mirror of
https://github.com/open-goal/jak-project.git
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2342b6fb0f
* merc dma generation * wip very early version of merc * small fixes * fix * fix more merc bugs * derp fixed min * oops we did need something weird on max * merc for everything * program optimization 1 * more optimization * windows * windows 2 * clean up * fix test * BLERC
17 lines
553 B
GLSL
17 lines
553 B
GLSL
// Shader for the DirectRenderer. Inputs are RGBA + position.
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#version 430 core
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layout (location = 0) in vec3 position_in;
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layout (location = 1) in vec4 rgba_in;
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out vec4 fragment_color;
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void main() {
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// Note: position.y is multiplied by 32 instead of 16 to undo the half-height for interlacing stuff.
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gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z * 2 - 1., 1.0);
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// scissoring area adjust
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gl_Position.y *= 512.0/448.0;
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fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w * 2.);
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}
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