jak-project/game/graphics/texture/TextureConverter.h

25 lines
650 B
C++

#pragma once
#include <vector>
#include "common/common_types.h"
class TextureConverter {
public:
TextureConverter();
void upload(const u8* data, u32 dest, u32 size_vram_words);
void upload_width(const u8* data, u32 dest, u32 width, u32 height);
void download_rgba8888(u8* result,
u32 vram_addr,
u32 goal_tex_width,
u32 w,
u32 h,
u32 psm,
u32 clut_psm,
u32 clut_vram_addr,
u32 expected_size_bytes);
private:
std::vector<u8> m_vram;
};