..
fileio.cpp
game: Remove temporary CLI arg shim in gk
( #2532 )
2023-04-22 14:13:57 -04:00
fileio.h
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
kboot.cpp
[windows] make the games start up in the user's preferred system UI language ( #2267 )
2023-02-26 09:46:57 -05:00
kboot.h
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
kdgo.cpp
[decomp] decompile decomp.gc ( #1936 )
2022-10-01 13:39:56 -04:00
kdgo.h
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
klink.cpp
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
klink.h
d/jak2: finish progress menu code and initialize the camera ( #1945 )
2022-10-11 18:30:26 -04:00
klisten.cpp
[jak2] fix crash with *print-column*
loading the wrong memory ( #2281 )
2023-02-26 21:04:05 +00:00
klisten.h
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
kmachine.cpp
[jak2] combined shadow work PR ( #2632 )
2023-05-07 12:12:21 -04:00
kmachine.h
Initial Jak 2 Autosplit Support ( #2239 )
2023-04-30 17:38:05 -04:00
kmalloc.cpp
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
kmalloc.h
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
kprint.cpp
[jak2] increase size of DMA buffers + potentially fix print buffer bug ( #2398 )
2023-03-23 01:15:07 +00:00
kprint.h
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
kscheme.cpp
[merc] support eyes through merc ( #2300 )
2023-03-08 18:18:35 -05:00
kscheme.h
d/jak2: cleanup more of editable
and editable-player
( #2029 )
2022-11-19 23:28:20 -05:00
ksound.cpp
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00
ksound.h
[ckernel] split by game version ( #1559 )
2022-06-26 18:17:11 -04:00