (sp-cpuinfo-flag-2))
)
)
(deftype mh-wasp-shot (metalhead-shot)
()
)
(defmethod play-impact-sound ((this mh-wasp-shot) (arg0 projectile-options))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(sound-play "wasp-shot-fire")
)
((= v1-0 (projectile-options po0))
(sound-play "wasp-shot-hit")
)
)
)
0
(none)
)
(defmethod init-proj-settings! ((this mh-wasp-shot))
(set! (-> this tail-pos quad) (-> this root trans quad))
(set! (-> this attack-mode) 'mh-wasp-shot)
(set! (-> this max-speed) 491520.0)
(set! (-> this move) metalhead-shot-move)
(set! (-> this timeout) (seconds 1.375))
0
(none)
)
(deftype mh-wasp (hover-enemy)
((gun-jmod joint-mod-rotate-local :inline)
(entity-group actor-group)
(smoke-part sparticle-launch-control)
(engine-part sparticle-launch-control)
(old-gravity float :offset 1024)
(knocked-anim int32)
(knocked-recover-anim int32)
(last-fire-time time-frame)
(bridge-index int32)
(gun-x-angle float)
(gun-x-angle-final float)
(path-u float)
(path-du float)
(path-du-final float)
(path-dest float)
(sound-id sound-id)
(attack-wait-min float)
(attack-wait-max float)
(attack-miss-dist-min float)
(attack-miss-dist-max float)
(attack-miss-dist-curr float)
)
(:state-methods
attack
die-now
die-explode
)
(:methods
(fire-shot (_type_ projectile-init-by-other-params int int float) none)
)
)
(defskelgroup skel-mh-wasp neo-wasp neo-wasp-lod0-jg -1
((neo-wasp-lod0-mg (meters 20)) (neo-wasp-lod1-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7.5)
:shadow neo-wasp-shadow-mg
:origin-joint-index 3
)
(defskelgroup skel-mh-wasp-explode neo-wasp neo-wasp-explode-lod0-jg neo-wasp-explode-idle-ja
((neo-wasp-explode-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 7.5)
:origin-joint-index 3
)
(define *mh-wasp-exploder-params*
(new 'static 'joint-exploder-static-params
:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
(new 'static 'joint-exploder-static-joint-params :joint-index 3 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1)
)
:collide-spec (collide-spec backgnd)
)
)
(define *fact-info-mh-wasp-defaults*
(new 'static 'fact-info-enemy-defaults :idle-distance (meters 80) :pickup-type 9)
)
(define *mh-wasp-enemy-info* (new 'static 'enemy-info
:use-die-falling #t
:use-victory #f
:use-jump-blocked #f
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #f
:hover-if-no-ground #f
:idle-anim-script #f
:idle-anim 4
:notice-anim 4
:hostile-anim 4
:hit-anim 12
:knocked-anim 10
:knocked-land-anim 11
:die-anim 14
:die-falling-anim 15
:victory-anim 4
:jump-wind-up-anim -1
:jump-in-air-anim -1
:jump-land-anim -1
:neck-joint 7
:look-at-joint 7
:bullseye-joint 4
:sound-hit (static-sound-name "wasp-hit")
:sound-die (static-sound-name "wasp-die")
:notice-distance (meters 70)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 55)
:default-hit-points 6.0
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:knocked-can-land-timeout (seconds 0.1)
:knocked-recover-timeout (seconds 2)
:ragdoll-blend-out-time (seconds 0.25)
:ragdoll-rotate-velocity-mult 1.0
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 2730.6667
:knocked-soft-vxz-lo 72089.6
:knocked-soft-vxz-hi 108134.4
:knocked-soft-vy-lo 81920.0
:knocked-soft-vy-hi 122880.0
:knocked-medium-vxz-lo 147456.0
:knocked-medium-vxz-hi 196608.0
:knocked-medium-vy-lo 135168.0
:knocked-medium-vy-hi 151552.0
:knocked-hard-vxz-lo 53248.0
:knocked-hard-vxz-hi 101580.8
:knocked-hard-vy-lo 60620.8
:knocked-hard-vy-hi 95027.2
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 40960.0
:knocked-yellow-vxz-hi 49152.0
:knocked-yellow-vy-lo 57344.0
:knocked-yellow-vy-hi 81920.0
:knocked-red-vxz-lo 24576.0
:knocked-red-vxz-hi 196608.0
:knocked-red-vy-lo 94208.0
:knocked-red-vy-hi 151552.0
:knocked-blue-vxz-lo 40960.0
:knocked-blue-vxz-hi 49152.0
:knocked-blue-vy-lo 24576.0
:knocked-blue-vy-hi 81920.0
:ragdoll-info #f
:shadow-size (meters 2)
:shadow-max-y (meters 10)
:shadow-min-y (meters -20)
:shadow-locus-dist (meters 150)
:gem-joint 7
:gem-offset (new 'static 'sphere :r 163840.0)
:knocked-off #t
)
)
(set! (-> *mh-wasp-enemy-info* fact-defaults) *fact-info-mh-wasp-defaults*)
(defmethod event-handler ((this mh-wasp) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('hit 'hit-knocked)
(logclear! (-> this mask) (process-mask actor-pause))
(logclear! (-> this focus-status) (focus-status dangerous))
(logclear! (-> this enemy-flags) (enemy-flag use-notice-distance))
(logior! (-> this enemy-flags) (enemy-flag alert))
(logior! (-> this focus-status) (focus-status hit))
(if (= (-> this hit-points) 0.0)
(logior! (-> this focus-status) (focus-status dead))
)
(logclear! (-> this enemy-flags) (enemy-flag lock-focus))
(enemy-method-69 this)
(logior! (-> this enemy-flags) (enemy-flag lock-focus))
(process-contact-action arg0)
(send-event arg0 'get-attack-count 1)
(freeze-hit-begin)
(if (= (-> this hit-points) 0.0)
(go (method-of-object this die-explode))
(go (method-of-object this knocked))
)
)
(else
((method-of-type hover-enemy event-handler) this arg0 arg1 arg2 arg3)
)
)
)
(defmethod knocked-handler ((this mh-wasp) (arg0 vector))
(let ((s4-0 (-> this root)))
(case (-> this incoming knocked-type)
(((knocked-type explode-or-darkjak))
(let ((gp-1 (-> this root transv)))
(let ((a1-1 (handle->process (-> this incoming attacker-handle))))
(if a1-1
(vector-! gp-1 (-> (the-as process-drawable a1-1) root trans) (-> this root trans))
(vector-! gp-1 (-> this incoming attacker-pos) (-> this root trans))
)
)
(set! (-> gp-1 y) 0.0)
(vector-normalize! gp-1 1.0)
(vector-rotate90-around-y! gp-1 gp-1)
(if (< 0.0 (vector-dot
(vector-! (new 'stack-no-clear 'vector) (-> this incoming attacker-pos) (-> s4-0 trans))
(vector-x-quaternion! (new 'stack-no-clear 'vector) (-> s4-0 quat))
)
)
(vector-negate! gp-1 gp-1)
)
(let ((f30-1 (rnd-float-range this 0.0 1.0))
(s5-1 (-> this enemy-info))
)
(vector-float*! gp-1 gp-1 (lerp (-> s5-1 knocked-hard-vxz-lo) (-> s5-1 knocked-hard-vxz-hi) f30-1))
(set! (-> gp-1 y) (lerp (-> s5-1 knocked-hard-vy-lo) (-> s5-1 knocked-hard-vy-hi) f30-1))
)
)
)
(else
(call-parent-method this arg0)
)
)
)
)
(defmethod go-idle2 ((this mh-wasp))
(if (logtest? (enemy-option ambush) (-> this fact enemy-options))
(go (method-of-object this ambush))
(go (method-of-object this notice))
)
)
(defmethod go-hostile ((this mh-wasp))
(go (method-of-object this hostile))
)
(defmethod go-best-state ((this mh-wasp))
(go-hostile this)
)
(defmethod enemy-common-post ((this mh-wasp))
(seek! (-> this gun-x-angle) (-> this gun-x-angle-final) (* 21845.334 (seconds-per-frame)))
((method-of-type hover-enemy enemy-common-post) this)
(none)
)
(defstate ambush (mh-wasp)
:virtual #t
:enter (behavior ()
(logior! (-> self enemy-flags) (enemy-flag alert))
(logior! (-> self enemy-flags) (enemy-flag cam-attack-mode))
(hover-enemy-method-159 self #f)
(set-time! (-> self scale-timer))
(cond
((not (logtest? (-> self fact enemy-options) (enemy-option user0)))
(logclear! (-> self enemy-flags) (enemy-flag vulnerable))
(hover-enemy-method-162 self 0.0)
)
(else
(hover-enemy-method-162 self 1.0)
)
)
(hover-enemy-method-165 self)
(set-time! (-> self state-time))
)
:trans (behavior ()
(when (and (not (logtest? (-> self fact enemy-options) (enemy-option user0)))
(time-elapsed? (-> self state-time) (seconds 2))
)
(hover-enemy-method-161 self)
(go-virtual hostile)
)
)
:code hover-enemy-fly-code
:post (behavior ()
(local-vars (v1-19 enemy-flag))
(when (not (logtest? (-> self fact enemy-options) (enemy-option user0)))
(let ((f0-1 (the float (- (current-time) (-> self scale-timer))))
(f1-0 600.0)
)
(when (< f0-1 f1-0)
(let ((f30-0 (fmin 1.0 (/ (+ 30.0 f0-1) f1-0))))
(hover-enemy-method-162 self f30-0)
(when (and (not (logtest? (-> self enemy-flags) (enemy-flag vulnerable))) (>= f30-0 1.0))
(let ((v1-18 (-> self enemy-flags)))
(if (logtest? v1-18 (enemy-flag vulnerable-backup))
(set! v1-19 (logior v1-18 (enemy-flag vulnerable)))
(set! v1-19 (logclear v1-18 (enemy-flag vulnerable)))
)
)
(set! (-> self enemy-flags) v1-19)
)
)
)
)
)
(set! (-> self last-fire-time) (+ (current-time) (seconds -1.5)))
(hover-enemy-hostile-post)
)
)
(defstate notice (mh-wasp)
:virtual #t
:post (behavior ()
(let ((t9-0 (-> (method-of-type hover-enemy notice) post)))
(if t9-0
((the-as (function none) t9-0))
)
)
(set! (-> self last-fire-time) (+ (current-time) (seconds -1.5)))
)
)
(defstate hostile (mh-wasp)
:virtual #t
:trans (behavior ()
(let ((gp-0 (ja-group))
(f0-0 (ja-aframe-num 0))
)
(when (and (= gp-0 neo-wasp-idle-ja)
(or (and (>= f0-0 0.0) (>= 1.0 f0-0))
(and (>= f0-0 16.0)
(>= (the float (+ (-> (the-as art-joint-anim neo-wasp-idle-ja) frames num-frames) -1)) (ja-frame-num 0))
)
)
)
(if (and (time-elapsed?
(-> self last-fire-time)
(the int (* 300.0 (rand-vu-float-range (-> self attack-wait-min) (-> self attack-wait-max))))
)
(get-focus! self)
)
(go-virtual attack)
)
)
)
)
)
(defstate attack (mh-wasp)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('event-attack)
(let ((gp-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
(set! (-> gp-0 ent) (-> self entity))
(set! (-> gp-0 charge) 1.0)
(set! (-> gp-0 options) (projectile-options))
(logclear! (-> gp-0 options) (projectile-options po14 po15 po16))
(set! (-> gp-0 notify-handle) (the-as handle #f))
(set! (-> gp-0 owner-handle) (the-as handle #f))
(set! (-> gp-0 target-handle) (the-as handle #f))
(set! (-> gp-0 target-pos quad) (the-as uint128 0))
(set! (-> gp-0 ignore-handle) (process->handle self))
(let* ((v1-9 *game-info*)
(a0-7 (+ (-> v1-9 attack-id) 1))
)
(set! (-> v1-9 attack-id) a0-7)
(set! (-> gp-0 attack-id) a0-7)
)
(set! (-> gp-0 timeout) (seconds 4))
(fire-shot self gp-0 19 17 -1.0)
(fire-shot self gp-0 23 21 1.0)
)
(sound-play "wasp-fire" :position (-> self root trans))
)
(else
(enemy-event-handler proc argc message block)
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
(set! (-> self attack-miss-dist-curr) (-> self attack-miss-dist-min))
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.2))
(sound-play "wasp-warn" :position (-> self root trans))
(ja-no-eval :group! (-> self draw art-group data (-> self hover-info shoot-anim))
:num! (seek!)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(set-time! (-> self last-fire-time))
(set! (-> self restart-fly-anims) #t)
(go-hostile self)
)
:post (behavior ()
(let* ((a1-0 (-> self node-list data (-> self hover-info gun-base)))
(a0-2 (vector<-cspace! (new 'stack-no-clear 'vector) a1-0))
(gp-0 (new 'stack-no-clear 'vector))
)
(let ((v1-4 (new 'stack-no-clear 'vector)))
(set! (-> v1-4 quad) (-> self focus-pos quad))
(+! (-> v1-4 y) (-> self attack-miss-dist-curr))
(vector-! gp-0 v1-4 a0-2)
)
(vector-normalize! gp-0 1.0)
(set! (-> self gun-x-angle-final) (- (vector-x-angle gp-0)))
)
(quaternion-vector-angle! (-> self gun-jmod rotation) *x-vector* (-> self gun-x-angle))
(seek!
(-> self attack-miss-dist-curr)
(-> self attack-miss-dist-max)
(* 0.5 (seconds-per-frame) (- (-> self attack-miss-dist-max) (-> self attack-miss-dist-min)))
)
(hover-enemy-hostile-post)
)
)
(defstate knocked-recover (mh-wasp)
:virtual #t
:event enemy-event-handler
:code (behavior ()
(local-vars (v1-35 enemy-flag) (v1-37 enemy-flag) (v1-39 enemy-flag))
(ja-channel-push! 1 (seconds 0.5))
(ja-no-eval :group! (-> self draw art-group data (-> self knocked-recover-anim)) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(set! (-> self restart-fly-anims) #t)
(if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
(let ((v1-34 (-> self enemy-flags)))
(if (logtest? v1-34 (enemy-flag vulnerable-backup))
(set! v1-35 (logior v1-34 (enemy-flag vulnerable)))
(set! v1-35 (logclear v1-34 (enemy-flag vulnerable)))
)
)
(set! (-> self enemy-flags) v1-35)
(let ((v1-36 (-> self enemy-flags)))
(if (logtest? v1-36 (enemy-flag attackable-backup))
(set! v1-37 (logior v1-36 (enemy-flag attackable)))
(set! v1-37 (logclear v1-36 (enemy-flag attackable)))
)
)
(set! (-> self enemy-flags) v1-37)
(let ((v1-38 (-> self enemy-flags)))
(if (logtest? (enemy-flag trackable-backup) v1-38)
(set! v1-39 (logior (enemy-flag trackable) v1-38))
(set! v1-39 (logclear v1-38 (enemy-flag trackable)))
)
)
(set! (-> self enemy-flags) v1-39)
(logclear! (-> self enemy-flags) (enemy-flag lock-focus))
(logclear! (-> self focus-status) (focus-status hit))
(hover-nav-control-method-20 (-> self hover))
(go-hostile self)
)
)
(defstate die-explode (mh-wasp)
:virtual #t
:event enemy-event-handler
:code (behavior ()
(on-dying self)
(set! (-> self hit-points) 0.0)
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(sound-stop (-> self sound-id))
(sound-play "wasp-explode")
(let ((gp-1 (new 'stack 'joint-exploder-tuning (the-as uint 0))))
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-mh-wasp-explode" (the-as (pointer level) #f))
22
gp-1
*mh-wasp-exploder-params*
:name "joint-exploder"
:to self
)
)
(cond
((logtest? (-> *part-group-id-table* 1530 flags) (sp-group-flag sp13))
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker-subsampler :to self :group (-> *part-group-id-table* 1530))
)
(else
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker :to self :group (-> *part-group-id-table* 1530))
)
)
(while (-> self child)
(suspend)
)
(cleanup-for-death self)
)
)
(defstate die-now (mh-wasp)
:virtual #t
:event enemy-event-handler
:code (behavior ()
(on-dying self)
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
)
0
(set! (-> self hit-points) 0.0)
(do-effect (-> self skel effect) (the-as string 'death-default) 0.0 -1)
(let ((gp-0 (current-time)))
(until (time-elapsed? gp-0 (seconds 1))
(suspend)
)
)
(send-event self 'death-end)
(cleanup-for-death self)
)
:post transform-post
)
(defmethod get-focus! ((this mh-wasp))
(let ((s5-0 (the-as process-focusable (handle->process (-> this focus handle)))))
(when s5-0
(let* ((a0-4 (-> this root))
(s4-1 (vector+! (new 'stack-no-clear 'vector) (-> a0-4 trans) (-> a0-4 transv)))
(s3-1 (vector-! (new 'stack-no-clear 'vector) s4-1 (-> this focus-pos)))
(s2-1 (vector-z-quaternion! (new 'stack-no-clear 'vector) (get-quat s5-0 0)))
(s3-2 (vector-normalize-copy! (new 'stack-no-clear 'vector) s3-1 1.0))
)
(if (and (and s5-0 (not (logtest? (-> s5-0 focus-status) (focus-status disable dead ignore grabbed))))
(< 0.0 (vector-dot s2-1 s3-2))
(< (vector-vector-distance s4-1 (-> this focus-pos)) 225280.0)
(and (< (fabs (vector-x-angle s3-2)) 3640.889) (enemy-method-104 this (-> this focus-pos) 5461.3335))
)
s5-0
)
)
)
)
)
(defmethod knocked-anim ((this mh-wasp) (arg0 enemy-knocked-info))
(cond
((rnd-chance? this 0.5)
(set! (-> this knocked-anim) 10)
(set! (-> this knocked-recover-anim) 11)
)
(else
(set! (-> this knocked-anim) 12)
(set! (-> this knocked-recover-anim) 13)
)
)
(ja-channel-push! 1 0)
(let ((a1-3 (-> this draw art-group data (-> this knocked-anim)))
(a0-5 (-> this skel root-channel 0))
)
(set! (-> a0-5 frame-group) (the-as art-joint-anim a1-3))
(set! (-> a0-5 param 0) (the float (+ (-> (the-as art-joint-anim a1-3) frames num-frames) -1)))
(set! (-> a0-5 param 1) (-> arg0 anim-speed))
(set! (-> a0-5 frame-num) 0.0)
(joint-control-channel-group! a0-5 (the-as art-joint-anim a1-3) num-func-seek!)
)
#t
)
(defmethod knocked-land-anim ((this mh-wasp) (arg0 enemy-knocked-info))
(let ((v1-4 (-> this draw art-group data (-> this enemy-info knocked-land-anim)))
(a0-3 (-> this skel root-channel 0))
)
(set! (-> a0-3 frame-group) (the-as art-joint-anim v1-4))
(set! (-> a0-3 param 0) (the float (+ (-> (the-as art-joint-anim v1-4) frames num-frames) -1)))
(set! (-> a0-3 param 1) (-> arg0 anim-speed))
(set! (-> a0-3 frame-num) 0.0)
(joint-control-channel-group! a0-3 (the-as art-joint-anim v1-4) num-func-seek!)
)
#t
)
(defmethod enemy-method-88 ((this mh-wasp) (arg0 enemy-knocked-info))
(-> this root)
(>= (-> arg0 on-surface-count) 1)
)
(defmethod within-gspot-range? ((this mh-wasp))
#f
)
(defmethod go-die ((this mh-wasp))
(cond
((and (-> this next-state) (= (-> this next-state name) 'knocked))
(go (method-of-object this die-now))
)
((-> this enemy-info use-die-falling)
(go (method-of-object this die-falling))
)
(else
(go (method-of-object this die))
)
)
)
(defmethod fire-shot ((this mh-wasp) (arg0 projectile-init-by-other-params) (arg1 int) (arg2 int) (arg3 float))
(vector<-cspace! (-> arg0 pos) (-> this node-list data arg1))
(let ((s3-1
(quaternion-vector-angle!
(new 'stack-no-clear 'quaternion)
(vector-normalize-copy! (new 'stack-no-clear 'vector) (-> this node-list data arg1 bone transform uvec) 1.0)
(* 273.06668 arg3)
)
)
(a1-8
(vector-normalize-copy! (new 'stack-no-clear 'vector) (-> this node-list data arg1 bone transform fvec) 1.0)
)
)
(vector-orient-by-quat! (-> arg0 vel) a1-8 s3-1)
)
(vector-normalize! (-> arg0 vel) 491520.0)
(spawn-projectile mh-wasp-shot arg0 this *default-dead-pool*)
0
(none)
)
(defmethod hover-enemy-method-163 ((this mh-wasp))
(let ((s4-0 (-> this main-joint-movement 1))
(s5-0 (-> this main-joint-movement 2))
(gp-0
(lambda ((arg0 mh-wasp) (arg1 cspace) (arg2 float) (arg3 float) (arg4 vector) (arg5 vector) (arg6 int))
(local-vars (sv-192 float) (sv-208 vector) (sv-224 vector))
(set! sv-192 arg2)
(let ((s0-0 arg3))
(set! sv-224 arg4)
(let ((s1-0 arg5)
(s3-0 arg6)
(s4-0 (vector<-cspace! (new 'stack-no-clear 'vector) arg1))
(s5-0 (new 'stack-no-clear 'matrix))
(a1-3 (matrix-with-scale->quaternion (new 'stack-no-clear 'quaternion) (-> arg1 bone transform)))
)
(set! sv-208 (new 'stack-no-clear 'vector))
(let ((s2-1 (new 'stack-no-clear 'vector)))
(-> arg0 scale)
(quaternion-rotate-local-z! (the-as quaternion sv-208) a1-3 sv-192)
(quaternion->matrix s5-0 (the-as quaternion sv-208))
(set! (-> s2-1 quad) (-> arg0 root scale quad))
(scale-matrix! s5-0 s2-1 s5-0)
(let* ((s1-1 (vector-inv-orient-by-quat! (new 'stack-no-clear 'vector) s1-0 (-> arg0 root quat)))
(t9-6 vector-inv-orient-by-quat!)
(a0-10 (new 'stack-no-clear 'vector))
(a2-4 (-> arg0 root quat))
(v0-6 (t9-6 a0-10 sv-224 a2-4))
(f30-0 (* 1638400.0 (seconds-per-frame)))
(f28-0
(seek
(-> arg0 thrust s3-0)
(+ (* 0.4 (fmax 0.0 (* (-> v0-6 x) s0-0)))
(fmax 0.0 (-> v0-6 y))
(fabs (* 0.2 (-> v0-6 z)))
(fmax 0.0 (-> s1-1 y))
)
(* 0.2 f30-0)
)
)
)
(let ((f20-0 (lerp-scale 819.2 4096.0 f28-0 1638.4 f30-0))
(f26-0 (lerp-scale 4915.2 11468.8 f28-0 1638.4 f30-0))
)
(lerp-scale 0.0 -4915.2 f28-0 1638.4 f30-0)
(let ((f22-0 (lerp-scale 0.5 1.5 f28-0 1638.4 f30-0))
(f24-0 (lerp-scale 0.1 1.0 f28-0 1638.4 f30-0))
)
(lerp-scale 0.1 1.0 f28-0 1638.4 f30-0)
(let ((f1-10 (lerp-scale 0.02 0.6 f28-0 1638.4 f30-0))
(f2-6 (fmin 1.0 (-> s2-1 x)))
(f0-15 (fmin 1.0 (-> s2-1 y)))
)
(set! (-> *part-id-table* 5029 init-specs 4 initial-valuef) (* f20-0 f2-6))
(set! (-> *part-id-table* 5029 init-specs 5 initial-valuef) (* f26-0 f0-15))
(set! (-> *part-id-table* 5033 init-specs 3 initial-valuef) (* f22-0 f2-6))
(set! (-> *part-id-table* 5030 init-specs 1 initial-valuef) (* f24-0 f0-15))
(set! (-> *part-id-table* 5031 init-specs 1 initial-valuef) (* f1-10 f0-15))
(set! (-> *part-id-table* 5032 init-specs 0 initial-valuef) (* f24-0 f0-15))
(set! (-> arg0 thrust s3-0) f28-0)
(let ((f0-16 (* f26-0 f0-15)))
(vector-normalize-copy! (new 'stack-no-clear 'vector) (-> s5-0 uvec) (* -0.5 f0-16))
)
)
)
)
(set! (-> s5-0 trans quad) (-> s4-0 quad))
(spawn-from-mat (-> arg0 engine-part) s5-0)
(let ((f0-18 (lerp-scale 0.75 1.0 f28-0 1638.4 f30-0)))
(sound-play-by-name
(static-sound-name "wasp-jets")
(-> arg0 sound-id)
(the int (* 1024.0 f0-18))
0
0
(sound-group)
(-> arg0 root trans)
)
)
)
)
)
)
0
(none)
)
)
)
(gp-0
this
(-> this node-list data (-> this hover-info engine-left))
(-> this hover-info thrust-rotate-left)
-1.0
s5-0
s4-0
0
)
(gp-0
this
(-> this node-list data (-> this hover-info engine-right))
(-> this hover-info thrust-rotate-right)
1.0
s5-0
s4-0
1
)
)
0
(none)
)
(defmethod init-enemy-collision! ((this mh-wasp))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
flut-attack
board
mech-punch
dark-punch
dark-smack
flut
)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 10) 0)))
(set! (-> s5-0 total-prims) (the-as uint 11))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s4-0 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 15564.8)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-14 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list))
(set! (-> v1-14 prim-core action) (collide-action solid))
(set! (-> v1-14 transform-index) 0)
(set-vector! (-> v1-14 local-sphere) 0.0 5324.8 -2048.0 6144.0)
)
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-16 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-16 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list))
(set! (-> v1-16 prim-core action) (collide-action solid))
(set! (-> v1-16 transform-index) 0)
(set-vector! (-> v1-16 local-sphere) 0.0 3276.8 -2048.0 4915.2)
)
(let ((v1-18 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-18 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-18 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list))
(set! (-> v1-18 prim-core action) (collide-action solid))
(set! (-> v1-18 transform-index) 0)
(set-vector! (-> v1-18 local-sphere) 0.0 7372.8 -2048.0 4915.2)
)
(let ((v1-20 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-20 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-20 prim-core action) (collide-action semi-solid))
(set! (-> v1-20 transform-index) 3)
(set-vector! (-> v1-20 local-sphere) 0.0 0.0 1228.8 3481.6)
)
(let ((v1-22 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-22 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-22 prim-core action) (collide-action semi-solid))
(set! (-> v1-22 transform-index) 7)
(set-vector! (-> v1-22 local-sphere) 0.0 0.0 0.0 3072.0)
)
(let ((v1-24 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-24 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-24 prim-core action) (collide-action semi-solid))
(set! (-> v1-24 transform-index) 9)
(set-vector! (-> v1-24 local-sphere) 0.0 1638.4 0.0 2048.0)
)
(let ((v1-26 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-26 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-26 prim-core action) (collide-action semi-solid))
(set! (-> v1-26 transform-index) 10)
(set-vector! (-> v1-26 local-sphere) -819.2 0.0 0.0 1638.4)
)
(let ((v1-28 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-28 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-28 prim-core action) (collide-action semi-solid))
(set! (-> v1-28 transform-index) 12)
(set-vector! (-> v1-28 local-sphere) 0.0 -1638.4 0.0 2048.0)
)
(let ((v1-30 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-30 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-30 prim-core action) (collide-action semi-solid))
(set! (-> v1-30 transform-index) 13)
(set-vector! (-> v1-30 local-sphere) 819.2 0.0 0.0 1638.4)
)
(let ((v1-32 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-32 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-32 prim-core action) (collide-action semi-solid))
(set! (-> v1-32 transform-index) 15)
(set-vector! (-> v1-32 local-sphere) 0.0 0.0 0.0 3072.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-35 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-35 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-35 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> this root) s5-0)
)
0
(none)
)
(defmethod deactivate ((this mh-wasp))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(if (nonzero? (-> this smoke-part))
(kill-particles (-> this smoke-part))
)
(if (nonzero? (-> this engine-part))
(kill-particles (-> this engine-part))
)
(sound-stop (-> this sound-id))
((method-of-type hover-enemy deactivate) this)
(none)
)
;; WARN: Return type mismatch hover-enemy vs mh-wasp.
(defmethod relocate ((this mh-wasp) (offset int))
(if (nonzero? (-> this smoke-part))
(&+! (-> this smoke-part) offset)
)
(if (nonzero? (-> this engine-part))
(&+! (-> this engine-part) offset)
)
(the-as mh-wasp ((method-of-type hover-enemy relocate) this offset))
)
(defmethod hover-enemy-method-170 ((this mh-wasp))
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-mh-wasp" (the-as (pointer level) #f)))
(the-as pair 0)
)
0
(none)
)
(defmethod get-enemy-info ((this mh-wasp))
*mh-wasp-enemy-info*
)
(defmethod get-hover-info ((this mh-wasp))
(new 'static 'hover-enemy-info
:fly-forward-anim 7
:fly-backward-anim 8
:fly-left-anim 6
:fly-right-anim 5
:shoot-anim 9
:main-joint 3
:gun-base 15
:engine-left 10
:engine-right 13
:thrust-rotate-left 16384.0
:thrust-rotate-right -16384.0
:hover-y-offset 26624.0
:hover-xz-offset 61440.0
:use-flying-death #f
:fly-x-anim-seek 1.3
:fly-z-anim-seek 1.3
)
)
(defmethod get-hover-params ((this mh-wasp))
(new 'static 'hover-nav-params
:max-speed 57344.0
:max-acceleration 81920.0
:max-rotation-rate 14563.556
:friction 0.05
)
)
(defmethod init-enemy! ((this mh-wasp))
(local-vars (sv-16 res-tag) (sv-32 res-tag) (sv-48 res-tag) (sv-64 res-tag))
(hover-enemy-method-170 this)
(init-enemy-defaults! this (get-enemy-info this))
(hover-enemy-method-176 this)
(set! (-> this neck up) (the-as uint 1))
(set! (-> this neck nose) (the-as uint 2))
(set! (-> this neck ear) (the-as uint 0))
(set! (-> this scale) (rnd-float-range this 0.9 1.3))
(set! (-> this sound-id) (new-sound-id))
(set! (-> this root dynam gravity y) 327680.0)
(set! (-> this root dynam gravity-length) 327680.0)
(set! (-> this root dynam gravity-max) 327680.0)
(init (-> this gun-jmod) this (the-as uint (-> this hover-info gun-base)) (joint-mod-base-flags attached))
(set! (-> this gun-x-angle) 0.0)
(set! (-> this gun-x-angle-final) 0.0)
(logclear! (-> this mask) (process-mask actor-pause))
(logclear! (-> this enemy-flags) (enemy-flag actor-pause-backup))
(set! sv-16 (new 'static 'res-tag))
(let ((v1-29 (res-lump-data (-> this entity) 'actor-groups pointer :tag-ptr (& sv-16))))
(if (and v1-29 (= (-> sv-16 elt-count) 1))
(set! (-> this entity-group) (the-as actor-group (-> (the-as (pointer uint32) v1-29))))
(set! (-> this entity-group) #f)
)
)
(set! sv-32 (new 'static 'res-tag))
(let ((v1-33 (res-lump-data (-> this entity) 'timeout (pointer float) :tag-ptr (& sv-32))))
(cond
((and v1-33 (= (-> sv-32 elt-count) 2))
(set! (-> this attack-wait-min) (-> v1-33 0))
(set! (-> this attack-wait-max) (-> v1-33 1))
)
(else
(set! (-> this attack-wait-min) 1.0)
(set! (-> this attack-wait-max) 3.0)
)
)
)
(let ((f30-0 4096.0))
(set! sv-48 (new 'static 'res-tag))
(let ((v1-40 (res-lump-data (-> this entity) 'min-max pointer :tag-ptr (& sv-48))))
(set! (-> this attack-miss-dist-min) (* f30-0 (if (and v1-40 (> (the-as int (-> sv-48 elt-count)) 0))
(-> (the-as (pointer float) v1-40))
-1.0
)
)
)
)
)
(let ((f30-1 4096.0))
(set! sv-64 (new 'static 'res-tag))
(let ((v1-44 (res-lump-data (-> this entity) 'min-max (pointer float) :tag-ptr (& sv-64))))
(set! (-> this attack-miss-dist-max) (* f30-1 (if (and v1-44 (< 1 (the-as int (-> sv-64 elt-count))))
(-> v1-44 1)
1.0
)
)
)
)
)
(set! (-> this path) (new 'process 'path-control this 'intro 0.0 (-> this entity) #f))
(set! (-> this path-u) 0.0)
(logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text))
(set! (-> this smoke-part) (create-launch-control (-> *part-group-id-table* 1527) this))
(set! (-> this engine-part) (create-launch-control (-> *part-group-id-table* 1529) this))
(add-connection
*part-engine*
this
7
this
468
(new 'static 'vector :x 1187.84 :y -3112.96 :z 1392.64 :w 163840.0)
)
(add-connection
*part-engine*
this
7
this
468
(new 'static 'vector :x -1187.84 :y -3112.96 :z 1392.64 :w 163840.0)
)
(add-connection *part-engine* this 7 this 2204 (new 'static 'vector :y 1433.6 :z 1228.8 :w 163840.0))
0
(none)
)