jak-project/decompiler/data/game_count.cpp

46 lines
1.3 KiB
C++

#include "game_count.h"
#include "LinkedWordReader.h"
#include "decompiler/ObjectFile/ObjectFileDB.h"
#include "third-party/fmt/core.h"
namespace decompiler {
GameCountResult process_game_count(ObjectFileData& data) {
GameCountResult result;
auto& words = data.linked_data.words_by_seg.at(0);
auto reader = LinkedWordReader(&words);
auto type = reader.get_type_tag();
ASSERT(type == "game-count-info");
auto length = reader.get_word<s32>();
for (s32 i = 0; i < length; i++) {
GameCountResult::CountInfo info;
info.money_count = reader.get_word<s32>();
info.buzzer_count = reader.get_word<s32>();
result.info.push_back(info);
}
result.mystery_data[0] = reader.get_word<u32>();
result.mystery_data[1] = reader.get_word<u32>();
ASSERT(reader.words_left() == 0);
return result;
}
std::string write_game_count(const GameCountResult& result) {
std::string str;
str +=
";; this file contains money/buzzer counts for each level.\n;; The last pair is unknown data "
"and possibly a bug that it is included\n\n";
for (auto& x : result.info) {
str += fmt::format("(:money {} :buzzer {})\n", x.money_count, x.buzzer_count);
}
str += fmt::format("(:unknown-1 {} :unknown-2 {})\n", result.mystery_data[0],
result.mystery_data[1]);
return str;
}
} // namespace decompiler