;;-*-Lisp-*- (in-package goal) ;; name: mh-wasp.gc ;; name in dgo: mh-wasp ;; dgos: SEA ;; DECOMP BEGINS (defpartgroup group-mh-wasp-explosion :id 1530 :duration (seconds 2) :linger-duration (seconds 1) :flags (sp0 sp5 sp6 sp7) :bounds (static-bspherem 0 0 0 15) :rotate ((degrees 0) (degrees 90) (degrees 0)) :scale (0.25 0.25 0.25) :parts ((sp-item 5037 :flags (sp6) :period (seconds 3) :length (seconds 0.017)) (sp-item 5038 :flags (sp6) :period (seconds 3) :length (seconds 0.017)) (sp-item 5039 :period (seconds 3) :length (seconds 0.05)) (sp-item 5040 :fade-after (meters 60) :period (seconds 3) :length (seconds 0.035) :offset 10) (sp-item 5041 :fade-after (meters 60) :falloff-to (meters 60) :period (seconds 3) :length (seconds 0.167) :offset 20) (sp-item 5042 :fade-after (meters 200) :falloff-to (meters 200) :period (seconds 3) :length (seconds 0.085) :offset 20) (sp-item 5043 :fade-after (meters 150) :falloff-to (meters 150) :period (seconds 3) :length (seconds 0.067) :offset 30) ) ) (defpart 5038 :init-specs ((:texture (glow level-default-sprite)) (:num 1.0) (:scale-x (meters 2)) (:rot-x (degrees 11.25)) (:scale-y :copy scale-x) (:r 255.0) (:g 255.0) (:b 255.0) (:a 24.0) (:scalevel-x (meters 0.10666667)) (:rotvel-z (degrees 0.3)) (:scalevel-y :copy scalevel-x) (:fade-r 0.0) (:fade-g -4.266667) (:fade-b -4.266667) (:fade-a 0.0) (:timer (seconds 0.5)) (:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 glow)) (:next-time (seconds 0.25)) (:next-launcher 5044) ) ) (defpart 5044 :init-specs ((:scalevel-x (meters 0)) (:scalevel-y :copy scalevel-x) (:fade-r -0.85333335) (:fade-g -1.7066667) (:fade-b -1.7066667) (:fade-a -0.64) ) ) (defpart 5043 :init-specs ((:texture (explosion-wave sewa-sprite)) (:num 2.0 0.2) (:scale-x (meters 1) (meters 1)) (:rot-z (degrees 0) (degrees 3600) :store) (:scale-y (meters 0.8) (meters 0.2)) (:r 255.0) (:g 255.0) (:b 255.0) (:a 32.0 32.0) (:scalevel-x (meters 0.01) (meters 0.13333334)) (:scalevel-y :copy scalevel-x) (:fade-r 0.0) (:fade-g -0.36) (:fade-b -4.24) (:fade-a -0.22068965) (:friction 0.95) (:timer (seconds 3.335)) (:flags (sp-cpuinfo-flag-2)) (:next-time (seconds 0.085)) (:next-launcher 5045) (:conerot-x '*sp-temp*) (:conerot-y (degrees 0) (degrees 3600)) ) ) (defpart 5042 :init-specs ((:texture (explosion-nebula level-default-sprite)) (:birth-func 'birth-func-texture-group) (:num 3.0) (:scale-x (meters 1) (meters 1)) (:rot-z (degrees 0)) (:scale-y :copy scale-x) (:r 255.0) (:g 255.0) (:b 255.0) (:a 32.0 32.0) (:vel-y (meters 0.02) (meters 0.01)) (:scalevel-x (meters 0.01) (meters 0.13333334)) (:rotvel-z (degrees -0.12) (degrees 0.24)) (:scalevel-y :copy scalevel-x) (:fade-r 0.0) (:fade-g -0.36) (:fade-b -4.24) (:fade-a -0.22068965) (:friction 0.95) (:timer (seconds 3.335)) (:flags (sp-cpuinfo-flag-2)) (:userdata :data (new 'static 'boxed-array :type int32 40 1 0 #x400000 #x400700)) (:next-time (seconds 0.085)) (:next-launcher 5045) (:conerot-x (degrees 0) (degrees 3600)) (:conerot-y (degrees 0) (degrees 3600)) ) ) (defpart 5045 :init-specs ((:fade-r 0.0) (:fade-g 0.0) (:fade-b 0.0) (:next-time (seconds 0.017) (seconds 0.065)) (:next-launcher 5046)) ) (defpart 5046 :init-specs ((:scalevel-x (meters 0.016666668) (meters 0.016666668)) (:scalevel-y :copy scalevel-x) (:fade-r -0.44) (:fade-g -2.36) (:fade-b -2.64) (:next-time (seconds 0.117) (seconds 0.047)) (:next-launcher 5047) ) ) (defpart 5047 :init-specs ((:scalevel-x (meters 0.008333334) (meters 0.008333334)) (:scalevel-y :copy scalevel-x) (:fade-r -1.2944444) (:fade-g -0.7111111) (:fade-b -0.094444446) (:fade-a -0.06545454 -0.06545454) (:next-time (seconds 0.5) (seconds 0.097)) (:next-launcher 5048) ) ) (defpart 5048 :init-specs ((:fade-r 0.0) (:fade-g 0.0) (:fade-b 0.0) (:fade-a -0.1125)) ) (defpart 5037 :init-specs ((:texture (glow level-default-sprite)) (:num 1.0) (:scale-x (meters 5)) (:rot-x (degrees 11.25)) (:scale-y :copy scale-x) (:r 255.0) (:g 255.0) (:b 255.0) (:a 96.0) (:scalevel-x (meters 0.5)) (:rotvel-z (degrees 0.3)) (:scalevel-y :copy scalevel-x) (:fade-r 0.0) (:fade-g -1.28) (:fade-b -5.1) (:fade-a 0.0) (:timer (seconds 0.217)) (:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow)) (:next-time (seconds 0.1)) (:next-launcher 5049) ) ) (defpart 5049 :init-specs ((:scalevel-x (meters -0.2857143)) (:scalevel-y :copy scalevel-x) (:fade-r 0.0) (:fade-g -3.6571429) (:fade-b 0.0) (:fade-a -2.7428572) ) ) (defpart 5041 :init-specs ((:texture (specs level-default-sprite)) (:num 8.0 2.0) (:x (meters 0.25)) (:scale-x (meters 1) (meters 0.25)) (:rot-z (degrees 0) (degrees 360)) (:scale-y :copy scale-x) (:r 255.0) (:g 255.0) (:b 255.0) (:a 16.0 48.0) (:vel-y (meters 0.083333336) (meters 0.083333336)) (:scalevel-x (meters 0.006666667) (meters 0.0016666667)) (:rotvel-z (degrees -0.12) (degrees 0.24)) (:scalevel-y :copy scalevel-x) (:fade-r 0.0) (:fade-g -0.18) (:fade-b -2.12) (:accel-y (meters -0.00016666666) (meters -0.00033333333)) (:friction 0.87) (:timer (seconds 3.335)) (:flags (sp-cpuinfo-flag-2)) (:next-time (seconds 0.117) (seconds 0.047)) (:next-launcher 5050) (:conerot-x (degrees 0) (degrees 3600)) (:conerot-y (degrees 0) (degrees 3600)) ) ) (defpart 5050 :init-specs ((:scalevel-x (meters 0.0016666667)) (:scalevel-y :copy scalevel-x) (:fade-r 0.0) (:fade-g 0.02) (:fade-b 0.23555556) (:next-time (seconds 0.15) (seconds 0.047)) (:next-launcher 5051) ) ) (defpart 5051 :init-specs ((:fade-r -0.5543478) (:fade-g -0.5543478) (:fade-a -0.13913043)) ) (defpart 5039 :init-specs ((:texture (bigpuff level-default-sprite)) (:num 8.0 1.0) (:x (meters 0) (meters 0.6)) (:scale-x (meters 2.5) (meters 2)) (:rot-z (degrees 0) (degrees 360)) (:scale-y :copy scale-x) (:r 70.0 20.0) (:g 70.0 20.0) (:b 70.0 20.0) (:a 0.0 40.0) (:vel-y (meters 0) (meters 0.1)) (:scalevel-x (meters 0.033333335) (meters 0.02)) (:rotvel-z (degrees -0.12) (degrees 0.24)) (:scalevel-y :copy scalevel-x) (:fade-r 3.3) (:fade-g 3.12) (:fade-b 1.18) (:fade-a 1.76) (:friction 0.88) (:timer (seconds 2.367)) (:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3)) (:next-time (seconds 0.117) (seconds 0.047)) (:next-launcher 5052) (:conerot-x (degrees 0) (degrees 3600)) (:conerot-y (degrees 0) (degrees 3600)) ) ) (defpart 5052 :init-specs ((:scalevel-x (meters 0.0033333334)) (:scalevel-y :copy scalevel-x) (:fade-r -0.53333336) (:fade-g -1.9666667) (:fade-b -2.2) (:fade-a -0.41666666) (:next-time (seconds 0.15) (seconds 0.047)) (:next-launcher 5053) ) ) (defpart 5053 :init-specs ((:scalevel-x (meters 0)) (:scalevel-y :copy scalevel-x) (:fade-r -0.38833332) (:fade-g -0.21333334) (:fade-b -0.028333334) (:fade-a -0.38833332) ) ) (defpart 5040 :init-specs ((:texture (flamingstick sewa-sprite)) (:num 4.0 2.0) (:scale-x (meters 0.2) (meters 0.5)) (:rot-x 4) (:rot-z (degrees 0) (degrees 360)) (:scale-y (meters 0.2) (meters 0.1)) (:r 128.0 128.0) (:g 96.0) (:b 64.0) (:a 64.0 64.0) (:scalevel-x (meters 0.13333334) (meters 0.02)) (:fade-g 1.6) (:fade-b 3.2) (:fade-a -1.6) (:timer (seconds 0.3)) (:flags (sp-cpuinfo-flag-2)) ) ) (deftype mh-wasp-shot (metalhead-shot) () ) (defmethod play-impact-sound ((this mh-wasp-shot) (arg0 projectile-options)) (let ((v1-0 arg0)) (cond ((zero? v1-0) (sound-play "wasp-shot-fire") ) ((= v1-0 (projectile-options po0)) (sound-play "wasp-shot-hit") ) ) ) 0 (none) ) (defmethod init-proj-settings! ((this mh-wasp-shot)) (set! (-> this tail-pos quad) (-> this root trans quad)) (set! (-> this attack-mode) 'mh-wasp-shot) (set! (-> this max-speed) 491520.0) (set! (-> this move) metalhead-shot-move) (set! (-> this timeout) (seconds 1.375)) 0 (none) ) (deftype mh-wasp (hover-enemy) ((gun-jmod joint-mod-rotate-local :inline) (entity-group actor-group) (smoke-part sparticle-launch-control) (engine-part sparticle-launch-control) (old-gravity float :offset 1024) (knocked-anim int32) (knocked-recover-anim int32) (last-fire-time time-frame) (bridge-index int32) (gun-x-angle float) (gun-x-angle-final float) (path-u float) (path-du float) (path-du-final float) (path-dest float) (sound-id sound-id) (attack-wait-min float) (attack-wait-max float) (attack-miss-dist-min float) (attack-miss-dist-max float) (attack-miss-dist-curr float) ) (:state-methods attack die-now die-explode ) (:methods (fire-shot (_type_ projectile-init-by-other-params int int float) none) ) ) (defskelgroup skel-mh-wasp neo-wasp neo-wasp-lod0-jg -1 ((neo-wasp-lod0-mg (meters 20)) (neo-wasp-lod1-mg (meters 999999))) :bounds (static-spherem 0 0 0 7.5) :shadow neo-wasp-shadow-mg :origin-joint-index 3 ) (defskelgroup skel-mh-wasp-explode neo-wasp neo-wasp-explode-lod0-jg neo-wasp-explode-idle-ja ((neo-wasp-explode-lod0-mg (meters 999999))) :bounds (static-spherem 0 0 0 7.5) :origin-joint-index 3 ) (define *mh-wasp-exploder-params* (new 'static 'joint-exploder-static-params :joints (new 'static 'boxed-array :type joint-exploder-static-joint-params (new 'static 'joint-exploder-static-joint-params :joint-index 3 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1) (new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1) ) :collide-spec (collide-spec backgnd) ) ) (define *fact-info-mh-wasp-defaults* (new 'static 'fact-info-enemy-defaults :idle-distance (meters 80) :pickup-type 9) ) (define *mh-wasp-enemy-info* (new 'static 'enemy-info :use-die-falling #t :use-victory #f :use-jump-blocked #f :debug-draw-neck #f :jump-debug-draw #f :move-to-ground #f :hover-if-no-ground #f :idle-anim-script #f :idle-anim 4 :notice-anim 4 :hostile-anim 4 :hit-anim 12 :knocked-anim 10 :knocked-land-anim 11 :die-anim 14 :die-falling-anim 15 :victory-anim 4 :jump-wind-up-anim -1 :jump-in-air-anim -1 :jump-land-anim -1 :neck-joint 7 :look-at-joint 7 :bullseye-joint 4 :sound-hit (static-sound-name "wasp-hit") :sound-die (static-sound-name "wasp-die") :notice-distance (meters 70) :notice-distance-delta (meters 10) :proximity-notice-distance (meters 55) :default-hit-points 6.0 :gnd-collide-with (collide-spec backgnd) :overlaps-others-collide-with-filter (collide-spec jak bot player-list) :movement-gravity (meters -100) :friction 0.8 :attack-shove-back (meters 3) :attack-shove-up (meters 2) :attack-mode 'generic :attack-damage 2 :recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher) :knocked-can-land-timeout (seconds 0.1) :knocked-recover-timeout (seconds 2) :ragdoll-blend-out-time (seconds 0.25) :ragdoll-rotate-velocity-mult 1.0 :jump-height-min (meters 3) :jump-height-factor 0.5 :knocked-seek-ry-clamp 2730.6667 :knocked-soft-vxz-lo 72089.6 :knocked-soft-vxz-hi 108134.4 :knocked-soft-vy-lo 81920.0 :knocked-soft-vy-hi 122880.0 :knocked-medium-vxz-lo 147456.0 :knocked-medium-vxz-hi 196608.0 :knocked-medium-vy-lo 135168.0 :knocked-medium-vy-hi 151552.0 :knocked-hard-vxz-lo 53248.0 :knocked-hard-vxz-hi 101580.8 :knocked-hard-vy-lo 60620.8 :knocked-hard-vy-hi 95027.2 :knocked-huge-vxz-lo 164659.2 :knocked-huge-vxz-hi 249036.8 :knocked-huge-vy-lo 183500.8 :knocked-huge-vy-hi 217907.2 :knocked-yellow-vxz-lo 40960.0 :knocked-yellow-vxz-hi 49152.0 :knocked-yellow-vy-lo 57344.0 :knocked-yellow-vy-hi 81920.0 :knocked-red-vxz-lo 24576.0 :knocked-red-vxz-hi 196608.0 :knocked-red-vy-lo 94208.0 :knocked-red-vy-hi 151552.0 :knocked-blue-vxz-lo 40960.0 :knocked-blue-vxz-hi 49152.0 :knocked-blue-vy-lo 24576.0 :knocked-blue-vy-hi 81920.0 :ragdoll-info #f :shadow-size (meters 2) :shadow-max-y (meters 10) :shadow-min-y (meters -20) :shadow-locus-dist (meters 150) :gem-joint 7 :gem-offset (new 'static 'sphere :r 163840.0) :knocked-off #t ) ) (set! (-> *mh-wasp-enemy-info* fact-defaults) *fact-info-mh-wasp-defaults*) (defmethod event-handler ((this mh-wasp) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block)) (case arg2 (('hit 'hit-knocked) (logclear! (-> this mask) (process-mask actor-pause)) (logclear! (-> this focus-status) (focus-status dangerous)) (logclear! (-> this enemy-flags) (enemy-flag use-notice-distance)) (logior! (-> this enemy-flags) (enemy-flag alert)) (logior! (-> this focus-status) (focus-status hit)) (if (= (-> this hit-points) 0.0) (logior! (-> this focus-status) (focus-status dead)) ) (logclear! (-> this enemy-flags) (enemy-flag lock-focus)) (enemy-method-69 this) (logior! (-> this enemy-flags) (enemy-flag lock-focus)) (process-contact-action arg0) (send-event arg0 'get-attack-count 1) (freeze-hit-begin) (if (= (-> this hit-points) 0.0) (go (method-of-object this die-explode)) (go (method-of-object this knocked)) ) ) (else ((method-of-type hover-enemy event-handler) this arg0 arg1 arg2 arg3) ) ) ) (defmethod knocked-handler ((this mh-wasp) (arg0 vector)) (let ((s4-0 (-> this root))) (case (-> this incoming knocked-type) (((knocked-type explode-or-darkjak)) (let ((gp-1 (-> this root transv))) (let ((a1-1 (handle->process (-> this incoming attacker-handle)))) (if a1-1 (vector-! gp-1 (-> (the-as process-drawable a1-1) root trans) (-> this root trans)) (vector-! gp-1 (-> this incoming attacker-pos) (-> this root trans)) ) ) (set! (-> gp-1 y) 0.0) (vector-normalize! gp-1 1.0) (vector-rotate90-around-y! gp-1 gp-1) (if (< 0.0 (vector-dot (vector-! (new 'stack-no-clear 'vector) (-> this incoming attacker-pos) (-> s4-0 trans)) (vector-x-quaternion! (new 'stack-no-clear 'vector) (-> s4-0 quat)) ) ) (vector-negate! gp-1 gp-1) ) (let ((f30-1 (rnd-float-range this 0.0 1.0)) (s5-1 (-> this enemy-info)) ) (vector-float*! gp-1 gp-1 (lerp (-> s5-1 knocked-hard-vxz-lo) (-> s5-1 knocked-hard-vxz-hi) f30-1)) (set! (-> gp-1 y) (lerp (-> s5-1 knocked-hard-vy-lo) (-> s5-1 knocked-hard-vy-hi) f30-1)) ) ) ) (else (call-parent-method this arg0) ) ) ) ) (defmethod go-idle2 ((this mh-wasp)) (if (logtest? (enemy-option ambush) (-> this fact enemy-options)) (go (method-of-object this ambush)) (go (method-of-object this notice)) ) ) (defmethod go-hostile ((this mh-wasp)) (go (method-of-object this hostile)) ) (defmethod go-best-state ((this mh-wasp)) (go-hostile this) ) (defmethod enemy-common-post ((this mh-wasp)) (seek! (-> this gun-x-angle) (-> this gun-x-angle-final) (* 21845.334 (seconds-per-frame))) ((method-of-type hover-enemy enemy-common-post) this) (none) ) (defstate ambush (mh-wasp) :virtual #t :enter (behavior () (logior! (-> self enemy-flags) (enemy-flag alert)) (logior! (-> self enemy-flags) (enemy-flag cam-attack-mode)) (hover-enemy-method-159 self #f) (set-time! (-> self scale-timer)) (cond ((not (logtest? (-> self fact enemy-options) (enemy-option user0))) (logclear! (-> self enemy-flags) (enemy-flag vulnerable)) (hover-enemy-method-162 self 0.0) ) (else (hover-enemy-method-162 self 1.0) ) ) (hover-enemy-method-165 self) (set-time! (-> self state-time)) ) :trans (behavior () (when (and (not (logtest? (-> self fact enemy-options) (enemy-option user0))) (time-elapsed? (-> self state-time) (seconds 2)) ) (hover-enemy-method-161 self) (go-virtual hostile) ) ) :code hover-enemy-fly-code :post (behavior () (local-vars (v1-19 enemy-flag)) (when (not (logtest? (-> self fact enemy-options) (enemy-option user0))) (let ((f0-1 (the float (- (current-time) (-> self scale-timer)))) (f1-0 600.0) ) (when (< f0-1 f1-0) (let ((f30-0 (fmin 1.0 (/ (+ 30.0 f0-1) f1-0)))) (hover-enemy-method-162 self f30-0) (when (and (not (logtest? (-> self enemy-flags) (enemy-flag vulnerable))) (>= f30-0 1.0)) (let ((v1-18 (-> self enemy-flags))) (if (logtest? v1-18 (enemy-flag vulnerable-backup)) (set! v1-19 (logior v1-18 (enemy-flag vulnerable))) (set! v1-19 (logclear v1-18 (enemy-flag vulnerable))) ) ) (set! (-> self enemy-flags) v1-19) ) ) ) ) ) (set! (-> self last-fire-time) (+ (current-time) (seconds -1.5))) (hover-enemy-hostile-post) ) ) (defstate notice (mh-wasp) :virtual #t :post (behavior () (let ((t9-0 (-> (method-of-type hover-enemy notice) post))) (if t9-0 ((the-as (function none) t9-0)) ) ) (set! (-> self last-fire-time) (+ (current-time) (seconds -1.5))) ) ) (defstate hostile (mh-wasp) :virtual #t :trans (behavior () (let ((gp-0 (ja-group)) (f0-0 (ja-aframe-num 0)) ) (when (and (= gp-0 neo-wasp-idle-ja) (or (and (>= f0-0 0.0) (>= 1.0 f0-0)) (and (>= f0-0 16.0) (>= (the float (+ (-> (the-as art-joint-anim neo-wasp-idle-ja) frames num-frames) -1)) (ja-frame-num 0)) ) ) ) (if (and (time-elapsed? (-> self last-fire-time) (the int (* 300.0 (rand-vu-float-range (-> self attack-wait-min) (-> self attack-wait-max)))) ) (get-focus! self) ) (go-virtual attack) ) ) ) ) ) (defstate attack (mh-wasp) :virtual #t :event (behavior ((proc process) (argc int) (message symbol) (block event-message-block)) (case message (('event-attack) (let ((gp-0 (new 'stack-no-clear 'projectile-init-by-other-params))) (set! (-> gp-0 ent) (-> self entity)) (set! (-> gp-0 charge) 1.0) (set! (-> gp-0 options) (projectile-options)) (logclear! (-> gp-0 options) (projectile-options po14 po15 po16)) (set! (-> gp-0 notify-handle) (the-as handle #f)) (set! (-> gp-0 owner-handle) (the-as handle #f)) (set! (-> gp-0 target-handle) (the-as handle #f)) (set! (-> gp-0 target-pos quad) (the-as uint128 0)) (set! (-> gp-0 ignore-handle) (process->handle self)) (let* ((v1-9 *game-info*) (a0-7 (+ (-> v1-9 attack-id) 1)) ) (set! (-> v1-9 attack-id) a0-7) (set! (-> gp-0 attack-id) a0-7) ) (set! (-> gp-0 timeout) (seconds 4)) (fire-shot self gp-0 19 17 -1.0) (fire-shot self gp-0 23 21 1.0) ) (sound-play "wasp-fire" :position (-> self root trans)) ) (else (enemy-event-handler proc argc message block) ) ) ) :enter (behavior () (set-time! (-> self state-time)) (set! (-> self attack-miss-dist-curr) (-> self attack-miss-dist-min)) ) :code (behavior () (ja-channel-push! 1 (seconds 0.2)) (sound-play "wasp-warn" :position (-> self root trans)) (ja-no-eval :group! (-> self draw art-group data (-> self hover-info shoot-anim)) :num! (seek!) :frame-num 0.0 ) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (set-time! (-> self last-fire-time)) (set! (-> self restart-fly-anims) #t) (go-hostile self) ) :post (behavior () (let* ((a1-0 (-> self node-list data (-> self hover-info gun-base))) (a0-2 (vector<-cspace! (new 'stack-no-clear 'vector) a1-0)) (gp-0 (new 'stack-no-clear 'vector)) ) (let ((v1-4 (new 'stack-no-clear 'vector))) (set! (-> v1-4 quad) (-> self focus-pos quad)) (+! (-> v1-4 y) (-> self attack-miss-dist-curr)) (vector-! gp-0 v1-4 a0-2) ) (vector-normalize! gp-0 1.0) (set! (-> self gun-x-angle-final) (- (vector-x-angle gp-0))) ) (quaternion-vector-angle! (-> self gun-jmod rotation) *x-vector* (-> self gun-x-angle)) (seek! (-> self attack-miss-dist-curr) (-> self attack-miss-dist-max) (* 0.5 (seconds-per-frame) (- (-> self attack-miss-dist-max) (-> self attack-miss-dist-min))) ) (hover-enemy-hostile-post) ) ) (defstate knocked-recover (mh-wasp) :virtual #t :event enemy-event-handler :code (behavior () (local-vars (v1-35 enemy-flag) (v1-37 enemy-flag) (v1-39 enemy-flag)) (ja-channel-push! 1 (seconds 0.5)) (ja-no-eval :group! (-> self draw art-group data (-> self knocked-recover-anim)) :num! (seek!) :frame-num 0.0) (until (ja-done? 0) (suspend) (ja :num! (seek!)) ) (set! (-> self restart-fly-anims) #t) (if (logtest? (-> self enemy-flags) (enemy-flag dangerous-backup)) (logior! (-> self focus-status) (focus-status dangerous)) (logclear! (-> self focus-status) (focus-status dangerous)) ) (let ((v1-34 (-> self enemy-flags))) (if (logtest? v1-34 (enemy-flag vulnerable-backup)) (set! v1-35 (logior v1-34 (enemy-flag vulnerable))) (set! v1-35 (logclear v1-34 (enemy-flag vulnerable))) ) ) (set! (-> self enemy-flags) v1-35) (let ((v1-36 (-> self enemy-flags))) (if (logtest? v1-36 (enemy-flag attackable-backup)) (set! v1-37 (logior v1-36 (enemy-flag attackable))) (set! v1-37 (logclear v1-36 (enemy-flag attackable))) ) ) (set! (-> self enemy-flags) v1-37) (let ((v1-38 (-> self enemy-flags))) (if (logtest? (enemy-flag trackable-backup) v1-38) (set! v1-39 (logior (enemy-flag trackable) v1-38)) (set! v1-39 (logclear v1-38 (enemy-flag trackable))) ) ) (set! (-> self enemy-flags) v1-39) (logclear! (-> self enemy-flags) (enemy-flag lock-focus)) (logclear! (-> self focus-status) (focus-status hit)) (hover-nav-control-method-20 (-> self hover)) (go-hostile self) ) ) (defstate die-explode (mh-wasp) :virtual #t :event enemy-event-handler :code (behavior () (on-dying self) (set! (-> self hit-points) 0.0) (let ((v1-3 (-> self root root-prim))) (set! (-> v1-3 prim-core collide-as) (collide-spec)) (set! (-> v1-3 prim-core collide-with) (collide-spec)) ) 0 (logior! (-> self draw status) (draw-control-status no-draw)) (sound-stop (-> self sound-id)) (sound-play "wasp-explode") (let ((gp-1 (new 'stack 'joint-exploder-tuning (the-as uint 0)))) (process-spawn joint-exploder (art-group-get-by-name *level* "skel-mh-wasp-explode" (the-as (pointer level) #f)) 22 gp-1 *mh-wasp-exploder-params* :name "joint-exploder" :to self ) ) (cond ((logtest? (-> *part-group-id-table* 1530 flags) (sp-group-flag sp13)) (set! (-> *launch-matrix* trans quad) (-> self root trans quad)) (part-tracker-spawn part-tracker-subsampler :to self :group (-> *part-group-id-table* 1530)) ) (else (set! (-> *launch-matrix* trans quad) (-> self root trans quad)) (part-tracker-spawn part-tracker :to self :group (-> *part-group-id-table* 1530)) ) ) (while (-> self child) (suspend) ) (cleanup-for-death self) ) ) (defstate die-now (mh-wasp) :virtual #t :event enemy-event-handler :code (behavior () (on-dying self) (let ((v1-3 (-> self root root-prim))) (set! (-> v1-3 prim-core collide-as) (collide-spec)) (set! (-> v1-3 prim-core collide-with) (collide-spec)) ) 0 (set! (-> self hit-points) 0.0) (do-effect (-> self skel effect) (the-as string 'death-default) 0.0 -1) (let ((gp-0 (current-time))) (until (time-elapsed? gp-0 (seconds 1)) (suspend) ) ) (send-event self 'death-end) (cleanup-for-death self) ) :post transform-post ) (defmethod get-focus! ((this mh-wasp)) (let ((s5-0 (the-as process-focusable (handle->process (-> this focus handle))))) (when s5-0 (let* ((a0-4 (-> this root)) (s4-1 (vector+! (new 'stack-no-clear 'vector) (-> a0-4 trans) (-> a0-4 transv))) (s3-1 (vector-! (new 'stack-no-clear 'vector) s4-1 (-> this focus-pos))) (s2-1 (vector-z-quaternion! (new 'stack-no-clear 'vector) (get-quat s5-0 0))) (s3-2 (vector-normalize-copy! (new 'stack-no-clear 'vector) s3-1 1.0)) ) (if (and (and s5-0 (not (logtest? (-> s5-0 focus-status) (focus-status disable dead ignore grabbed)))) (< 0.0 (vector-dot s2-1 s3-2)) (< (vector-vector-distance s4-1 (-> this focus-pos)) 225280.0) (and (< (fabs (vector-x-angle s3-2)) 3640.889) (enemy-method-104 this (-> this focus-pos) 5461.3335)) ) s5-0 ) ) ) ) ) (defmethod knocked-anim ((this mh-wasp) (arg0 enemy-knocked-info)) (cond ((rnd-chance? this 0.5) (set! (-> this knocked-anim) 10) (set! (-> this knocked-recover-anim) 11) ) (else (set! (-> this knocked-anim) 12) (set! (-> this knocked-recover-anim) 13) ) ) (ja-channel-push! 1 0) (let ((a1-3 (-> this draw art-group data (-> this knocked-anim))) (a0-5 (-> this skel root-channel 0)) ) (set! (-> a0-5 frame-group) (the-as art-joint-anim a1-3)) (set! (-> a0-5 param 0) (the float (+ (-> (the-as art-joint-anim a1-3) frames num-frames) -1))) (set! (-> a0-5 param 1) (-> arg0 anim-speed)) (set! (-> a0-5 frame-num) 0.0) (joint-control-channel-group! a0-5 (the-as art-joint-anim a1-3) num-func-seek!) ) #t ) (defmethod knocked-land-anim ((this mh-wasp) (arg0 enemy-knocked-info)) (let ((v1-4 (-> this draw art-group data (-> this enemy-info knocked-land-anim))) (a0-3 (-> this skel root-channel 0)) ) (set! (-> a0-3 frame-group) (the-as art-joint-anim v1-4)) (set! (-> a0-3 param 0) (the float (+ (-> (the-as art-joint-anim v1-4) frames num-frames) -1))) (set! (-> a0-3 param 1) (-> arg0 anim-speed)) (set! (-> a0-3 frame-num) 0.0) (joint-control-channel-group! a0-3 (the-as art-joint-anim v1-4) num-func-seek!) ) #t ) (defmethod enemy-method-88 ((this mh-wasp) (arg0 enemy-knocked-info)) (-> this root) (>= (-> arg0 on-surface-count) 1) ) (defmethod within-gspot-range? ((this mh-wasp)) #f ) (defmethod go-die ((this mh-wasp)) (cond ((and (-> this next-state) (= (-> this next-state name) 'knocked)) (go (method-of-object this die-now)) ) ((-> this enemy-info use-die-falling) (go (method-of-object this die-falling)) ) (else (go (method-of-object this die)) ) ) ) (defmethod fire-shot ((this mh-wasp) (arg0 projectile-init-by-other-params) (arg1 int) (arg2 int) (arg3 float)) (vector<-cspace! (-> arg0 pos) (-> this node-list data arg1)) (let ((s3-1 (quaternion-vector-angle! (new 'stack-no-clear 'quaternion) (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> this node-list data arg1 bone transform uvec) 1.0) (* 273.06668 arg3) ) ) (a1-8 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> this node-list data arg1 bone transform fvec) 1.0) ) ) (vector-orient-by-quat! (-> arg0 vel) a1-8 s3-1) ) (vector-normalize! (-> arg0 vel) 491520.0) (spawn-projectile mh-wasp-shot arg0 this *default-dead-pool*) 0 (none) ) (defmethod hover-enemy-method-163 ((this mh-wasp)) (let ((s4-0 (-> this main-joint-movement 1)) (s5-0 (-> this main-joint-movement 2)) (gp-0 (lambda ((arg0 mh-wasp) (arg1 cspace) (arg2 float) (arg3 float) (arg4 vector) (arg5 vector) (arg6 int)) (local-vars (sv-192 float) (sv-208 vector) (sv-224 vector)) (set! sv-192 arg2) (let ((s0-0 arg3)) (set! sv-224 arg4) (let ((s1-0 arg5) (s3-0 arg6) (s4-0 (vector<-cspace! (new 'stack-no-clear 'vector) arg1)) (s5-0 (new 'stack-no-clear 'matrix)) (a1-3 (matrix-with-scale->quaternion (new 'stack-no-clear 'quaternion) (-> arg1 bone transform))) ) (set! sv-208 (new 'stack-no-clear 'vector)) (let ((s2-1 (new 'stack-no-clear 'vector))) (-> arg0 scale) (quaternion-rotate-local-z! (the-as quaternion sv-208) a1-3 sv-192) (quaternion->matrix s5-0 (the-as quaternion sv-208)) (set! (-> s2-1 quad) (-> arg0 root scale quad)) (scale-matrix! s5-0 s2-1 s5-0) (let* ((s1-1 (vector-inv-orient-by-quat! (new 'stack-no-clear 'vector) s1-0 (-> arg0 root quat))) (t9-6 vector-inv-orient-by-quat!) (a0-10 (new 'stack-no-clear 'vector)) (a2-4 (-> arg0 root quat)) (v0-6 (t9-6 a0-10 sv-224 a2-4)) (f30-0 (* 1638400.0 (seconds-per-frame))) (f28-0 (seek (-> arg0 thrust s3-0) (+ (* 0.4 (fmax 0.0 (* (-> v0-6 x) s0-0))) (fmax 0.0 (-> v0-6 y)) (fabs (* 0.2 (-> v0-6 z))) (fmax 0.0 (-> s1-1 y)) ) (* 0.2 f30-0) ) ) ) (let ((f20-0 (lerp-scale 819.2 4096.0 f28-0 1638.4 f30-0)) (f26-0 (lerp-scale 4915.2 11468.8 f28-0 1638.4 f30-0)) ) (lerp-scale 0.0 -4915.2 f28-0 1638.4 f30-0) (let ((f22-0 (lerp-scale 0.5 1.5 f28-0 1638.4 f30-0)) (f24-0 (lerp-scale 0.1 1.0 f28-0 1638.4 f30-0)) ) (lerp-scale 0.1 1.0 f28-0 1638.4 f30-0) (let ((f1-10 (lerp-scale 0.02 0.6 f28-0 1638.4 f30-0)) (f2-6 (fmin 1.0 (-> s2-1 x))) (f0-15 (fmin 1.0 (-> s2-1 y))) ) (set! (-> *part-id-table* 5029 init-specs 4 initial-valuef) (* f20-0 f2-6)) (set! (-> *part-id-table* 5029 init-specs 5 initial-valuef) (* f26-0 f0-15)) (set! (-> *part-id-table* 5033 init-specs 3 initial-valuef) (* f22-0 f2-6)) (set! (-> *part-id-table* 5030 init-specs 1 initial-valuef) (* f24-0 f0-15)) (set! (-> *part-id-table* 5031 init-specs 1 initial-valuef) (* f1-10 f0-15)) (set! (-> *part-id-table* 5032 init-specs 0 initial-valuef) (* f24-0 f0-15)) (set! (-> arg0 thrust s3-0) f28-0) (let ((f0-16 (* f26-0 f0-15))) (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> s5-0 uvec) (* -0.5 f0-16)) ) ) ) ) (set! (-> s5-0 trans quad) (-> s4-0 quad)) (spawn-from-mat (-> arg0 engine-part) s5-0) (let ((f0-18 (lerp-scale 0.75 1.0 f28-0 1638.4 f30-0))) (sound-play-by-name (static-sound-name "wasp-jets") (-> arg0 sound-id) (the int (* 1024.0 f0-18)) 0 0 (sound-group) (-> arg0 root trans) ) ) ) ) ) ) 0 (none) ) ) ) (gp-0 this (-> this node-list data (-> this hover-info engine-left)) (-> this hover-info thrust-rotate-left) -1.0 s5-0 s4-0 0 ) (gp-0 this (-> this node-list data (-> this hover-info engine-right)) (-> this hover-info thrust-rotate-right) 1.0 s5-0 s4-0 1 ) ) 0 (none) ) (defmethod init-enemy-collision! ((this mh-wasp)) (let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player)))) (set! (-> s5-0 dynam) (copy *standard-dynamics* 'process)) (set! (-> s5-0 reaction) cshape-reaction-default) (set! (-> s5-0 no-reaction) (the-as (function collide-shape-moving collide-query vector vector object) nothing) ) (set! (-> s5-0 penetrated-by) (penetrate generic-attack lunge flop punch spin roll uppercut bonk tube flut-attack board mech-punch dark-punch dark-smack flut ) ) (let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 10) 0))) (set! (-> s5-0 total-prims) (the-as uint 11)) (set! (-> s4-0 prim-core collide-as) (collide-spec enemy)) (set! (-> s4-0 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list)) (set! (-> s4-0 prim-core action) (collide-action solid)) (set! (-> s4-0 transform-index) 3) (set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 15564.8) (set! (-> s5-0 root-prim) s4-0) ) (let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-14 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-14 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list)) (set! (-> v1-14 prim-core action) (collide-action solid)) (set! (-> v1-14 transform-index) 0) (set-vector! (-> v1-14 local-sphere) 0.0 5324.8 -2048.0 6144.0) ) (let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-16 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-16 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list)) (set! (-> v1-16 prim-core action) (collide-action solid)) (set! (-> v1-16 transform-index) 0) (set-vector! (-> v1-16 local-sphere) 0.0 3276.8 -2048.0 4915.2) ) (let ((v1-18 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-18 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-18 prim-core collide-with) (collide-spec backgnd enemy obstacle hit-by-others-list)) (set! (-> v1-18 prim-core action) (collide-action solid)) (set! (-> v1-18 transform-index) 0) (set-vector! (-> v1-18 local-sphere) 0.0 7372.8 -2048.0 4915.2) ) (let ((v1-20 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-20 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-20 prim-core action) (collide-action semi-solid)) (set! (-> v1-20 transform-index) 3) (set-vector! (-> v1-20 local-sphere) 0.0 0.0 1228.8 3481.6) ) (let ((v1-22 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-22 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-22 prim-core action) (collide-action semi-solid)) (set! (-> v1-22 transform-index) 7) (set-vector! (-> v1-22 local-sphere) 0.0 0.0 0.0 3072.0) ) (let ((v1-24 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-24 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-24 prim-core action) (collide-action semi-solid)) (set! (-> v1-24 transform-index) 9) (set-vector! (-> v1-24 local-sphere) 0.0 1638.4 0.0 2048.0) ) (let ((v1-26 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-26 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-26 prim-core action) (collide-action semi-solid)) (set! (-> v1-26 transform-index) 10) (set-vector! (-> v1-26 local-sphere) -819.2 0.0 0.0 1638.4) ) (let ((v1-28 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-28 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-28 prim-core action) (collide-action semi-solid)) (set! (-> v1-28 transform-index) 12) (set-vector! (-> v1-28 local-sphere) 0.0 -1638.4 0.0 2048.0) ) (let ((v1-30 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-30 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-30 prim-core action) (collide-action semi-solid)) (set! (-> v1-30 transform-index) 13) (set-vector! (-> v1-30 local-sphere) 819.2 0.0 0.0 1638.4) ) (let ((v1-32 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0)))) (set! (-> v1-32 prim-core collide-as) (collide-spec enemy)) (set! (-> v1-32 prim-core action) (collide-action semi-solid)) (set! (-> v1-32 transform-index) 15) (set-vector! (-> v1-32 local-sphere) 0.0 0.0 0.0 3072.0) ) (set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w))) (let ((v1-35 (-> s5-0 root-prim))) (set! (-> s5-0 backup-collide-as) (-> v1-35 prim-core collide-as)) (set! (-> s5-0 backup-collide-with) (-> v1-35 prim-core collide-with)) ) (set! (-> s5-0 max-iteration-count) (the-as uint 3)) (set! (-> this root) s5-0) ) 0 (none) ) (defmethod deactivate ((this mh-wasp)) "Make a process dead, clean it up, remove it from the active pool, and return to dead pool." (if (nonzero? (-> this smoke-part)) (kill-particles (-> this smoke-part)) ) (if (nonzero? (-> this engine-part)) (kill-particles (-> this engine-part)) ) (sound-stop (-> this sound-id)) ((method-of-type hover-enemy deactivate) this) (none) ) ;; WARN: Return type mismatch hover-enemy vs mh-wasp. (defmethod relocate ((this mh-wasp) (offset int)) (if (nonzero? (-> this smoke-part)) (&+! (-> this smoke-part) offset) ) (if (nonzero? (-> this engine-part)) (&+! (-> this engine-part) offset) ) (the-as mh-wasp ((method-of-type hover-enemy relocate) this offset)) ) (defmethod hover-enemy-method-170 ((this mh-wasp)) (initialize-skeleton this (the-as skeleton-group (art-group-get-by-name *level* "skel-mh-wasp" (the-as (pointer level) #f))) (the-as pair 0) ) 0 (none) ) (defmethod get-enemy-info ((this mh-wasp)) *mh-wasp-enemy-info* ) (defmethod get-hover-info ((this mh-wasp)) (new 'static 'hover-enemy-info :fly-forward-anim 7 :fly-backward-anim 8 :fly-left-anim 6 :fly-right-anim 5 :shoot-anim 9 :main-joint 3 :gun-base 15 :engine-left 10 :engine-right 13 :thrust-rotate-left 16384.0 :thrust-rotate-right -16384.0 :hover-y-offset 26624.0 :hover-xz-offset 61440.0 :use-flying-death #f :fly-x-anim-seek 1.3 :fly-z-anim-seek 1.3 ) ) (defmethod get-hover-params ((this mh-wasp)) (new 'static 'hover-nav-params :max-speed 57344.0 :max-acceleration 81920.0 :max-rotation-rate 14563.556 :friction 0.05 ) ) (defmethod init-enemy! ((this mh-wasp)) (local-vars (sv-16 res-tag) (sv-32 res-tag) (sv-48 res-tag) (sv-64 res-tag)) (hover-enemy-method-170 this) (init-enemy-defaults! this (get-enemy-info this)) (hover-enemy-method-176 this) (set! (-> this neck up) (the-as uint 1)) (set! (-> this neck nose) (the-as uint 2)) (set! (-> this neck ear) (the-as uint 0)) (set! (-> this scale) (rnd-float-range this 0.9 1.3)) (set! (-> this sound-id) (new-sound-id)) (set! (-> this root dynam gravity y) 327680.0) (set! (-> this root dynam gravity-length) 327680.0) (set! (-> this root dynam gravity-max) 327680.0) (init (-> this gun-jmod) this (the-as uint (-> this hover-info gun-base)) (joint-mod-base-flags attached)) (set! (-> this gun-x-angle) 0.0) (set! (-> this gun-x-angle-final) 0.0) (logclear! (-> this mask) (process-mask actor-pause)) (logclear! (-> this enemy-flags) (enemy-flag actor-pause-backup)) (set! sv-16 (new 'static 'res-tag)) (let ((v1-29 (res-lump-data (-> this entity) 'actor-groups pointer :tag-ptr (& sv-16)))) (if (and v1-29 (= (-> sv-16 elt-count) 1)) (set! (-> this entity-group) (the-as actor-group (-> (the-as (pointer uint32) v1-29)))) (set! (-> this entity-group) #f) ) ) (set! sv-32 (new 'static 'res-tag)) (let ((v1-33 (res-lump-data (-> this entity) 'timeout (pointer float) :tag-ptr (& sv-32)))) (cond ((and v1-33 (= (-> sv-32 elt-count) 2)) (set! (-> this attack-wait-min) (-> v1-33 0)) (set! (-> this attack-wait-max) (-> v1-33 1)) ) (else (set! (-> this attack-wait-min) 1.0) (set! (-> this attack-wait-max) 3.0) ) ) ) (let ((f30-0 4096.0)) (set! sv-48 (new 'static 'res-tag)) (let ((v1-40 (res-lump-data (-> this entity) 'min-max pointer :tag-ptr (& sv-48)))) (set! (-> this attack-miss-dist-min) (* f30-0 (if (and v1-40 (> (the-as int (-> sv-48 elt-count)) 0)) (-> (the-as (pointer float) v1-40)) -1.0 ) ) ) ) ) (let ((f30-1 4096.0)) (set! sv-64 (new 'static 'res-tag)) (let ((v1-44 (res-lump-data (-> this entity) 'min-max (pointer float) :tag-ptr (& sv-64)))) (set! (-> this attack-miss-dist-max) (* f30-1 (if (and v1-44 (< 1 (the-as int (-> sv-64 elt-count)))) (-> v1-44 1) 1.0 ) ) ) ) ) (set! (-> this path) (new 'process 'path-control this 'intro 0.0 (-> this entity) #f)) (set! (-> this path-u) 0.0) (logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text)) (set! (-> this smoke-part) (create-launch-control (-> *part-group-id-table* 1527) this)) (set! (-> this engine-part) (create-launch-control (-> *part-group-id-table* 1529) this)) (add-connection *part-engine* this 7 this 468 (new 'static 'vector :x 1187.84 :y -3112.96 :z 1392.64 :w 163840.0) ) (add-connection *part-engine* this 7 this 468 (new 'static 'vector :x -1187.84 :y -3112.96 :z 1392.64 :w 163840.0) ) (add-connection *part-engine* this 7 this 2204 (new 'static 'vector :y 1433.6 :z 1228.8 :w 163840.0)) 0 (none) )