jak-project/game/kernel/jak2/kscheme.h
Tyler Wilding bf83f2442d
d/jak2: cleanup more of editable and editable-player (#2029)
- Rough start of the SQLite integration to facilitate the SQL queries
- Cleanup and disable a little bit of code so the game no longer crashes
when entering the editor
- Implement some of the mouse data stuff


![image](https://user-images.githubusercontent.com/13153231/202881481-95bc0a2a-ac3d-4f65-aff1-b9f7ee5ee345.png)


https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4

This is a very old branch so best to get it merged now that it's at a
decent point so it can be iterated on.
2022-11-19 23:28:20 -05:00

64 lines
2.2 KiB
C++

#pragma once
#include "common/common_types.h"
#include "game/kernel/common/Ptr.h"
#include "game/kernel/common/Symbol4.h"
#include "game/kernel/common/kscheme.h"
namespace jak2 {
constexpr s32 SYMBOL_OFFSET = 1;
extern Ptr<Symbol4<u32>> SqlResult;
/*!
* GOAL Type
*/
struct Type {
Ptr<Symbol4<Ptr<Type>>> symbol; //! The type's symbol 0x0
Ptr<Type> parent; //! The type's parent 0x4
u16 allocated_size; //! The type's size in memory 0x8
u16 padded_size; //! The type's size, when padded? 0xa
u16 heap_base; //! relative location of heap 0xc
u16 num_methods; //! allocated-length field 0xe - 0xf
Ptr<Function> new_method; // 16 0
Ptr<Function> delete_method; // 20 1
Ptr<Function> print_method; // 24 2
Ptr<Function> inspect_method; // 28 3
Ptr<Function> length_method; // 32 4
Ptr<Function> asize_of_method; // 36 5
Ptr<Function> copy_method; // 40 6
Ptr<Function> relocate_method; // 44 7
Ptr<Function> memusage_method; // 48 8
Ptr<Function>& get_method(u32 i) {
Ptr<Function>* f = &new_method;
return f[i];
}
};
void kscheme_init_globals();
Ptr<Symbol4<u32>> intern_from_c(const char* name);
Ptr<Type> intern_type_from_c(const char* name, u64 methods);
u64 call_method_of_type_arg2(u32 arg, Ptr<Type> type, u32 method_id, u32 a1, u32 a2);
Ptr<Symbol4<u32>> find_symbol_from_c(const char* name);
u64 make_string_from_c(const char* c_str);
u64 make_debug_string_from_c(const char* c_str);
u64 new_pair(u32 heap, u32 type, u32 car, u32 cdr);
u64 inspect_object(u32 obj);
u64 print_object(u32 obj);
Ptr<Function> make_function_symbol_from_c(const char* name, void* f);
Ptr<Function> make_stack_arg_function_symbol_from_c(const char* name, void* f);
int InitHeapAndSymbol();
u64 load(u32 file_name_in, u32 heap_in);
u64 loadb(u32 file_name_in, u32 heap_in, u32 param3);
u64 loado(u32 file_name_in, u32 heap_in);
u64 unload(u32 name);
u64 call_method_of_type(u32 arg, Ptr<Type> type, u32 method_id);
u64 call_goal_function_by_name(const char* name);
u64 alloc_heap_object(u32 heap, u32 type, u32 size, u32 pp);
u32 u32_in_fixed_sym(u32 offset);
} // namespace jak2