jak-project/goalc/build_level/common/build_level.cpp
Hat Kid c7c615a043
custom levels: refactor level building code and jak 2 support (#3090)
Co-authored-by: water <awaterford111445@gmail.com>
2023-10-21 06:07:43 +02:00

44 lines
1.8 KiB
C++

#include "build_level.h"
void save_pc_data(const std::string& nickname,
tfrag3::Level& data,
const fs::path& fr3_output_dir) {
Serializer ser;
data.serialize(ser);
auto compressed =
compression::compress_zstd(ser.get_save_result().first, ser.get_save_result().second);
lg::print("stats for {}\n", data.level_name);
print_memory_usage(data, ser.get_save_result().second);
lg::print("compressed: {} -> {} ({:.2f}%)\n", ser.get_save_result().second, compressed.size(),
100.f * compressed.size() / ser.get_save_result().second);
file_util::write_binary_file(fr3_output_dir / fmt::format("{}.fr3", str_util::to_upper(nickname)),
compressed.data(), compressed.size());
}
std::vector<std::string> get_build_level_deps(const std::string& input_file) {
auto level_json = parse_commented_json(
file_util::read_text_file(file_util::get_file_path({input_file})), input_file);
return {level_json.at("gltf_file").get<std::string>()};
}
// Find all art groups the custom level needs in a list of object files,
// skipping any that we already found in other dgos before
std::vector<decompiler::ObjectFileRecord> find_art_groups(
std::vector<std::string>& processed_ags,
const std::vector<std::string>& custom_level_ag,
const std::vector<decompiler::ObjectFileRecord>& dgo_files) {
std::vector<decompiler::ObjectFileRecord> art_groups;
for (const auto& file : dgo_files) {
// skip any art groups we already added from other dgos
if (std::find(processed_ags.begin(), processed_ags.end(), file.name) != processed_ags.end()) {
continue;
}
if (std::find(custom_level_ag.begin(), custom_level_ag.end(), file.name) !=
custom_level_ag.end()) {
art_groups.push_back(file);
processed_ags.push_back(file.name);
}
}
return art_groups;
}