mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-21 17:47:44 -04:00
2e18cb605a
* optimize sprite texture flush + update shaders * fix bugs * change logic a bit * crunch PNGs * hud size fix * clang * remove shaders from list * use really small alpha cut-off point for sprites * ad `flat` to vertex shaders too * increase cut-off very slightly * take *2 into account * ok for real this should be good enough
25 lines
411 B
GLSL
25 lines
411 B
GLSL
#version 430 core
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out vec4 color;
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in vec4 fragment_color;
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in vec3 tex_coord;
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uniform sampler2D tex_T0;
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uniform float alpha_min;
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uniform float alpha_max;
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void main() {
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//vec4 T0 = texture(tex_T0, tex_coord);
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vec4 T0 = texture(tex_T0, tex_coord.xy);
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color = fragment_color * T0 * 2.0;
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if (color.a < alpha_min) {
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discard;
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}
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if (color.a > alpha_max) {
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discard;
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}
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}
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