jak-project/goal_src/engine/collide
ManDude a7eee4fdc9
[game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
..
collide-cache-h.gc [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
collide-cache.gc [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
collide-edge-grab-h.gc [game] edge grab, small fixes, add zoomer (#1083) 2022-01-17 14:36:29 -05:00
collide-edge-grab.gc test game actors and fix up/disable broken ones (#1103) 2022-01-27 19:33:34 -05:00
collide-frag-h.gc [collision] add notes on -h files, add some enums (#1068) 2022-01-08 20:57:57 -05:00
collide-frag.gc [collision] add notes on -h files, add some enums (#1068) 2022-01-08 20:57:57 -05:00
collide-func-h.gc Fix asize bug, decompile a few files (#293) 2021-02-28 18:05:07 -05:00
collide-func.gc goalc: reduce cleverness of outer product (#1059) 2022-01-09 11:39:22 -05:00
collide-h.gc [Decomp] Some more collision header files and speed up tests (#296) 2021-03-01 11:15:24 -05:00
collide-mesh-h.gc cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
collide-mesh.gc more small fixes (#1094) 2022-01-19 19:39:36 -05:00
collide-planes.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-probe.gc collide probe works, amazingly (#1072) 2022-01-10 19:28:17 -05:00
collide-reaction-target.gc fix the slide (#1188) 2022-02-20 13:30:08 -05:00
collide-shape-h.gc [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
collide-shape-rider.gc proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
collide-shape.gc [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
collide-target-h.gc proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
collide-touch-h.gc some cleanup and docs on collide-touch and the tie extractor (#1074) 2022-01-12 10:47:17 -05:00
collide-touch.gc some cleanup and docs on collide-touch and the tie extractor (#1074) 2022-01-12 10:47:17 -05:00
collide.gc decomp: relocate and collide (#867) 2021-09-29 21:00:36 -04:00
main-collide.gc [collision] implement most of background collision, spawn target! (#1076) 2022-01-15 16:52:47 -05:00