..
Assert.cpp
Fix cases of string formatting with non string literals ( #3304 )
2024-01-14 12:02:08 +00:00
Assert.h
jak3: fix hud sprite crash + add entity debugger ( #3516 )
2024-05-13 04:09:25 +01:00
ast_util.cpp
LSP: A bunch of new OpenGOAL language features ( #3437 )
2024-03-30 19:49:07 -04:00
ast_util.h
LSP: A bunch of new OpenGOAL language features ( #3437 )
2024-03-30 19:49:07 -04:00
BinaryReader.h
Switch to std::span ( #3376 )
2024-02-18 13:23:19 -05:00
BinaryWriter.h
extractor: cleanup, support unicode properly, and add multi-game support ( #1609 )
2022-07-05 20:38:13 -04:00
BitUtils.cpp
update readme and fix always playing str ( #1139 )
2022-02-08 19:02:47 -05:00
BitUtils.h
[decompiler] jak 2 cutscene file support ( #2390 )
2023-03-22 21:31:13 +00:00
colors.h
[graphics] Ocean Mid (in progress) ( #1232 )
2022-03-14 19:47:29 -04:00
compress.cpp
debugging: Improve event profiler utility ( #3561 )
2024-06-22 22:01:33 -04:00
compress.h
debugging: Improve event profiler utility ( #3561 )
2024-06-22 22:01:33 -04:00
CopyOnWrite.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
crc32.cpp
[goalc] Cleaned up speedups ( #3066 )
2023-10-07 10:48:17 -04:00
crc32.h
[goalc] speed up jak3 compilation ( #3454 )
2024-04-06 16:01:17 -04:00
dgo_util.cpp
deps: update fmt
to latest version ( #3403 )
2024-03-05 22:11:52 -05:00
dgo_util.h
989snd: sound bank loading overhaul ( #3185 )
2023-12-07 20:22:54 -05:00
DgoReader.cpp
Change important printf
s to lg::print
( #3355 )
2024-02-01 18:01:41 +00:00
DgoReader.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
DgoWriter.cpp
[jak2] support for multiple out/ directories ( #1585 )
2022-06-30 21:11:58 -04:00
DgoWriter.h
extractor: cleanup, support unicode properly, and add multi-game support ( #1609 )
2022-07-05 20:38:13 -04:00
dialogs.cpp
game: Improve OpenGL version detection and make requirement errors more obvious to the user ( #2787 )
2023-06-30 21:05:58 -04:00
dialogs.h
game: Improve OpenGL version detection and make requirement errors more obvious to the user ( #2787 )
2023-06-30 21:05:58 -04:00
diff.cpp
goalc/repl: cleanup of goalc/REPL code and some QoL improvements ( #2104 )
2023-01-07 11:24:02 -05:00
diff.h
goalc/repl: cleanup of goalc/REPL code and some QoL improvements ( #2104 )
2023-01-07 11:24:02 -05:00
FileUtil.cpp
REPL related improvements and fixes ( #3545 )
2024-06-03 00:14:52 -04:00
FileUtil.h
REPL related improvements and fixes ( #3545 )
2024-06-03 00:14:52 -04:00
FilteredValue.h
[graphics] TIE extractor ( #1026 )
2021-12-26 12:33:51 -05:00
FontUtils.cpp
New Crowdin updates ( #3547 )
2024-06-03 01:01:58 -04:00
FontUtils.h
g/j2: Fill out game options
menu ( #3003 )
2023-09-23 15:08:13 -04:00
FrameLimiter.cpp
support c++ tools on macos ( #2063 )
2022-12-22 17:12:05 -05:00
FrameLimiter.h
add more comments/docstrings on first 58 files, try new windows-specific framelimiting ( #1134 )
2022-02-05 16:30:50 -05:00
gltf_util.cpp
[wip] build actor tool ( #3266 )
2024-05-18 18:18:25 +02:00
gltf_util.h
[wip] build actor tool ( #3266 )
2024-05-18 18:18:25 +02:00
json_util.cpp
g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled ( #3037 )
2023-10-11 20:43:55 -04:00
json_util.h
g/j2: Integrate highscores with Speedrun.com/JakSpeedruns.com when speedrunner mode is enabled ( #3037 )
2023-10-11 20:43:55 -04:00
math_util.h
Update documentation and clean up ( #129 )
2020-11-21 12:52:38 -05:00
os.cpp
decompiler: Cleanup duplication in extractor/decompiler and make it easier to enable streamed audio ripping from CLI ( #3560 )
2024-06-29 01:18:39 -04:00
os.h
decompiler: Cleanup duplication in extractor/decompiler and make it easier to enable streamed audio ripping from CLI ( #3560 )
2024-06-29 01:18:39 -04:00
print_float.cpp
deps: update fmt
to latest version ( #3403 )
2024-03-05 22:11:52 -05:00
print_float.h
[decomp] collectables, fix float bug in a few files ( #2082 )
2023-01-01 18:05:31 -05:00
Range.h
LSP: A bunch of new OpenGOAL language features ( #3437 )
2024-03-30 19:49:07 -04:00
read_iso_file.cpp
[jak2] Set up extractor ( #3042 )
2023-10-06 23:09:09 -04:00
read_iso_file.h
support c++ tools on macos ( #2063 )
2022-12-22 17:12:05 -05:00
Serializer.h
[tie] support per-proto visibility flags ( #2212 )
2023-02-11 12:00:05 -05:00
set_util.h
decomp: don't mutate allowed/banned object lists ( #2073 )
2022-12-30 23:57:01 -05:00
SimpleThreadGroup.cpp
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
SimpleThreadGroup.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
SmallVector.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
string_util.cpp
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
string_util.h
formatter: Format deftype
correctly ( #3391 )
2024-02-27 20:12:44 -05:00
term_util.cpp
tests: make the offline tests aware of the current terminals row count ( #2105 )
2023-01-07 10:35:12 -05:00
term_util.h
log: rotate log files with timestamps and add flag to disable ANSI colors ( #2886 )
2023-08-08 17:59:37 +01:00
Timer.cpp
support c++ tools on macos ( #2063 )
2022-12-22 17:12:05 -05:00
Timer.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
Trie.h
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
trie_with_duplicates.h
Dependency graph work - Part 1 - Preliminary work ( #3505 )
2024-05-12 12:37:59 -04:00
unicode_util.cpp
Fix UTF-8 handling when running the game, env-vars, and setting the project path ( #1632 )
2022-07-10 19:03:24 -04:00
unicode_util.h
utf8: fix locale mis-handling on linux ( #1698 )
2022-07-23 10:30:23 -04:00