.. |
background
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
foreground
|
fix envmap bugs in generic2 (#1229)
|
2022-03-08 19:28:54 -05:00 |
ocean
|
decompile goal code for ocean mid (#1231)
|
2022-03-12 12:58:04 -05:00 |
shaders
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
AdgifHandler.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
BucketRenderer.cpp
|
enable filter by default and fix up bucket hacks (#1214)
|
2022-03-02 21:40:52 -05:00 |
BucketRenderer.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
buckets.h
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
debug_gui.cpp
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
debug_gui.h
|
[graphics] Rewrite of texture system (#1212)
|
2022-03-02 20:01:37 -05:00 |
DirectRenderer.cpp
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
DirectRenderer.h
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
DirectRenderer2.cpp
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
DirectRenderer2.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
dma_helpers.cpp
|
update readme and fix always playing str (#1139)
|
2022-02-08 19:02:47 -05:00 |
dma_helpers.h
|
[graphics] partial tfrag implementation (#958)
|
2021-11-13 20:44:17 -05:00 |
EyeRenderer.cpp
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
EyeRenderer.h
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
GenericProgram.cpp
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
GenericRenderer.cpp
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
GenericRenderer.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
Loader.cpp
|
[graphics] Rewrite of texture system (#1212)
|
2022-03-02 20:01:37 -05:00 |
Loader.h
|
[graphics] Rewrite of texture system (#1212)
|
2022-03-02 20:01:37 -05:00 |
MercProgram.cpp
|
update readme and fix always playing str (#1139)
|
2022-02-08 19:02:47 -05:00 |
MercRenderer.cpp
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
MercRenderer.h
|
[graphics] Add a specialized renderer for handling merc/generic output data (#1207)
|
2022-02-27 17:23:12 -05:00 |
opengl_utils.cpp
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
opengl_utils.h
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
OpenGLRenderer.cpp
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
OpenGLRenderer.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
Profiler.cpp
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
Profiler.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
Shader.cpp
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
Shader.h
|
add ocean-vu0 mips2c and decomp ocean-texture (#1230)
|
2022-03-11 22:27:11 -05:00 |
SkyBlendCommon.h
|
improve performance on intel graphics (#1041)
|
2021-12-30 19:38:18 -05:00 |
SkyBlendCPU.cpp
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
SkyBlendCPU.h
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
SkyBlendGPU.cpp
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
SkyBlendGPU.h
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
SkyRenderer.cpp
|
add fog (#1204)
|
2022-02-25 23:25:49 -05:00 |
SkyRenderer.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
Sprite3.cpp
|
[graphics] revert bad change to sprite shader (#1225)
|
2022-03-08 19:39:48 -05:00 |
Sprite3.h
|
[graphics] port generic VU1 to OpenGL (#1221)
|
2022-03-06 19:56:43 -05:00 |
sprite_common.h
|
add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102)
|
2022-01-21 21:11:57 -05:00 |
SpriteRenderer.cpp
|
[graphics] revert bad change to sprite shader (#1225)
|
2022-03-08 19:39:48 -05:00 |
SpriteRenderer.h
|
update readme and fix always playing str (#1139)
|
2022-02-08 19:02:47 -05:00 |
TextureUploadHandler.cpp
|
do eye rendering on the GPU (#1219)
|
2022-03-04 18:22:01 -05:00 |
TextureUploadHandler.h
|
enable filter by default and fix up bucket hacks (#1214)
|
2022-03-02 21:40:52 -05:00 |