mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
bb85eaf167
* add ocean-vu0 mips2c and decomp ocean-texture * vu1 texture setup * temp * unoptimized version working * optimized version by default * update ref test
1136 lines
38 KiB
C++
1136 lines
38 KiB
C++
#include "DirectRenderer.h"
|
|
#include "common/dma/gs.h"
|
|
#include "common/log/log.h"
|
|
#include "third-party/fmt/core.h"
|
|
#include "game/graphics/pipelines/opengl.h"
|
|
#include "third-party/imgui/imgui.h"
|
|
#include "common/util/Assert.h"
|
|
|
|
DirectRenderer::DirectRenderer(const std::string& name, BucketId my_id, int batch_size)
|
|
: BucketRenderer(name, my_id), m_prim_buffer(batch_size) {
|
|
glGenBuffers(1, &m_ogl.vertex_buffer);
|
|
glGenVertexArrays(1, &m_ogl.vao);
|
|
glBindVertexArray(m_ogl.vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_ogl.vertex_buffer);
|
|
m_ogl.vertex_buffer_max_verts = batch_size * 3 * 2;
|
|
m_ogl.vertex_buffer_bytes = m_ogl.vertex_buffer_max_verts * sizeof(Vertex);
|
|
glBufferData(GL_ARRAY_BUFFER, m_ogl.vertex_buffer_bytes, nullptr,
|
|
GL_STREAM_DRAW); // todo stream?
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, // location 0 in the shader
|
|
4, // 4 floats per vert (w unused)
|
|
GL_FLOAT, // floats
|
|
GL_TRUE, // normalized, ignored,
|
|
sizeof(Vertex), //
|
|
(void*)offsetof(Vertex, xyzf) // offset in array (why is this a pointer...)
|
|
);
|
|
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, // location 0 in the shader
|
|
4, // 4 color components
|
|
GL_UNSIGNED_BYTE, // floats
|
|
GL_TRUE, // normalized, ignored,
|
|
sizeof(Vertex), //
|
|
(void*)offsetof(Vertex, rgba) // offset in array (why is this a pointer...)
|
|
);
|
|
|
|
glEnableVertexAttribArray(2);
|
|
glVertexAttribPointer(2, // location 0 in the shader
|
|
3, // 3 floats per vert
|
|
GL_FLOAT, // floats
|
|
GL_FALSE, // normalized, ignored,
|
|
sizeof(Vertex), //
|
|
(void*)offsetof(Vertex, stq) // offset in array (why is this a pointer...)
|
|
);
|
|
|
|
glEnableVertexAttribArray(3);
|
|
glVertexAttribIPointer(
|
|
3, // location 0 in the shader
|
|
4, // 3 floats per vert
|
|
GL_UNSIGNED_BYTE, // floats
|
|
sizeof(Vertex), //
|
|
(void*)offsetof(Vertex, tex_unit) // offset in array (why is this a pointer...)
|
|
);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
DirectRenderer::~DirectRenderer() {
|
|
glDeleteBuffers(1, &m_ogl.vertex_buffer);
|
|
glDeleteVertexArrays(1, &m_ogl.vao);
|
|
}
|
|
|
|
/*!
|
|
* Render from a DMA bucket.
|
|
*/
|
|
void DirectRenderer::render(DmaFollower& dma,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
// if we're rendering from a bucket, we should start off we a totally reset state:
|
|
reset_state();
|
|
setup_common_state(render_state);
|
|
|
|
// just dump the DMA data into the other the render function
|
|
while (dma.current_tag_offset() != render_state->next_bucket) {
|
|
auto data = dma.read_and_advance();
|
|
if (data.size_bytes && m_enabled) {
|
|
render_vif(data.vif0(), data.vif1(), data.data, data.size_bytes, render_state, prof);
|
|
}
|
|
|
|
if (dma.current_tag_offset() == render_state->default_regs_buffer) {
|
|
// reset_state();
|
|
dma.read_and_advance(); // cnt
|
|
ASSERT(dma.current_tag().kind == DmaTag::Kind::RET);
|
|
dma.read_and_advance(); // ret
|
|
}
|
|
}
|
|
|
|
if (m_enabled) {
|
|
flush_pending(render_state, prof);
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::reset_state() {
|
|
m_test_state_needs_gl_update = true;
|
|
m_test_state = TestState();
|
|
|
|
m_blend_state_needs_gl_update = true;
|
|
m_blend_state = BlendState();
|
|
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
m_prim_gl_state = PrimGlState();
|
|
|
|
for (int i = 0; i < TEXTURE_STATE_COUNT; ++i) {
|
|
m_buffered_tex_state[i] = TextureState();
|
|
}
|
|
m_tex_state_from_reg = {};
|
|
m_next_free_tex_state = 0;
|
|
m_current_tex_state_idx = -1;
|
|
|
|
m_prim_building = PrimBuildState();
|
|
|
|
m_stats = {};
|
|
}
|
|
|
|
void DirectRenderer::draw_debug_window() {
|
|
ImGui::Checkbox("Wireframe", &m_debug_state.wireframe);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("No-texture", &m_debug_state.disable_texture);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("red", &m_debug_state.red);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("always", &m_debug_state.always_draw);
|
|
ImGui::SameLine();
|
|
ImGui::Checkbox("no mip", &m_debug_state.disable_mipmap);
|
|
|
|
ImGui::Text("Triangles: %d", m_stats.triangles);
|
|
ImGui::SameLine();
|
|
ImGui::Text("Draws: %d", m_stats.draw_calls);
|
|
|
|
ImGui::Text("Flush from state change:");
|
|
ImGui::Text(" tex0: %d", m_stats.flush_from_tex_0);
|
|
ImGui::Text(" tex1: %d", m_stats.flush_from_tex_1);
|
|
ImGui::Text(" zbuf: %d", m_stats.flush_from_zbuf);
|
|
ImGui::Text(" test: %d", m_stats.flush_from_test);
|
|
ImGui::Text(" alph: %d", m_stats.flush_from_alpha);
|
|
ImGui::Text(" clmp: %d", m_stats.flush_from_clamp);
|
|
ImGui::Text(" prim: %d", m_stats.flush_from_prim);
|
|
ImGui::Text(" texstate: %d", m_stats.flush_from_state_exhaust);
|
|
ImGui::Text(" Total: %d/%d",
|
|
m_stats.flush_from_prim + m_stats.flush_from_clamp + m_stats.flush_from_alpha +
|
|
m_stats.flush_from_test + m_stats.flush_from_zbuf + m_stats.flush_from_tex_1 +
|
|
m_stats.flush_from_tex_0 + m_stats.flush_from_state_exhaust,
|
|
m_stats.draw_calls);
|
|
}
|
|
|
|
float u32_to_float(u32 in) {
|
|
double x = (double)in / UINT32_MAX;
|
|
return x;
|
|
}
|
|
|
|
float u32_to_sc(u32 in) {
|
|
float flt = u32_to_float(in);
|
|
return (flt - 0.5) * 16.0;
|
|
}
|
|
|
|
void DirectRenderer::flush_pending(SharedRenderState* render_state, ScopedProfilerNode& prof) {
|
|
// update opengl state
|
|
if (m_blend_state_needs_gl_update) {
|
|
update_gl_blend();
|
|
m_blend_state_needs_gl_update = false;
|
|
}
|
|
|
|
if (m_prim_gl_state_needs_gl_update) {
|
|
update_gl_prim(render_state);
|
|
m_prim_gl_state_needs_gl_update = false;
|
|
}
|
|
|
|
if (m_test_state_needs_gl_update) {
|
|
update_gl_test();
|
|
m_test_state_needs_gl_update = false;
|
|
}
|
|
|
|
for (int i = 0; i < TEXTURE_STATE_COUNT; i++) {
|
|
auto& tex_state = m_buffered_tex_state[i];
|
|
if (tex_state.used) {
|
|
update_gl_texture(render_state, i);
|
|
tex_state.used = false;
|
|
}
|
|
}
|
|
m_next_free_tex_state = 0;
|
|
m_current_tex_state_idx = -1;
|
|
|
|
// NOTE: sometimes we want to update the GL state without actually rendering anything, such as sky
|
|
// textures, so we only return after we've updated the full state
|
|
if (m_prim_buffer.vert_count == 0) {
|
|
return;
|
|
}
|
|
|
|
if (m_debug_state.disable_texture) {
|
|
// a bit of a hack, this forces the non-textured shader always.
|
|
render_state->shaders[ShaderId::DIRECT_BASIC].activate();
|
|
m_blend_state_needs_gl_update = true;
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
}
|
|
|
|
if (m_debug_state.red) {
|
|
render_state->shaders[ShaderId::DEBUG_RED].activate();
|
|
glDisable(GL_BLEND);
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
m_blend_state_needs_gl_update = true;
|
|
}
|
|
|
|
// hacks
|
|
if (m_debug_state.always_draw) {
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_ALWAYS);
|
|
}
|
|
|
|
glBindVertexArray(m_ogl.vao);
|
|
// render!
|
|
// update buffers:
|
|
glBindBuffer(GL_ARRAY_BUFFER, m_ogl.vertex_buffer);
|
|
glBufferData(GL_ARRAY_BUFFER, m_prim_buffer.vert_count * sizeof(Vertex),
|
|
m_prim_buffer.vertices.data(), GL_STREAM_DRAW);
|
|
|
|
int draw_count = 0;
|
|
glDrawArrays(GL_TRIANGLES, 0, m_prim_buffer.vert_count);
|
|
draw_count++;
|
|
|
|
if (m_debug_state.wireframe) {
|
|
render_state->shaders[ShaderId::DEBUG_RED].activate();
|
|
glDisable(GL_BLEND);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
glDrawArrays(GL_TRIANGLES, 0, m_prim_buffer.vert_count);
|
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
m_blend_state_needs_gl_update = true;
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
draw_count++;
|
|
}
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindVertexArray(0);
|
|
int n_tris = draw_count * (m_prim_buffer.vert_count / 3);
|
|
prof.add_tri(n_tris);
|
|
prof.add_draw_call(draw_count);
|
|
m_stats.triangles += n_tris;
|
|
m_stats.draw_calls += draw_count;
|
|
m_prim_buffer.vert_count = 0;
|
|
}
|
|
|
|
void DirectRenderer::update_gl_prim(SharedRenderState* render_state) {
|
|
// currently gouraud is handled in setup.
|
|
const auto& state = m_prim_gl_state;
|
|
if (state.texture_enable) {
|
|
float alpha_reject = 0.0;
|
|
if (m_test_state.alpha_test_enable) {
|
|
switch (m_test_state.alpha_test) {
|
|
case GsTest::AlphaTest::ALWAYS:
|
|
break;
|
|
case GsTest::AlphaTest::GEQUAL:
|
|
alpha_reject = m_test_state.aref / 128.f;
|
|
break;
|
|
case GsTest::AlphaTest::NEVER:
|
|
break;
|
|
default:
|
|
fmt::print("unknown alpha test: {}\n", (int)m_test_state.alpha_test);
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
render_state->shaders[ShaderId::DIRECT_BASIC_TEXTURED].activate();
|
|
glUniform1f(glGetUniformLocation(render_state->shaders[ShaderId::DIRECT_BASIC_TEXTURED].id(),
|
|
"alpha_reject"),
|
|
alpha_reject);
|
|
glUniform1f(glGetUniformLocation(render_state->shaders[ShaderId::DIRECT_BASIC_TEXTURED].id(),
|
|
"color_mult"),
|
|
m_ogl.color_mult);
|
|
glUniform4f(glGetUniformLocation(render_state->shaders[ShaderId::DIRECT_BASIC_TEXTURED].id(),
|
|
"fog_color"),
|
|
render_state->fog_color[0], render_state->fog_color[1], render_state->fog_color[2],
|
|
render_state->fog_intensity);
|
|
|
|
} else {
|
|
render_state->shaders[ShaderId::DIRECT_BASIC].activate();
|
|
}
|
|
if (state.fogging_enable) {
|
|
// ASSERT(false);
|
|
}
|
|
if (state.aa_enable) {
|
|
ASSERT(false);
|
|
}
|
|
if (state.use_uv) {
|
|
ASSERT(false);
|
|
}
|
|
if (state.ctxt) {
|
|
ASSERT(false);
|
|
}
|
|
if (state.fix) {
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::update_gl_texture(SharedRenderState* render_state, int unit) {
|
|
std::optional<u64> tex;
|
|
auto& state = m_buffered_tex_state[unit];
|
|
if (!state.used) {
|
|
// nothing used this state, don't bother binding the texture.
|
|
return;
|
|
}
|
|
if (state.using_mt4hh) {
|
|
tex = render_state->texture_pool->lookup_mt4hh(state.texture_base_ptr);
|
|
} else {
|
|
tex = render_state->texture_pool->lookup(state.texture_base_ptr);
|
|
}
|
|
|
|
if (!tex) {
|
|
// TODO Add back
|
|
if (state.texture_base_ptr >= 8160 && state.texture_base_ptr <= 8600) {
|
|
fmt::print("Failed to find texture at {}, using random (eye zone)\n", state.texture_base_ptr);
|
|
|
|
tex = render_state->texture_pool->get_placeholder_texture();
|
|
} else {
|
|
fmt::print("Failed to find texture at {}, using random\n", state.texture_base_ptr);
|
|
tex = render_state->texture_pool->get_placeholder_texture();
|
|
}
|
|
}
|
|
ASSERT(tex);
|
|
|
|
glActiveTexture(GL_TEXTURE20 + unit);
|
|
glBindTexture(GL_TEXTURE_2D, *tex);
|
|
// Note: CLAMP and CLAMP_TO_EDGE are different...
|
|
if (state.m_clamp_state.clamp_s) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
}
|
|
|
|
if (state.m_clamp_state.clamp_t) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
}
|
|
|
|
if (state.enable_tex_filt) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
m_debug_state.disable_mipmap ? GL_LINEAR : GL_LINEAR_MIPMAP_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
} else {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::update_gl_blend() {
|
|
const auto& state = m_blend_state;
|
|
m_ogl.color_mult = 1.f;
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
if (!state.alpha_blend_enable) {
|
|
glDisable(GL_BLEND);
|
|
} else {
|
|
glEnable(GL_BLEND);
|
|
glBlendColor(1, 1, 1, 1);
|
|
if (state.a == GsAlpha::BlendMode::SOURCE && state.b == GsAlpha::BlendMode::DEST &&
|
|
state.c == GsAlpha::BlendMode::SOURCE && state.d == GsAlpha::BlendMode::DEST) {
|
|
// (Cs - Cd) * As + Cd
|
|
// Cs * As + (1 - As) * Cd
|
|
// s, d
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
} else if (state.a == GsAlpha::BlendMode::SOURCE &&
|
|
state.b == GsAlpha::BlendMode::ZERO_OR_FIXED &&
|
|
state.c == GsAlpha::BlendMode::SOURCE && state.d == GsAlpha::BlendMode::DEST) {
|
|
// (Cs - 0) * As + Cd
|
|
// Cs * As + (1) * Cd
|
|
// s, d
|
|
ASSERT(state.fix == 0);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
} else if (state.a == GsAlpha::BlendMode::ZERO_OR_FIXED &&
|
|
state.b == GsAlpha::BlendMode::SOURCE && state.c == GsAlpha::BlendMode::SOURCE &&
|
|
state.d == GsAlpha::BlendMode::DEST) {
|
|
// (0 - Cs) * As + Cd
|
|
// Cd - Cs * As
|
|
// s, d
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
|
|
} else if (state.a == GsAlpha::BlendMode::SOURCE && state.b == GsAlpha::BlendMode::DEST &&
|
|
state.c == GsAlpha::BlendMode::ZERO_OR_FIXED &&
|
|
state.d == GsAlpha::BlendMode::DEST) {
|
|
// (Cs - Cd) * fix + Cd
|
|
// Cs * fix + (1 - fx) * Cd
|
|
glBlendFunc(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA);
|
|
glBlendColor(0, 0, 0, state.fix / 127.f);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
} else if (state.a == GsAlpha::BlendMode::SOURCE && state.b == GsAlpha::BlendMode::SOURCE &&
|
|
state.c == GsAlpha::BlendMode::SOURCE && state.d == GsAlpha::BlendMode::SOURCE) {
|
|
// this is very weird...
|
|
glBlendFunc(GL_ONE, GL_ZERO);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
} else if (state.a == GsAlpha::BlendMode::SOURCE &&
|
|
state.b == GsAlpha::BlendMode::ZERO_OR_FIXED &&
|
|
state.c == GsAlpha::BlendMode::DEST && state.d == GsAlpha::BlendMode::DEST) {
|
|
// (Cs - 0) * Ad + Cd
|
|
glBlendFunc(GL_DST_ALPHA, GL_ONE);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
m_ogl.color_mult = 0.5;
|
|
} else {
|
|
// unsupported blend: a 0 b 2 c 2 d 1
|
|
lg::error("unsupported blend: a {} b {} c {} d {}", (int)state.a, (int)state.b, (int)state.c,
|
|
(int)state.d);
|
|
// ASSERT(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::update_gl_test() {
|
|
const auto& state = m_test_state;
|
|
|
|
if (state.zte) {
|
|
glEnable(GL_DEPTH_TEST);
|
|
switch (state.ztst) {
|
|
case GsTest::ZTest::NEVER:
|
|
glDepthFunc(GL_NEVER);
|
|
break;
|
|
case GsTest::ZTest::ALWAYS:
|
|
glDepthFunc(GL_ALWAYS);
|
|
break;
|
|
case GsTest::ZTest::GEQUAL:
|
|
glDepthFunc(GL_GEQUAL);
|
|
break;
|
|
case GsTest::ZTest::GREATER:
|
|
glDepthFunc(GL_GREATER);
|
|
break;
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
} else {
|
|
// you aren't supposed to turn off z test enable, the GS had some bugs
|
|
ASSERT(false);
|
|
}
|
|
|
|
if (state.date) {
|
|
ASSERT(false);
|
|
}
|
|
|
|
if (state.depth_writes) {
|
|
glDepthMask(GL_TRUE);
|
|
} else {
|
|
glDepthMask(GL_FALSE);
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::setup_common_state(SharedRenderState* /*render_state*/) {
|
|
// todo texture clamp.
|
|
}
|
|
|
|
namespace {
|
|
/*!
|
|
* If it's a direct, returns the qwc.
|
|
* If it's ignorable (nop, flush), returns 0.
|
|
* Otherwise, assert.
|
|
*/
|
|
u32 get_direct_qwc_or_nop(const VifCode& code) {
|
|
switch (code.kind) {
|
|
case VifCode::Kind::NOP:
|
|
case VifCode::Kind::FLUSHA:
|
|
return 0;
|
|
case VifCode::Kind::DIRECT:
|
|
if (code.immediate == 0) {
|
|
return 65536;
|
|
} else {
|
|
return code.immediate;
|
|
}
|
|
default:
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
/*!
|
|
* Render VIF data.
|
|
*/
|
|
void DirectRenderer::render_vif(u32 vif0,
|
|
u32 vif1,
|
|
const u8* data,
|
|
u32 size,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
// here we process VIF data. Basically we just go forward, looking for DIRECTs.
|
|
// We skip stuff like flush and nops.
|
|
|
|
// read the vif cmds at the front.
|
|
u32 gif_qwc = get_direct_qwc_or_nop(VifCode(vif0));
|
|
if (gif_qwc) {
|
|
// we got a direct. expect the second thing to be a nop/similar.
|
|
ASSERT(get_direct_qwc_or_nop(VifCode(vif1)) == 0);
|
|
} else {
|
|
gif_qwc = get_direct_qwc_or_nop(VifCode(vif1));
|
|
}
|
|
|
|
u32 offset_into_data = 0;
|
|
while (offset_into_data < size) {
|
|
if (gif_qwc) {
|
|
if (offset_into_data & 0xf) {
|
|
// not aligned. should get nops.
|
|
u32 vif;
|
|
memcpy(&vif, data + offset_into_data, 4);
|
|
offset_into_data += 4;
|
|
ASSERT(get_direct_qwc_or_nop(VifCode(vif)) == 0);
|
|
} else {
|
|
// aligned! do a gif transfer!
|
|
render_gif(data + offset_into_data, gif_qwc * 16, render_state, prof);
|
|
offset_into_data += gif_qwc * 16;
|
|
}
|
|
} else {
|
|
// we are reading VIF data.
|
|
u32 vif;
|
|
memcpy(&vif, data + offset_into_data, 4);
|
|
offset_into_data += 4;
|
|
gif_qwc = get_direct_qwc_or_nop(VifCode(vif));
|
|
}
|
|
}
|
|
}
|
|
|
|
/*!
|
|
* Render GIF data.
|
|
*/
|
|
void DirectRenderer::render_gif(const u8* data,
|
|
u32 size,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
if (size != UINT32_MAX) {
|
|
ASSERT(size >= 16);
|
|
}
|
|
|
|
bool eop = false;
|
|
|
|
u32 offset = 0;
|
|
while (!eop) {
|
|
if (size != UINT32_MAX) {
|
|
ASSERT(offset < size);
|
|
}
|
|
GifTag tag(data + offset);
|
|
offset += 16;
|
|
|
|
// unpack registers.
|
|
// faster to do it once outside of the nloop loop.
|
|
GifTag::RegisterDescriptor reg_desc[16];
|
|
u32 nreg = tag.nreg();
|
|
for (u32 i = 0; i < nreg; i++) {
|
|
reg_desc[i] = tag.reg(i);
|
|
}
|
|
|
|
auto format = tag.flg();
|
|
if (format == GifTag::Format::PACKED) {
|
|
if (tag.pre()) {
|
|
handle_prim(tag.prim(), render_state, prof);
|
|
}
|
|
for (u32 loop = 0; loop < tag.nloop(); loop++) {
|
|
for (u32 reg = 0; reg < nreg; reg++) {
|
|
// fmt::print("{}\n", reg_descriptor_name(reg_desc[reg]));
|
|
switch (reg_desc[reg]) {
|
|
case GifTag::RegisterDescriptor::AD:
|
|
handle_ad(data + offset, render_state, prof);
|
|
break;
|
|
case GifTag::RegisterDescriptor::ST:
|
|
handle_st_packed(data + offset);
|
|
break;
|
|
case GifTag::RegisterDescriptor::RGBAQ:
|
|
handle_rgbaq_packed(data + offset);
|
|
break;
|
|
case GifTag::RegisterDescriptor::XYZF2:
|
|
handle_xyzf2_packed(data + offset, render_state, prof);
|
|
break;
|
|
case GifTag::RegisterDescriptor::PRIM:
|
|
handle_prim_packed(data + offset, render_state, prof);
|
|
break;
|
|
case GifTag::RegisterDescriptor::TEX0_1:
|
|
handle_tex0_1_packed(data + offset);
|
|
break;
|
|
case GifTag::RegisterDescriptor::XYZ2:
|
|
handle_xyz2_packed(data + offset, render_state, prof);
|
|
break;
|
|
default:
|
|
fmt::print("Register {} is not supported in packed mode yet\n",
|
|
reg_descriptor_name(reg_desc[reg]));
|
|
ASSERT(false);
|
|
}
|
|
offset += 16; // PACKED = quadwords
|
|
}
|
|
}
|
|
} else if (format == GifTag::Format::REGLIST) {
|
|
for (u32 loop = 0; loop < tag.nloop(); loop++) {
|
|
for (u32 reg = 0; reg < nreg; reg++) {
|
|
u64 register_data;
|
|
memcpy(®ister_data, data + offset, 8);
|
|
// fmt::print("loop: {} reg: {} {}\n", loop, reg, reg_descriptor_name(reg_desc[reg]));
|
|
switch (reg_desc[reg]) {
|
|
case GifTag::RegisterDescriptor::PRIM:
|
|
handle_prim(register_data, render_state, prof);
|
|
break;
|
|
case GifTag::RegisterDescriptor::RGBAQ:
|
|
handle_rgbaq(register_data);
|
|
break;
|
|
case GifTag::RegisterDescriptor::XYZF2:
|
|
handle_xyzf2(register_data, render_state, prof);
|
|
break;
|
|
default:
|
|
fmt::print("Register {} is not supported in reglist mode yet\n",
|
|
reg_descriptor_name(reg_desc[reg]));
|
|
ASSERT(false);
|
|
}
|
|
offset += 8; // PACKED = quadwords
|
|
}
|
|
}
|
|
} else {
|
|
ASSERT(false); // format not packed or reglist.
|
|
}
|
|
|
|
eop = tag.eop();
|
|
}
|
|
|
|
if (size != UINT32_MAX) {
|
|
if (!(offset + 15) / 16 == size / 16) {
|
|
fmt::print("DirectRenderer size failed in {}\n", name_and_id());
|
|
fmt::print("expected: {}, got: {}\n", size, offset);
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
// fmt::print("{}\n", GifTag(data).print());
|
|
}
|
|
|
|
void DirectRenderer::handle_ad(const u8* data,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
u64 value;
|
|
GsRegisterAddress addr;
|
|
memcpy(&value, data, sizeof(u64));
|
|
memcpy(&addr, data + 8, sizeof(GsRegisterAddress));
|
|
|
|
// fmt::print("{}\n", register_address_name(addr));
|
|
switch (addr) {
|
|
case GsRegisterAddress::ZBUF_1:
|
|
handle_zbuf1(value, render_state, prof);
|
|
break;
|
|
case GsRegisterAddress::TEST_1:
|
|
handle_test1(value, render_state, prof);
|
|
break;
|
|
case GsRegisterAddress::ALPHA_1:
|
|
handle_alpha1(value, render_state, prof);
|
|
break;
|
|
case GsRegisterAddress::PABE:
|
|
handle_pabe(value);
|
|
break;
|
|
case GsRegisterAddress::CLAMP_1:
|
|
handle_clamp1(value);
|
|
break;
|
|
case GsRegisterAddress::PRIM:
|
|
handle_prim(value, render_state, prof);
|
|
break;
|
|
|
|
case GsRegisterAddress::TEX1_1:
|
|
handle_tex1_1(value);
|
|
break;
|
|
case GsRegisterAddress::TEXA:
|
|
handle_texa(value);
|
|
break;
|
|
case GsRegisterAddress::TEXCLUT:
|
|
// TODO
|
|
// the only thing the direct renderer does with texture is font, which does no tricks with
|
|
// CLUT. The texture upload process will do all of the lookups with the default CLUT.
|
|
// So we'll just assume that the TEXCLUT is set properly and ignore this.
|
|
break;
|
|
case GsRegisterAddress::FOGCOL:
|
|
// TODO
|
|
break;
|
|
case GsRegisterAddress::TEX0_1:
|
|
handle_tex0_1(value);
|
|
break;
|
|
case GsRegisterAddress::MIPTBP1_1:
|
|
case GsRegisterAddress::MIPTBP2_1:
|
|
// TODO this has the address of different mip levels.
|
|
break;
|
|
case GsRegisterAddress::TEXFLUSH:
|
|
break;
|
|
default:
|
|
fmt::print("Address {} is not supported\n", register_address_name(addr));
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::handle_tex1_1(u64 val) {
|
|
GsTex1 reg(val);
|
|
// for now, we aren't going to handle mipmapping. I don't think it's used with direct.
|
|
// ASSERT(reg.mxl() == 0);
|
|
// if that's true, we can ignore LCM, MTBA, L, K
|
|
|
|
bool want_tex_filt = reg.mmag();
|
|
if (want_tex_filt != m_tex_state_from_reg.enable_tex_filt) {
|
|
m_tex_state_from_reg.enable_tex_filt = want_tex_filt;
|
|
// we changed the state_from_reg, we no longer know if it points to a texture state.
|
|
m_current_tex_state_idx = -1;
|
|
}
|
|
|
|
// MMAG/MMIN specify texture filtering. For now, assume always linear
|
|
// ASSERT(reg.mmag() == true);
|
|
// if (!(reg.mmin() == 1 || reg.mmin() == 4)) { // with mipmap off, both of these are linear
|
|
// // lg::error("unsupported mmin");
|
|
// }
|
|
}
|
|
|
|
void DirectRenderer::handle_tex0_1_packed(const u8* data) {
|
|
u64 val;
|
|
memcpy(&val, data, sizeof(u64));
|
|
handle_tex0_1(val);
|
|
}
|
|
|
|
void DirectRenderer::handle_tex0_1(u64 val) {
|
|
GsTex0 reg(val);
|
|
// update tbp
|
|
if (m_tex_state_from_reg.current_register != reg) {
|
|
m_tex_state_from_reg.texture_base_ptr = reg.tbp0();
|
|
m_tex_state_from_reg.using_mt4hh = reg.psm() == GsTex0::PSM::PSMT4HH;
|
|
m_tex_state_from_reg.current_register = reg;
|
|
m_tex_state_from_reg.tcc = reg.tcc();
|
|
m_tex_state_from_reg.decal = reg.tfx() == GsTex0::TextureFunction::DECAL;
|
|
ASSERT(reg.tfx() == GsTex0::TextureFunction::DECAL ||
|
|
reg.tfx() == GsTex0::TextureFunction::MODULATE);
|
|
|
|
// we changed the state_from_reg, we no longer know if it points to a texture state.
|
|
m_current_tex_state_idx = -1;
|
|
}
|
|
|
|
// tbw: assume they got it right
|
|
// psm: assume they got it right
|
|
// tw: assume they got it right
|
|
// th: assume they got it right
|
|
|
|
// MERC hack
|
|
// ASSERT(reg.tfx() == GsTex0::TextureFunction::MODULATE);
|
|
|
|
// cbp: assume they got it right
|
|
// cpsm: assume they got it right
|
|
// csm: assume they got it right
|
|
}
|
|
|
|
void DirectRenderer::handle_texa(u64 val) {
|
|
GsTexa reg(val);
|
|
|
|
// rgba16 isn't used so this doesn't matter?
|
|
// but they use sane defaults anyway
|
|
ASSERT(reg.ta0() == 0);
|
|
ASSERT(reg.ta1() == 0x80); // note: check rgba16_to_rgba32 if this changes.
|
|
|
|
ASSERT(reg.aem() == false);
|
|
}
|
|
|
|
void DirectRenderer::handle_st_packed(const u8* data) {
|
|
memcpy(&m_prim_building.st_reg.x(), data + 0, 4);
|
|
memcpy(&m_prim_building.st_reg.y(), data + 4, 4);
|
|
memcpy(&m_prim_building.Q, data + 8, 4);
|
|
}
|
|
|
|
void DirectRenderer::handle_rgbaq_packed(const u8* data) {
|
|
// TODO update Q from st.
|
|
m_prim_building.rgba_reg[0] = data[0];
|
|
m_prim_building.rgba_reg[1] = data[4];
|
|
m_prim_building.rgba_reg[2] = data[8];
|
|
m_prim_building.rgba_reg[3] = data[12];
|
|
}
|
|
|
|
void DirectRenderer::handle_xyzf2_packed(const u8* data,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
u32 x, y;
|
|
memcpy(&x, data, 4);
|
|
memcpy(&y, data + 4, 4);
|
|
|
|
u64 upper;
|
|
memcpy(&upper, data + 8, 8);
|
|
u32 z = (upper >> 4) & 0xffffff;
|
|
|
|
u8 f = (upper >> 36);
|
|
bool adc = upper & (1ull << 47);
|
|
handle_xyzf2_common(x << 16, y << 16, z << 8, f, render_state, prof, !adc);
|
|
}
|
|
|
|
void DirectRenderer::handle_xyz2_packed(const u8* data,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
u32 x, y, z;
|
|
memcpy(&x, data, 4);
|
|
memcpy(&y, data + 4, 4);
|
|
memcpy(&z, data + 8, 4);
|
|
|
|
u64 upper;
|
|
memcpy(&upper, data + 8, 8);
|
|
bool adc = upper & (1ull << 47);
|
|
float un_mess_up = 448.f / 512.f;
|
|
// TODO total hack
|
|
s32 yy = (((s32)y - 1024) << 17) * un_mess_up;
|
|
handle_xyzf2_common(((x << 2) + 32768 - 2048 * 2) << 16, ((32768) << 16) - yy, z, 0, render_state,
|
|
prof, !adc);
|
|
}
|
|
|
|
void DirectRenderer::handle_zbuf1(u64 val,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
// note: we can basically ignore this. There's a single z buffer that's always configured the same
|
|
// way - 24-bit, at offset 448.
|
|
GsZbuf x(val);
|
|
ASSERT(x.psm() == TextureFormat::PSMZ24);
|
|
ASSERT(x.zbp() == 448);
|
|
|
|
bool write = !x.zmsk();
|
|
// ASSERT(write);
|
|
|
|
if (write != m_test_state.depth_writes) {
|
|
m_stats.flush_from_zbuf++;
|
|
flush_pending(render_state, prof);
|
|
m_test_state_needs_gl_update = true;
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
m_test_state.depth_writes = write;
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::handle_test1(u64 val,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
GsTest reg(val);
|
|
if (reg.alpha_test_enable()) {
|
|
// ASSERT(reg.alpha_test() == GsTest::AlphaTest::ALWAYS);
|
|
}
|
|
ASSERT(!reg.date());
|
|
if (m_test_state.current_register != reg) {
|
|
m_stats.flush_from_test++;
|
|
flush_pending(render_state, prof);
|
|
m_test_state.from_register(reg);
|
|
m_test_state_needs_gl_update = true;
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::handle_alpha1(u64 val,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
GsAlpha reg(val);
|
|
if (m_blend_state.current_register != reg) {
|
|
m_stats.flush_from_alpha++;
|
|
flush_pending(render_state, prof);
|
|
m_blend_state.from_register(reg);
|
|
m_blend_state_needs_gl_update = true;
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::handle_pabe(u64 val) {
|
|
ASSERT(val == 0); // not really sure how to handle this yet.
|
|
}
|
|
|
|
void DirectRenderer::handle_clamp1(u64 val) {
|
|
if (!(val == 0b101 || val == 0 || val == 1 || val == 0b100)) {
|
|
// fmt::print("clamp: 0x{:x}\n", val);
|
|
// ASSERT(false);
|
|
}
|
|
|
|
if (m_tex_state_from_reg.m_clamp_state.current_register != val) {
|
|
m_current_tex_state_idx = -1;
|
|
m_tex_state_from_reg.m_clamp_state.current_register = val;
|
|
m_tex_state_from_reg.m_clamp_state.clamp_s = val & 0b001;
|
|
m_tex_state_from_reg.m_clamp_state.clamp_t = val & 0b100;
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::handle_prim_packed(const u8* data,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
u64 val;
|
|
memcpy(&val, data, sizeof(u64));
|
|
handle_prim(val, render_state, prof);
|
|
}
|
|
|
|
void DirectRenderer::handle_prim(u64 val,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
if (m_prim_building.tri_strip_startup) {
|
|
m_prim_building.tri_strip_startup = 0;
|
|
m_prim_building.building_idx = 0;
|
|
} else {
|
|
if (m_prim_building.building_idx > 0) {
|
|
ASSERT(false); // shouldn't leave any half-finished prims
|
|
}
|
|
}
|
|
// need to flush any in progress prims to the buffer.
|
|
|
|
GsPrim prim(val);
|
|
if (m_prim_gl_state.current_register != prim || m_blend_state.alpha_blend_enable != prim.abe()) {
|
|
m_stats.flush_from_prim++;
|
|
flush_pending(render_state, prof);
|
|
m_prim_gl_state.from_register(prim);
|
|
m_blend_state.alpha_blend_enable = prim.abe();
|
|
m_prim_gl_state_needs_gl_update = true;
|
|
m_blend_state_needs_gl_update = true;
|
|
}
|
|
|
|
m_prim_building.kind = prim.kind();
|
|
}
|
|
|
|
void DirectRenderer::handle_rgbaq(u64 val) {
|
|
ASSERT((val >> 32) == 0); // q = 0
|
|
memcpy(m_prim_building.rgba_reg.data(), &val, 4);
|
|
}
|
|
|
|
int DirectRenderer::get_texture_unit_for_current_reg(SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
if (m_current_tex_state_idx != -1) {
|
|
return m_current_tex_state_idx;
|
|
}
|
|
|
|
if (m_next_free_tex_state >= TEXTURE_STATE_COUNT) {
|
|
m_stats.flush_from_state_exhaust++;
|
|
flush_pending(render_state, prof);
|
|
return get_texture_unit_for_current_reg(render_state, prof);
|
|
} else {
|
|
ASSERT(!m_buffered_tex_state[m_next_free_tex_state].used);
|
|
m_buffered_tex_state[m_next_free_tex_state] = m_tex_state_from_reg;
|
|
m_buffered_tex_state[m_next_free_tex_state].used = true;
|
|
m_current_tex_state_idx = m_next_free_tex_state++;
|
|
return m_current_tex_state_idx;
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::handle_xyzf2_common(u32 x,
|
|
u32 y,
|
|
u32 z,
|
|
u8 f,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof,
|
|
bool advance) {
|
|
if (m_my_id == BucketId::MERC_TFRAG_TEX_LEVEL0) {
|
|
// fmt::print("0x{:x}, 0x{:x}, 0x{:x}\n", x, y, z);
|
|
}
|
|
if (m_prim_buffer.is_full()) {
|
|
lg::warn("Buffer wrapped in {} ({} verts, {} bytes)", m_name, m_ogl.vertex_buffer_max_verts,
|
|
m_prim_buffer.vert_count * sizeof(Vertex));
|
|
flush_pending(render_state, prof);
|
|
}
|
|
|
|
m_prim_building.building_stq.at(m_prim_building.building_idx) = math::Vector<float, 3>(
|
|
m_prim_building.st_reg.x(), m_prim_building.st_reg.y(), m_prim_building.Q);
|
|
m_prim_building.building_rgba.at(m_prim_building.building_idx) = m_prim_building.rgba_reg;
|
|
m_prim_building.building_vert.at(m_prim_building.building_idx) = math::Vector<u32, 4>{x, y, z, f};
|
|
|
|
m_prim_building.building_idx++;
|
|
|
|
int tex_unit = get_texture_unit_for_current_reg(render_state, prof);
|
|
bool tcc = m_buffered_tex_state[tex_unit].tcc;
|
|
bool decal = m_buffered_tex_state[tex_unit].decal;
|
|
bool fge = m_prim_gl_state.fogging_enable;
|
|
|
|
switch (m_prim_building.kind) {
|
|
case GsPrim::Kind::SPRITE: {
|
|
if (m_prim_building.building_idx == 2) {
|
|
// build triangles from the sprite.
|
|
auto& corner1_vert = m_prim_building.building_vert[0];
|
|
auto& corner1_rgba = m_prim_building.building_rgba[0];
|
|
auto& corner2_vert = m_prim_building.building_vert[1];
|
|
auto& corner2_rgba = m_prim_building.building_rgba[1];
|
|
// should use most recent vertex z.
|
|
math::Vector<u32, 4> corner3_vert{corner1_vert[0], corner2_vert[1], corner2_vert[2]};
|
|
math::Vector<u32, 4> corner4_vert{corner2_vert[0], corner1_vert[1], corner2_vert[2]};
|
|
|
|
if (m_prim_gl_state.gouraud_enable) {
|
|
// I'm not really sure what the GS does here.
|
|
ASSERT(false);
|
|
}
|
|
auto& corner3_rgba = corner2_rgba;
|
|
auto& corner4_rgba = corner2_rgba;
|
|
|
|
m_prim_buffer.push(corner1_rgba, corner1_vert, {}, 0, tcc, decal, fge);
|
|
m_prim_buffer.push(corner3_rgba, corner3_vert, {}, 0, tcc, decal, fge);
|
|
m_prim_buffer.push(corner2_rgba, corner2_vert, {}, 0, tcc, decal, fge);
|
|
m_prim_buffer.push(corner2_rgba, corner2_vert, {}, 0, tcc, decal, fge);
|
|
m_prim_buffer.push(corner4_rgba, corner4_vert, {}, 0, tcc, decal, fge);
|
|
m_prim_buffer.push(corner1_rgba, corner1_vert, {}, 0, tcc, decal, fge);
|
|
m_prim_building.building_idx = 0;
|
|
}
|
|
} break;
|
|
case GsPrim::Kind::TRI_STRIP: {
|
|
if (m_prim_building.building_idx == 3) {
|
|
m_prim_building.building_idx = 0;
|
|
}
|
|
|
|
if (m_prim_building.tri_strip_startup < 3) {
|
|
m_prim_building.tri_strip_startup++;
|
|
}
|
|
if (m_prim_building.tri_strip_startup >= 3) {
|
|
if (advance) {
|
|
for (int i = 0; i < 3; i++) {
|
|
m_prim_buffer.push(m_prim_building.building_rgba[i], m_prim_building.building_vert[i],
|
|
m_prim_building.building_stq[i], tex_unit, tcc, decal, fge);
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
|
|
case GsPrim::Kind::TRI:
|
|
if (m_prim_building.building_idx == 3) {
|
|
m_prim_building.building_idx = 0;
|
|
for (int i = 0; i < 3; i++) {
|
|
m_prim_buffer.push(m_prim_building.building_rgba[i], m_prim_building.building_vert[i],
|
|
m_prim_building.building_stq[i], tex_unit, tcc, decal, fge);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GsPrim::Kind::TRI_FAN: {
|
|
if (m_prim_building.tri_strip_startup < 2) {
|
|
m_prim_building.tri_strip_startup++;
|
|
} else {
|
|
if (m_prim_building.building_idx == 2) {
|
|
// nothing.
|
|
} else if (m_prim_building.building_idx == 3) {
|
|
m_prim_building.building_idx = 1;
|
|
}
|
|
for (int i = 0; i < 3; i++) {
|
|
m_prim_buffer.push(m_prim_building.building_rgba[i], m_prim_building.building_vert[i],
|
|
m_prim_building.building_stq[i], tex_unit, tcc, decal, fge);
|
|
}
|
|
}
|
|
} break;
|
|
|
|
case GsPrim::Kind::LINE: {
|
|
if (m_prim_building.building_idx == 2) {
|
|
math::Vector<double, 3> pt0 = m_prim_building.building_vert[0].xyz().cast<double>();
|
|
math::Vector<double, 3> pt1 = m_prim_building.building_vert[1].xyz().cast<double>();
|
|
auto normal = (pt1 - pt0).normalized().cross(math::Vector<double, 3>{0, 0, 1});
|
|
|
|
double line_width = (1 << 19);
|
|
// debug_print_vtx(m_prim_building.building_vert[0]);
|
|
// debug_print_vtx(m_prim_building.building_vert[1]);
|
|
|
|
math::Vector<double, 3> a = pt0 + normal * line_width;
|
|
math::Vector<double, 3> b = pt1 + normal * line_width;
|
|
math::Vector<double, 3> c = pt0 - normal * line_width;
|
|
math::Vector<double, 3> d = pt1 - normal * line_width;
|
|
math::Vector<u32, 4> ai{a.x(), a.y(), a.z(), 0};
|
|
math::Vector<u32, 4> bi{b.x(), b.y(), b.z(), 0};
|
|
math::Vector<u32, 4> ci{c.x(), c.y(), c.z(), 0};
|
|
math::Vector<u32, 4> di{d.x(), d.y(), d.z(), 0};
|
|
|
|
// ACB:
|
|
m_prim_buffer.push(m_prim_building.building_rgba[0], ai, {}, 0, false, false, false);
|
|
m_prim_buffer.push(m_prim_building.building_rgba[0], ci, {}, 0, false, false, false);
|
|
m_prim_buffer.push(m_prim_building.building_rgba[1], bi, {}, 0, false, false, false);
|
|
// b c d
|
|
m_prim_buffer.push(m_prim_building.building_rgba[1], bi, {}, 0, false, false, false);
|
|
m_prim_buffer.push(m_prim_building.building_rgba[0], ci, {}, 0, false, false, false);
|
|
m_prim_buffer.push(m_prim_building.building_rgba[1], di, {}, 0, false, false, false);
|
|
//
|
|
|
|
m_prim_building.building_idx = 0;
|
|
}
|
|
} break;
|
|
default:
|
|
fmt::print("prim type {} is unsupported in {}.\n", (int)m_prim_building.kind, name_and_id());
|
|
ASSERT(false);
|
|
}
|
|
}
|
|
|
|
void DirectRenderer::handle_xyzf2(u64 val,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
u32 x = val & 0xffff;
|
|
u32 y = (val >> 16) & 0xffff;
|
|
u32 z = (val >> 32) & 0xffffff;
|
|
u32 f = (val >> 56) & 0xff;
|
|
|
|
handle_xyzf2_common(x << 16, y << 16, z << 8, f, render_state, prof, true);
|
|
}
|
|
|
|
void DirectRenderer::TestState::from_register(GsTest reg) {
|
|
current_register = reg;
|
|
alpha_test_enable = reg.alpha_test_enable();
|
|
if (alpha_test_enable) {
|
|
alpha_test = reg.alpha_test();
|
|
aref = reg.aref();
|
|
afail = reg.afail();
|
|
}
|
|
|
|
date = reg.date();
|
|
if (date) {
|
|
datm = reg.datm();
|
|
}
|
|
|
|
zte = reg.zte();
|
|
ztst = reg.ztest();
|
|
}
|
|
|
|
void DirectRenderer::BlendState::from_register(GsAlpha reg) {
|
|
current_register = reg;
|
|
a = reg.a_mode();
|
|
b = reg.b_mode();
|
|
c = reg.c_mode();
|
|
d = reg.d_mode();
|
|
fix = reg.fix();
|
|
}
|
|
|
|
void DirectRenderer::PrimGlState::from_register(GsPrim reg) {
|
|
current_register = reg;
|
|
gouraud_enable = reg.gouraud();
|
|
texture_enable = reg.tme();
|
|
fogging_enable = reg.fge();
|
|
aa_enable = reg.aa1();
|
|
use_uv = reg.fst();
|
|
ctxt = reg.ctxt();
|
|
fix = reg.fix();
|
|
}
|
|
|
|
DirectRenderer::PrimitiveBuffer::PrimitiveBuffer(int max_triangles) {
|
|
vertices.resize(max_triangles * 3);
|
|
max_verts = max_triangles * 3;
|
|
}
|
|
|
|
void DirectRenderer::PrimitiveBuffer::push(const math::Vector<u8, 4>& rgba,
|
|
const math::Vector<u32, 4>& vert,
|
|
const math::Vector<float, 3>& st,
|
|
int unit,
|
|
bool tcc,
|
|
bool decal,
|
|
bool fog_enable) {
|
|
auto& v = vertices[vert_count];
|
|
v.rgba = rgba;
|
|
v.xyzf[0] = (float)vert[0] / (float)UINT32_MAX;
|
|
v.xyzf[1] = (float)vert[1] / (float)UINT32_MAX;
|
|
v.xyzf[2] = (float)vert[2] / (float)UINT32_MAX;
|
|
v.xyzf[3] = (float)vert[3];
|
|
v.stq = st;
|
|
v.tex_unit = unit;
|
|
v.tcc = tcc;
|
|
v.decal = decal;
|
|
v.fog_enable = fog_enable;
|
|
vert_count++;
|
|
}
|