jak-project/goalc/build_level/main.cpp
Hat Kid c7c615a043
custom levels: refactor level building code and jak 2 support (#3090)
Co-authored-by: water <awaterford111445@gmail.com>
2023-10-21 06:07:43 +02:00

70 lines
2.1 KiB
C++

#include "common/log/log.h"
#include "common/util/Assert.h"
#include "common/util/FileUtil.h"
#include "common/versions/versions.h"
#include "goalc/build_level/jak1/build_level.h"
#include "goalc/build_level/jak2/build_level.h"
#include "third-party/CLI11.hpp"
// debug tool to run only build_level.
int main(int argc, char** argv) {
// logging
lg::set_stdout_level(lg::level::info);
lg::set_flush_level(lg::level::info);
lg::initialize();
// game version
std::string game, input_json, output_file;
fs::path project_path_override;
// path
if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
lg::info("Build Level Tool", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
CLI::App app{"OpenGOAL Compiler / REPL"};
app.add_option("input-json", input_json,
"Input JSON file (for example, custom_levels/jak2/test-zone/test-zone.jsonc)")
->required();
app.add_option("output-file", output_file,
"Output .go file, (for example out/jak2/obj/test-zone.go)")
->required();
app.add_option("-g,--game", game, "Game version (jak1 or jak2)")->required();
app.add_option("--proj-path", project_path_override,
"Specify the location of the 'data/' folder");
app.validate_positionals();
CLI11_PARSE(app, argc, argv);
GameVersion game_version = game_name_to_version(game);
if (!project_path_override.empty()) {
if (!fs::exists(project_path_override)) {
lg::error("Error: project path override '{}' does not exist", project_path_override.string());
return 1;
}
if (!file_util::setup_project_path(project_path_override)) {
lg::error("Could not setup project path!");
return 1;
}
} else if (!file_util::setup_project_path(std::nullopt)) {
return 1;
}
switch (game_version) {
case GameVersion::Jak1:
jak1::run_build_level(input_json, output_file, "jak1/");
break;
case GameVersion::Jak2:
jak2::run_build_level(input_json, output_file, "jak2/");
break;
default:
ASSERT_NOT_REACHED_MSG("unsupported game version");
}
return 0;
}