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Similar to the workaround added in jak 3, if too many sounds are playing, a sound will be removed. If there are multiple instances of the same sound being played, those will be removed first. Within that, older sounds are removed first. It's not exactly the same as the instance limits of 989snd, but it seems to work well. It's at least better than what we had before. Co-authored-by: water111 <awaterford1111445@gmail.com> |
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.. | ||
assets | ||
common | ||
external | ||
graphics | ||
kernel | ||
mips2c | ||
overlord | ||
sce | ||
settings | ||
sound | ||
system | ||
tools | ||
CMakeLists.txt | ||
main.cpp | ||
runtime.cpp | ||
runtime.h |