jak-project/game/graphics
ManDude 42f995b059
reduce glow renderer vram usage + raise glow sprite limit (#3194)
Makes the glow sprite renderer flush when full capacity is reached,
instead of at the end. Also allows us to reduce the textures used for it
(finally). Worst case scenario there's 4-5 flushes per frame.

Fixes incessant flickering in the dig.
2023-11-12 00:11:50 +00:00
..
opengl_renderer reduce glow renderer vram usage + raise glow sprite limit (#3194) 2023-11-12 00:11:50 +00:00
pipelines decompiler: allow jak 3 texture and model extraction (#3080) 2023-10-11 19:32:12 -04:00
texture [jak 2] Clouds V2, Clean up texture animator (#2921) 2023-08-19 12:50:59 -04:00
display.cpp game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
display.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
gfx.cpp [jak2] fully implement collide mesh renderer (#3010) 2023-09-22 15:50:16 +01:00
gfx.h [jak2] fully implement collide mesh renderer (#3010) 2023-09-22 15:50:16 +01:00
gfx_test.cpp Make Jak1 playable on macOS (intel) (#2811) 2023-07-08 11:53:43 -04:00
gfx_test.h game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787) 2023-06-30 21:05:58 -04:00
jak2_texture_remap.cpp [jak2] Add static textures for the progress menu (#2838) 2023-07-23 12:35:59 -04:00
jak2_texture_remap.h [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00