jak-project/game/overlord/stream.cpp
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00

162 lines
4.8 KiB
C++

/*!
* @file stream.cpp
* OVERLORD streaming driver.
* Supports loading a file directly to the EE, or loading chunks of a chunked file.
*/
#include "common/util/assert.h"
#include <cstring>
#include "stream.h"
#include "game/sce/iop.h"
#include "game/common/str_rpc_types.h"
#include "game/common/play_rpc_types.h"
#include "game/overlord/isocommon.h"
#include "game/overlord/iso_api.h"
using namespace iop;
static RPC_Str_Cmd sRPCBuf;
static RPC_Str_Cmd sRPCBuf2; // todo type
void* RPC_STR(unsigned int fno, void* _cmd, int y);
void* RPC_PLAY(unsigned int fno, void* _cmd, int y);
/*!
* We cache the chunk file headers so we can avoid seeking to the chunk header each time we
* need to load another chunk, even if we load chunks out of order.
*/
struct CacheEntry {
// the record for the chunk file described.
FileRecord* fr = nullptr;
// counts down from INT32_MAX - 1 each time we have a cache miss.
s32 countdown = 0;
// the actual cached data.
StrFileHeader header;
};
// the actual header cache.
constexpr int STR_INDEX_CACHE_SIZE = 4;
CacheEntry sCache[STR_INDEX_CACHE_SIZE];
void stream_init_globals() {
memset(&sRPCBuf, 0, sizeof(RPC_Str_Cmd));
memset(&sRPCBuf2, 0, sizeof(RPC_Str_Cmd));
}
/*!
* Run the STR RPC handler.
*/
u32 STRThread() {
sceSifQueueData dq;
sceSifServeData serve;
CpuDisableIntr();
sceSifInitRpc(0);
sceSifSetRpcQueue(&dq, GetThreadId());
sceSifRegisterRpc(&serve, STR_RPC_ID, RPC_STR, &sRPCBuf, nullptr, nullptr, &dq);
CpuEnableIntr();
sceSifRpcLoop(&dq);
return 0;
}
u32 PLAYThread() {
sceSifQueueData dq;
sceSifServeData serve;
CpuDisableIntr();
sceSifInitRpc(0);
sceSifSetRpcQueue(&dq, GetThreadId());
sceSifRegisterRpc(&serve, PLAY_RPC_ID, RPC_PLAY, &sRPCBuf2, nullptr, nullptr, &dq);
CpuEnableIntr();
sceSifRpcLoop(&dq);
return 0;
}
/*!
* The STR RPC handler.
*/
void* RPC_STR(unsigned int fno, void* _cmd, int y) {
(void)fno;
(void)y;
auto* cmd = (RPC_Str_Cmd*)_cmd;
printf("RPC STR runs!\n");
if (cmd->chunk_id < 0) {
// it's _not_ a stream file. So we just treat it like a normal load.
// find the file with the given name
auto file_record = isofs->find(cmd->name);
if (file_record == nullptr) {
// file not found!
printf("[OVERLORD STR] Failed to find file %s for loading.\n", cmd->name);
cmd->result = STR_RPC_RESULT_ERROR;
} else {
// load directly to the EE
cmd->length = LoadISOFileToEE(file_record, cmd->ee_addr, cmd->length);
if (cmd->length) {
// successful load!
cmd->result = STR_RPC_RESULT_DONE;
} else {
// there was an error loading.
cmd->result = STR_RPC_RESULT_ERROR;
}
}
} else {
// it's a chunked file. These are only animations - these have a separate naming scheme.
char animation_iso_name[128];
ISONameFromAnimationName(animation_iso_name, cmd->name);
auto file_record = isofs->find_in(animation_iso_name);
if (!file_record) {
// didn't find the file
printf("[OVERLORD STR] Failed to find animation %s\n", cmd->name);
cmd->result = STR_RPC_RESULT_ERROR;
} else {
// found it! See if we've cached this animation's header.
int cache_entry = 0;
int oldest = INT32_MAX;
int oldest_idx = -1;
while (cache_entry < STR_INDEX_CACHE_SIZE && sCache[cache_entry].fr != file_record) {
sCache[cache_entry].countdown--;
if (sCache[cache_entry].countdown < oldest) {
oldest_idx = cache_entry;
oldest = sCache[cache_entry].countdown;
}
cache_entry++;
}
if (cache_entry == STR_INDEX_CACHE_SIZE) {
// cache miss, we need to load the header to the header cache on the IOP
cache_entry = oldest_idx;
sCache[oldest_idx].fr = file_record;
sCache[oldest_idx].countdown = INT32_MAX - 1;
if (!LoadISOFileToIOP(file_record, &sCache[oldest_idx].header, sizeof(StrFileHeader))) {
printf("[OVERLORD STR] Failed to load chunk file header for animation %s\n", cmd->name);
cmd->result = 1;
return cmd;
}
}
// load data, using the cached header to find the location of the chunk.
if (!LoadISOFileChunkToEE(file_record, cmd->ee_addr,
sCache[cache_entry].header.sizes[cmd->chunk_id],
sCache[cache_entry].header.sectors[cmd->chunk_id])) {
printf("[OVERLORD STR] Failed to load chunk %d for animation %s\n", cmd->chunk_id,
cmd->name);
cmd->result = 1;
} else {
// successful load!
cmd->length = sCache[cache_entry].header.sizes[cmd->chunk_id];
cmd->result = 0;
}
}
}
printf("Command result %d\n", cmd->result);
return cmd;
}
void* RPC_PLAY(unsigned int fno, void* _cmd, int y) {
(void)fno;
(void)y;
// printf("[RPC_PLAY] ignoring...\n");
return _cmd;
}