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https://github.com/open-goal/jak-project.git
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9ff71412e5
* toggle for ripping level models * Create pckernel.gc * builds and works * fix defs * resolution info works * native letterboxing * menu * Fullscreen buttons * Update glfw * fix fullscreen taking over everything for some reason * fix screenshots and add more menu options * Cleanup DMA mess in load boundary render code (first try!!) * Update default-menu.gc * clang * fix accidental macros in pairs * refs * fix null reference bugs * add lavatube * custom aspect ratios work (3D only) * custom aspect ratios work (3D only) * fix aspect ratio and non-4x3 debug text * change `sceOpen` * deadzone setting * merge fixes * check out `debug-pad-display` * update readme imgs * settings save works * oops * settings read/load (incomplete) * add `:stop` to debugger and fix detach on Windows * settings load works * fullscreen and aspect ratio setting fixes * swap menu options for convenience * settings loads automatically properly * fix panic and font hack edge case * add rolling, ogre, snow, swamp, sunken b, jungle b * Fixed borderless on windows please work * Update fake_iso.txt * remove error from opengl debug filter * update refs * minor tfrag tod palette lookup change * accidentally nuked all opengl errors
17 lines
499 B
C++
17 lines
499 B
C++
#pragma once
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#include "extract_tie.h"
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#include "decompiler/level_extractor/BspHeader.h"
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#include "decompiler/data/TextureDB.h"
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#include "common/custom_data/Tfrag3Data.h"
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namespace decompiler {
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void extract_tie(const level_tools::DrawableTreeInstanceTie* tree,
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const std::string& debug_name,
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const std::vector<level_tools::TextureRemap>& tex_map,
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const TextureDB& tex_db,
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tfrag3::Level& out,
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bool dump_level);
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}
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