jak-project/goal_src/engine
ManDude a7eee4fdc9
[game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00
..
ambient Overlord sound player (#1239) 2022-03-22 18:53:36 -04:00
anim [graphics] first half of shadow renderer (#1246) 2022-03-22 21:42:37 -04:00
camera [game] HUD/sprite fixes for widescreen + a few other things (#1203) 2022-02-27 16:44:43 -05:00
collide [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
data [graphics] eyes (#1169) 2022-02-15 19:37:51 -05:00
debug [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
dma [graphics] shrub (#1261) 2022-03-29 21:38:48 -04:00
draw [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
engine cleanup code, fix some bugs (and potential bugs), add actor LOD modifiers (#1163) 2022-02-13 19:19:56 -05:00
entity [game] HUD/sprite fixes for widescreen + a few other things (#1203) 2022-02-27 16:44:43 -05:00
game [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
geometry proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
gfx [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
level [graphics] Rewrite of texture system (#1212) 2022-03-02 20:01:37 -05:00
load janim-status enum (#1190) 2022-02-20 16:05:20 -05:00
math proper support for hardcoded "time" types (#1141) 2022-02-12 12:26:19 -05:00
nav [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
physics cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00
ps2 [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
sound Overlord sound player (#1239) 2022-03-22 18:53:36 -04:00
sparticle [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
target [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
ui [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
util cleanup and bug fix (#1161) 2022-02-13 13:03:30 -05:00