jak-project/decompiler/level_extractor
water111 bb85eaf167
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
* add ocean-vu0 mips2c and decomp ocean-texture

* vu1 texture setup

* temp

* unoptimized version working

* optimized version by default

* update ref test
2022-03-11 22:27:11 -05:00
..
BspHeader.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
BspHeader.h [tie] add wind effect (#1046) 2022-01-02 19:02:28 -05:00
extract_level.cpp add ocean-vu0 mips2c and decomp ocean-texture (#1230) 2022-03-11 22:27:11 -05:00
extract_level.h [graphics] Rewrite of texture system (#1212) 2022-03-02 20:01:37 -05:00
extract_tfrag.cpp [graphics] generic merc (#1192) 2022-02-24 22:33:10 -05:00
extract_tfrag.h add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
extract_tie.cpp [graphics] generic merc (#1192) 2022-02-24 22:33:10 -05:00
extract_tie.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
notes.txt [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00