jak-project/custom_assets/README.md
Hat Kid 62ef9fe49d
[wip] build actor tool (#3266)
This does a couple of things:

- The `custom_levels` folder was renamed to `custom_assets` and contains
`levels`, `models` and `texture_replacements` folders for Jak 1, 2 and 3
in order to keep everything regarding custom stuff in one place.
- With this, texture replacements now use separate folders for all games
- A build actor tool was added that generates art groups for custom
actors
- Custom levels can now specify what custom models from the `models`
folder they want to import, this will add them to the level's FR3.
- A `test-zone-obs.gc` file was added, containing a `test-actor` process
that uses a custom model as an example.

The build actor tool is still very WIP, the joints and the default
animation are hardcoded, but it allows for importing any GLB file as a
merc model.
2024-05-18 18:18:25 +02:00

1.8 KiB

Custom Levels

Disclaimer: custom levels are still in development and are missing most features.

The first three steps are already done for "test zone", so this can be used as a starting point.

1: File Setup

To create a custom level, copy the layout of custom_assets/jak1/levels/test-zone. See test-zone.jsonc for information on how to name things. The .gd file also contains the level name.

2: Modify the engine

Modify goal_src/jak1/engine/level/level-info.gc to add level info for each custom level. There is level info for test-zone at the bottom that can be used as an example.

3: Modify the build system

Modify goal_src/jak1/game.gp and add a custom level target:

(build-custom-level "test-zone")
;; the DGO file
(custom-level-cgo "TESTZONE.DGO" "test-zone/testzone.gd")

4: Export the GLTF file from blender.

For now, all meshes are displayed and treated as ground collision. This causes buggy collision because walls shouldn't use "floor" mode.

Blender will create a .glb file, which must have the name specified in the .jsonc file and should be located in custom_assets/jak1/levels/your_level

5: Rebuild the game

Any time the .glb file is changed, you must rebuild the game. Launch the compiler (goalc) and run (mi) to rebuild everything. It's recommended to leave the compiler open - it will remember files that haven't changed and skip rebuilding them.

6: Go to the custom level

Start the game in debug mode gk.

In the compiler window, run (lt) to connect to the game. You must run this again every time you restart the game. If this doesn't work, there could be a firewall issue and you must allow goalc/gk to use the network. They don't make any outside connections.

In the compiler window, run a command like (bg-custom 'test-zone-vis) to load and start at a custom level.