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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "game_count.h"
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#include "LinkedWordReader.h"
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#include "decompiler/ObjectFile/ObjectFileDB.h"
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#include "third-party/fmt/core.h"
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namespace decompiler {
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GameCountResult process_game_count(ObjectFileData& data) {
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GameCountResult result;
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auto& words = data.linked_data.words_by_seg.at(0);
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auto reader = LinkedWordReader(&words);
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auto type = reader.get_type_tag();
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ASSERT(type == "game-count-info");
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auto length = reader.get_word<s32>();
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for (s32 i = 0; i < length; i++) {
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GameCountResult::CountInfo info;
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info.money_count = reader.get_word<s32>();
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info.buzzer_count = reader.get_word<s32>();
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result.info.push_back(info);
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}
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result.mystery_data[0] = reader.get_word<u32>();
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result.mystery_data[1] = reader.get_word<u32>();
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ASSERT(reader.words_left() == 0);
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return result;
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}
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std::string write_game_count(const GameCountResult& result) {
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std::string str;
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str +=
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";; this file contains money/buzzer counts for each level.\n;; The last pair is unknown data "
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"and possibly a bug that it is included\n\n";
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for (auto& x : result.info) {
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str += fmt::format("(:money {} :buzzer {})\n", x.money_count, x.buzzer_count);
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}
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str += fmt::format("(:unknown-1 {} :unknown-2 {})\n", result.mystery_data[0],
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result.mystery_data[1]);
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return str;
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}
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} // namespace decompiler
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