jak-project/game/overlord
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
..
dma.cpp clang-format all the things 2020-08-26 01:21:33 -04:00
dma.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
fake_iso.cpp more fixes 2021-08-10 21:31:15 -04:00
fake_iso.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
iso.cpp memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
iso.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
iso_api.cpp [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
iso_api.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
iso_cd.cpp Overlord: Music tweak struct. (#509) 2021-05-20 18:10:27 -04:00
iso_cd.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
iso_queue.cpp [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
iso_queue.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
isocommon.cpp check in existing work 2020-08-22 22:30:12 -04:00
isocommon.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
overlord.cpp [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
overlord.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
ramdisk.cpp memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
ramdisk.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
sbank.cpp [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
sbank.h [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00
soundcommon.cpp clang-format all the things 2020-08-26 01:21:33 -04:00
soundcommon.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
srpc.cpp decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
srpc.h [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
ssound.cpp clang-format all the things 2020-08-26 01:21:33 -04:00
ssound.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
stream.cpp [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
stream.h Add the STR RPC to overlord and game code (#134) 2020-11-22 12:59:55 -05:00
todo.txt check in existing work 2020-08-22 22:30:12 -04:00