jak-project/game/kernel/jak2/kmachine.cpp
Tyler Wilding db66ae4627
g/j2: Dynamic speedrun mode categories and implement a significant amount of a practice mode (#3378)
For example, `AppData/OpenGOAL/jak2/features/speedrun-categories.json`
is defined as such:
```json
[
  {
    "cheats": 0,
    "completed_task": 0,
    "continue_point_name": "",
    "features": 0,
    "forbidden_features": 992,
    "name": "Gunless",
    "secrets": 0
  },
  {
    "cheats": 1,
    "completed_task": 29,
    "continue_point_name": "ctypal-shaft",
    "features": 1024,
    "forbidden_features": 0,
    "name": "Turbo Jetboard - After Praxis 1",
    "secrets": 0
  }
]
```
> These entries can be created using the in-game menu as well.


https://github.com/open-goal/jak-project/assets/13153231/9b17a116-4aa9-40ad-b9f5-02b04e0ad4f3

---------

Co-authored-by: dallmeyer <2515356+dallmeyer@users.noreply.github.com>
2024-02-23 19:04:44 -05:00

788 lines
29 KiB
C++

#include "kmachine.h"
#include <bitset>
#include <cstring>
#include <stdexcept>
#include <string>
#include "common/global_profiler/GlobalProfiler.h"
#include "common/log/log.h"
#include "common/symbols.h"
#include "common/util/FileUtil.h"
#include "common/util/FontUtils.h"
#include "common/util/string_util.h"
#include "game/external/discord_jak2.h"
#include "game/graphics/display.h"
#include "game/graphics/jak2_texture_remap.h"
#include "game/kernel/common/Symbol4.h"
#include "game/kernel/common/fileio.h"
#include "game/kernel/common/kboot.h"
#include "game/kernel/common/kdgo.h"
#include "game/kernel/common/kdsnetm.h"
#include "game/kernel/common/kernel_types.h"
#include "game/kernel/common/klink.h"
#include "game/kernel/common/kmachine.h"
#include "game/kernel/common/kmalloc.h"
#include "game/kernel/common/kprint.h"
#include "game/kernel/common/kscheme.h"
#include "game/kernel/common/ksocket.h"
#include "game/kernel/common/ksound.h"
#include "game/kernel/common/memory_layout.h"
#include "game/kernel/jak2/kboot.h"
#include "game/kernel/jak2/kdgo.h"
#include "game/kernel/jak2/klink.h"
#include "game/kernel/jak2/klisten.h"
#include "game/kernel/jak2/kmachine_extras.h"
#include "game/kernel/jak2/kmalloc.h"
#include "game/kernel/jak2/kscheme.h"
#include "game/kernel/jak2/ksound.h"
#include "game/overlord/jak2/iso.h"
#include "game/sce/deci2.h"
#include "game/sce/libdma.h"
#include "game/sce/libgraph.h"
#include "game/sce/sif_ee.h"
#include "game/sce/stubs.h"
using namespace ee;
namespace jak2 {
/*!
* Initialize global variables based on command line parameters. Not called in retail versions,
* but it is present in the ELF.
* DONE
* Modified to use std::string, and removed call to fflush.
*/
void InitParms(int argc, const char* const* argv) {
// Modified default settings to boot up the game like normal if no arguments are present.
if (argc == 1) {
DiskBoot = 1;
isodrv = fakeiso;
modsrc = 0;
reboot_iop = 0;
DebugSegment = 0;
MasterDebug = 0;
}
for (int i = 1; i < argc; i++) {
std::string arg = argv[i];
// DVD Settings
// ----------------------------
// the "cd" mode uses the DVD drive for everything. This is how the game runs in retail
if (arg == "-cd") {
Msg(6, "dkernel: cd mode\n");
isodrv = iso_cd; // use the actual DVD drive for data files
modsrc = 1; // use the DVD drive data for IOP modules
reboot_iop = 1; // Reboot the IOP (load new IOP runtime)
}
// the "cddata" uses the DVD drive for everything but IOP modules.
if (arg == "-cddata") {
Msg(6, "dkernel: cddata mode\n");
isodrv = iso_cd; // tell IOP to use actual DVD drive for data files
modsrc = 0; // don't use DVD drive for IOP modules
reboot_iop = 0; // no need to reboot the IOP
}
if (arg == "-demo") {
Msg(6, "dkernel: demo mode\n");
kstrcpy(DebugBootMessage, "demo");
}
// new for jak 2
if (arg == "-kiosk") {
Msg(6, "dkernel: kiosk mode\n");
kstrcpy(DebugBootMessage, "kiosk");
}
// new for jak 2
if (arg == "-preview") {
Msg(6, "dkernel: preview mode\n");
kstrcpy(DebugBootMessage, "preview");
}
// the "deviso" mode is one of two modes for testing without the need for DVDs
if (arg == "-deviso") {
Msg(6, "dkernel: deviso mode\n");
isodrv = deviso; // IOP deviso mode
modsrc = 2; // now 2 for Jak 2
reboot_iop = 0;
}
// the "fakeiso" mode is the other of two modes for testing without the need for DVDs
if (arg == "-fakeiso") {
Msg(6, "dkernel: fakeiso mode\n");
isodrv = fakeiso; // IOP fakeeiso mode
modsrc = 0; // no IOP module loading (there's no DVD to load from!)
reboot_iop = 0;
}
// the "boot" mode is used to set GOAL up for running the game in retail mode
if (arg == "-boot") {
Msg(6, "dkernel: boot mode\n");
MasterDebug = 0;
DiskBoot = 1;
DebugSegment = 0;
}
// new for jak 2
if (arg == "-debug-boot") {
Msg(6, "dkernel: debug-boot mode\n");
MasterDebug = 0;
DebugSegment = 1;
DiskBoot = 1;
}
// traditional debug mode
if (arg == "-debug") {
Msg(6, "dkernel: debug mode\n");
MasterDebug = 1;
DebugSegment = 1;
}
// the "debug-mem" mode is used to set up GOAL in debug mode, but not to load debug-segments
if (arg == "-debug-mem") {
Msg(6, "dkernel: debug-mem mode\n");
MasterDebug = 1;
DebugSegment = 0;
}
// the "-level [level-name]" mode is used to inform the game to boot a specific level
// the default level is "#f".
if (arg == "-level") {
i++;
std::string levelName = argv[i];
Msg(6, "dkernel: level %s\n", levelName.c_str());
kstrcpy(DebugBootLevel, levelName.c_str());
}
// new for jak 2
if (arg == "-user") {
i++;
std::string userName = argv[i];
Msg(6, "dkernel: user %s\n", userName.c_str());
kstrcpy(DebugBootUser, userName.c_str());
}
// new for jak 2
if (arg == "-art") {
i++;
std::string artGroupName = argv[i];
Msg(6, "dkernel: art-group %s\n", artGroupName.c_str());
kstrcpy(DebugBootArtGroup, artGroupName.c_str());
kstrcpy(DebugBootMessage, "art-group");
}
// an added mode to allow booting without a KERNEL.CGO for testing
if (arg == "-nokernel") {
Msg(6, "dkernel: no kernel mode\n");
MasterUseKernel = false;
}
// an added mode to allow booting without sound for testing
if (arg == "-nosound") {
Msg(6, "dkernel: no sound mode\n");
masterConfig.disable_sound = true;
}
}
}
void InitIOP() {
Msg(6, "dkernel: boot:%d debug:%d mem:%d dev:%d mod:%d\n", DiskBoot, MasterDebug, DebugSegment,
isodrv, modsrc);
sceSifInitRpc(0);
// init cd if we need it
if (((isodrv == iso_cd) || (modsrc == 1)) || (reboot_iop == 1)) {
InitCD();
}
if (reboot_iop == 0) {
// iop with dev kernel
printf("Rebooting IOP...\n");
while (!sceSifRebootIop("host0:/usr/local/sce/iop/modules/ioprp271.img")) {
printf("Failed, retrying...\n");
}
while (!sceSifSyncIop()) {
}
} else {
printf("Rebooting IOP...\n");
while (!sceSifRebootIop("cdrom0:\\DRIVERS\\IOPRP271.IMG")) {
printf("Failed, retrying...\n");
}
while (!sceSifSyncIop()) {
}
}
sceSifInitRpc(0);
if ((isodrv == iso_cd) || (modsrc == 1)) {
InitCD();
sceFsReset();
}
char overlord_boot_command[256];
char* cmd = overlord_boot_command;
kstrcpy(cmd, init_types[(int)isodrv]);
cmd = cmd + strlen(cmd) + 1;
if (!strncmp(DebugBootMessage, "demo", 4)) {
kstrcpy(cmd, "SCREEN1.DEM");
} else {
kstrcpy(cmd, "SCREEN1.USA");
}
cmd = cmd + strlen(cmd) + 1;
if (masterConfig.disable_sound) {
kstrcpy(cmd, "-nosound");
cmd = cmd + strlen(cmd) + 1;
}
int total_len = cmd - overlord_boot_command;
if (modsrc == 0) {
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/sio2man.irx", 0, nullptr) < 0) {
MsgErr("loading sio2man.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/padman.irx", 0, nullptr) < 0) {
MsgErr("loading padman.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/libsd.irx", 0, nullptr) < 0) {
MsgErr("loading libsd.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcman.irx", 0, nullptr) < 0) {
MsgErr("loading mcman.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcserv.irx", 0, nullptr) < 0) {
MsgErr("loading mcserv.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989nostr.irx", 0, nullptr) < 0) {
MsgErr("loading %s failed\n", "host0:/usr/home/src/989snd23/iop/sce27/989nostr.irx");
exit(0);
}
if (DebugSegment) {
sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989err.irx", 0, nullptr);
}
if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/scrtchpd.irx", 0, nullptr) < 0) {
MsgErr("loading scrtchpd.irx failed\n");
exit(0);
}
printf("Initializing CD library in FAKEISO mode\n");
if (sceSifLoadModule("host0:bin/overlord.irx", total_len, overlord_boot_command) < 0) {
MsgErr("loading overlord.irx <3> failed\n");
exit(0);
}
} else {
if (modsrc == 1) {
if (sceSifLoadModule("cdrom0:\\DRIVERS\\SIO2MAN.IRX;1", 0, nullptr) < 0) {
MsgErr("loading SIO2MAN.IRX failed\n");
exit(0);
}
if (sceSifLoadModule("cdrom0:\\DRIVERS\\PADMAN.IRX;1", 0, nullptr) < 0) {
MsgErr("loading PADMAN.IRX failed\n");
exit(0);
}
if (sceSifLoadModule("cdrom0:\\DRIVERS\\LIBSD.IRX;1", 0, nullptr) < 0) {
MsgErr("loading LIBSD.IRX failed\n");
exit(0);
}
if (sceSifLoadModule("cdrom0:\\DRIVERS\\MCMAN.IRX;1", 0, nullptr) < 0) {
MsgErr("loading MCMAN.IRX failed\n");
exit(0);
}
if (sceSifLoadModule("cdrom0:\\DRIVERS\\MCSERV.IRX;1", 0, nullptr) < 0) {
MsgErr("loading MCSERV.IRX failed\n");
exit(0);
}
if (sceSifLoadModule("cdrom0:\\DRIVERS\\989NOSTR.IRX;1", 0, nullptr) < 0) {
MsgErr("loading 989SND.IRX failed\n");
exit(0);
}
if (sceSifLoadModule("cdrom0:\\DRIVERS\\SCRTCHPD.IRX;1", 0, nullptr) < 0) {
MsgErr("loading SCRTCHPD.IRX failed\n");
exit(0);
}
printf("Initializing CD library in ISO_CD mode\n");
auto rv =
sceSifLoadModule("cdrom0:\\DRIVERS\\OVERLORD.IRX;1", total_len, overlord_boot_command);
if (rv < 0) {
MsgErr("loading OVERLORD.IRX failed %d\n", rv);
exit(0);
}
} else {
if (modsrc == 2) {
if (sceSifLoadModule("host0:isoimage/DRIVERS/SIO2MAN.IRX", 0, nullptr) < 0) {
MsgErr("loading sio2man.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:isoimage/DRIVERS/PADMAN.IRX", 0, nullptr) < 0) {
MsgErr("loading padman.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:isoimage/DRIVERS/LIBSD.IRX", 0, nullptr) < 0) {
MsgErr("loading libsd.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:isoimage/DRIVERS/MCMAN.IRX", 0, nullptr) < 0) {
MsgErr("loading mcman.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host0:isoimage/DRIVERS/MCSERV.IRX", 0, nullptr) < 0) {
MsgErr("loading mcserv.irx failed\n");
exit(0);
}
if (sceSifLoadModule("host:isoimage/DRIVERS/989NOSTR.IRX", 1, "do_rpc=0") < 0) {
MsgErr("loading 989snd.irx failed\n");
exit(0);
}
sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989err.irx", 0, nullptr);
if (sceSifLoadModule("host0:isoimage/DRIVERS/SCRTCHPD.IRX;1", 0, nullptr) < 0) {
MsgErr("loading scrtchpd.irx failed\n");
exit(0);
}
printf("Initializing CD library in DEVISO mode\n");
auto rv = sceSifLoadModule("host0:isoimage/DRIVERS/OVERLORD.IRX", total_len,
overlord_boot_command);
if (rv < 0) {
MsgErr("loading overlord.irx <2> failed\n");
exit(0);
}
}
}
}
int rv = sceMcInit();
if (rv < 0) {
MsgErr("MC driver init failed %d\n", rv);
exit(0);
}
printf("InitIOP OK\n");
}
int InitMachine() {
// heap_start = malloc(0x10);
// set up global heap (modified, the default size in the release game is 32 MB in all cases)
u32 global_heap_size = GLOBAL_HEAP_END - HEAP_START;
float size_mb = ((float)global_heap_size) / (float)(1 << 20);
lg::info("gkernel: global heap 0x{:08x} to 0x{:08x} (size {:.3f} MB)", HEAP_START,
GLOBAL_HEAP_END, size_mb);
kinitheap(kglobalheap, Ptr<u8>(HEAP_START), global_heap_size);
kmemopen_from_c(kglobalheap, "global");
kmemopen_from_c(kglobalheap, "scheme-globals");
if (!MasterDebug && !DebugSegment) {
// if no debug, we make the kheapinfo structure NULL so GOAL knows not to use it.
// note: either MasterDebug or DebugSegment is enough to give use the debug heap.
kdebugheap.offset = 0;
} else {
kinitheap(kdebugheap, Ptr<u8>(DEBUG_HEAP_START), jak2::DEBUG_HEAP_SIZE);
}
init_output();
InitIOP();
// sceGsResetPath();
InitVideo();
// FlushCache(0);
// FlushCache(2);
// sceGsSyncV(0);
// if (scePadInit(0) != 1) {
// MsgErr("dkernel: !init pad\n");
// }
if (MasterDebug) {
InitGoalProto();
} else {
// shut down the deci2 stuff, we don't need it.
ee::sceDeci2Disable();
}
printf("InitSound\n");
InitSound();
printf("InitRPC\n");
InitRPC();
reset_output();
clear_print();
prof().begin_event("init-heap-and-symbol");
auto status = InitHeapAndSymbol();
prof().end_event();
if (status >= 0) {
printf("InitListenerConnect\n");
InitListenerConnect();
printf("InitCheckListener\n");
InitCheckListener();
Msg(6, "kernel: machine started\n");
return 0;
} else {
return status;
}
}
/*!
* Shutdown the runtime.
*/
int ShutdownMachine() {
Msg(6, "kernel: machine shutdown (reason %d)\n", MasterExit);
StopIOP();
ShutdownSound();
CloseListener();
ShutdownGoalProto();
return 0;
}
u32 MouseGetData(u32 _mouse) {
auto mouse = Ptr<MouseInfo>(_mouse).c();
mouse->active = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
mouse->valid = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
mouse->cursor = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
mouse->status = 1;
// Contrary to the name, this is a 16bitfield
// where:
// 0 = left button
// 1 = right button
// 2 = middle button
mouse->button0 = 0;
s32 xpos = 0;
s32 ypos = 0;
if (Display::GetMainDisplay()) {
std::tie(xpos, ypos) = Display::GetMainDisplay()->get_input_manager()->get_mouse_pos();
const auto mouse_button_status =
Display::GetMainDisplay()->get_input_manager()->get_mouse_button_status();
mouse->button0 |= (mouse_button_status.left ? 1 : 0);
mouse->button0 |= (mouse_button_status.right ? 2 : 0);
mouse->button0 |= (mouse_button_status.middle ? 4 : 0);
}
// NOTE - ignoring speed and setting position directly
// the game assumes resolutions, so this makes it a lot easier to make it actually
// line up with the mouse cursor
// TODO - probably factor in scaling as well
auto win_width = 0;
auto win_height = 0;
auto game_width = 0;
auto game_height = 0;
if (Display::GetMainDisplay()) {
win_width = Display::GetMainDisplay()->get_display_manager()->get_window_width();
win_height = Display::GetMainDisplay()->get_display_manager()->get_window_height();
game_width = Display::GetMainDisplay()->get_display_manager()->get_window_game_width();
game_height = Display::GetMainDisplay()->get_display_manager()->get_window_game_height();
}
xpos -= (win_width - game_width) / 2;
ypos -= (win_height - game_height) / 2;
// These are used to calculate the speed at which to move the mouse to it's new coordinates
// zero'd out so they are ignored and don't impact the position we are about to set
mouse->deltax = 0;
mouse->deltay = 0;
// These positions will get capped to:
// - [-256.0, 256.0] for width
// - [-208.0, 208.0] for height
// (then 208 or 256 is always added to them to get the final screen coordinate)
// So just normalize the actual window's values to this range
double width_per = xpos / double(game_width);
double height_per = ypos / double(game_height);
mouse->posx = (512.0 * width_per) - 256.0;
mouse->posy = (416.0 * height_per) - 208.0;
// fmt::print("Mouse - X:{}({}), Y:{}({})\n", xpos, mouse->posx, ypos, mouse->posy);
return _mouse;
}
/*!
* Open a file-stream. Name is a GOAL string. Mode is a GOAL symbol. Use 'read for readonly
* and anything else for write only.
*/
u64 kopen(u64 fs, u64 name, u64 mode) {
auto file_stream = Ptr<FileStream>(fs).c();
file_stream->mode = mode;
file_stream->name = name;
file_stream->flags = 0;
lg::print("****** CALL TO kopen() ******\n");
char buffer[128];
// sprintf(buffer, "host:%s", Ptr<String>(name)->data());
sprintf(buffer, "%s", Ptr<String>(name)->data());
if (!strcmp(symbol_name_cstr(*Ptr<Symbol4<u8>>(mode)), "read")) {
// 0x1
file_stream->file = sceOpen(buffer, SCE_RDONLY);
} else if (!strcmp(symbol_name_cstr(*Ptr<Symbol4<u8>>(mode)), "append")) {
// new in jak 2!
// 0x202
file_stream->file = sceOpen(buffer, SCE_CREAT | SCE_WRONLY);
} else {
// 0x602
file_stream->file = sceOpen(buffer, SCE_TRUNC | SCE_CREAT | SCE_WRONLY);
}
return fs;
}
void InitMachine_PCPort() {
// PC Port added functions
init_common_pc_port_functions(
make_function_symbol_from_c,
[](const char* name) {
const auto result = intern_from_c(name);
InternFromCInfo info{};
info.offset = result.offset;
return info;
},
make_string_from_c);
make_function_symbol_from_c("__pc-set-levels", (void*)kmachine_extras::pc_set_levels);
make_function_symbol_from_c("__pc-set-active-levels",
(void*)kmachine_extras::pc_set_active_levels);
make_function_symbol_from_c("__pc-get-tex-remap", (void*)lookup_jak2_texture_dest_offset);
make_function_symbol_from_c("pc-init-autosplitter-struct",
(void*)kmachine_extras::init_autosplit_struct);
make_function_symbol_from_c("pc-encode-utf8-string", (void*)kmachine_extras::encode_utf8_string);
// discord rich presence
make_function_symbol_from_c("pc-discord-rpc-update", (void*)kmachine_extras::update_discord_rpc);
// debugging tools
make_function_symbol_from_c("alloc-vagdir-names", (void*)kmachine_extras::alloc_vagdir_names);
// external RPCs
make_function_symbol_from_c("pc-fetch-external-speedrun-times",
(void*)kmachine_extras::pc_fetch_external_speedrun_times);
make_function_symbol_from_c("pc-fetch-external-race-times",
(void*)kmachine_extras::pc_fetch_external_race_times);
make_function_symbol_from_c("pc-fetch-external-highscores",
(void*)kmachine_extras::pc_fetch_external_highscores);
make_function_symbol_from_c("pc-get-external-speedrun-time",
(void*)kmachine_extras::pc_get_external_speedrun_time);
make_function_symbol_from_c("pc-get-external-race-time",
(void*)kmachine_extras::pc_get_external_race_time);
make_function_symbol_from_c("pc-get-external-highscore",
(void*)kmachine_extras::pc_get_external_highscore);
make_function_symbol_from_c("pc-get-num-external-speedrun-times",
(void*)kmachine_extras::pc_get_num_external_speedrun_times);
make_function_symbol_from_c("pc-get-num-external-race-times",
(void*)kmachine_extras::pc_get_num_external_race_times);
make_function_symbol_from_c("pc-get-num-external-highscores",
(void*)kmachine_extras::pc_get_num_external_highscores);
// speedrunning stuff
make_function_symbol_from_c("pc-sr-mode-get-practice-entries-amount",
(void*)kmachine_extras::pc_sr_mode_get_practice_entries_amount);
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-name",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_name);
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-continue-point",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_continue_point);
make_function_symbol_from_c(
"pc-sr-mode-get-practice-entry-history-success",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_history_success);
make_function_symbol_from_c(
"pc-sr-mode-get-practice-entry-history-attempts",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_history_attempts);
make_function_symbol_from_c(
"pc-sr-mode-get-practice-entry-session-success",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_session_success);
make_function_symbol_from_c(
"pc-sr-mode-get-practice-entry-session-attempts",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_session_attempts);
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-avg-time",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_avg_time);
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-fastest-time",
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_fastest_time);
make_function_symbol_from_c("pc-sr-mode-record-practice-entry-attempt!",
(void*)kmachine_extras::pc_sr_mode_record_practice_entry_attempt);
make_function_symbol_from_c("pc-sr-mode-init-practice-info!",
(void*)kmachine_extras::pc_sr_mode_init_practice_info);
make_function_symbol_from_c("pc-sr-mode-get-custom-category-amount",
(void*)kmachine_extras::pc_sr_mode_get_custom_category_amount);
make_function_symbol_from_c("pc-sr-mode-get-custom-category-name",
(void*)kmachine_extras::pc_sr_mode_get_custom_category_name);
make_function_symbol_from_c(
"pc-sr-mode-get-custom-category-continue-point",
(void*)kmachine_extras::pc_sr_mode_get_custom_category_continue_point);
make_function_symbol_from_c("pc-sr-mode-init-custom-category-info!",
(void*)kmachine_extras::pc_sr_mode_init_custom_category_info);
make_function_symbol_from_c("pc-sr-mode-dump-new-custom-category",
(void*)kmachine_extras::pc_sr_mode_dump_new_custom_category);
// setup string constants
auto user_dir_path = file_util::get_user_config_dir();
intern_from_c("*pc-user-dir-base-path*")->value() =
make_string_from_c(user_dir_path.string().c_str());
auto settings_path = file_util::get_user_settings_dir(g_game_version);
intern_from_c("*pc-settings-folder*")->value() =
make_string_from_c(settings_path.string().c_str());
intern_from_c("*pc-settings-built-sha*")->value() = make_string_from_c(build_revision().c_str());
}
/*!
* PC port functions END
*/
void PutDisplayEnv(u32 alp) {
// we can mostly ignore this, except for one value that sets the 'blackout' amount.
auto* renderer = Gfx::GetCurrentRenderer();
if (renderer) {
renderer->set_pmode_alp(alp / 255.f);
}
}
u32 sceGsSyncV(u32 mode) {
ASSERT(mode == 0);
// VBlank_Handler(); meh...
if (vblank_interrupt_handler && MasterExit == RuntimeExitStatus::RUNNING) {
call_goal(Ptr<Function>(vblank_interrupt_handler), 0, 0, 0, s7.offset, g_ee_main_mem);
}
return Gfx::vsync();
}
u32 sceGsSyncPath(u32 mode, u32 timeout) {
ASSERT(mode == 0 && timeout == 0);
return Gfx::sync_path();
}
void aybabtu() {}
void InitMachineScheme() {
make_function_symbol_from_c("put-display-env", (void*)PutDisplayEnv);
make_function_symbol_from_c("syncv", (void*)sceGsSyncV);
make_function_symbol_from_c("sync-path", (void*)sceGsSyncPath);
make_function_symbol_from_c("reset-path", (void*)ee::sceGsResetPath);
make_function_symbol_from_c("reset-graph", (void*)sceGsResetGraph);
make_function_symbol_from_c("dma-sync", (void*)sceDmaSync);
make_function_symbol_from_c("gs-put-imr", (void*)sceGsPutIMR);
make_function_symbol_from_c("gs-get-imr", (void*)sceGsGetIMR);
make_function_symbol_from_c("gs-store-image", (void*)sceGsExecStoreImage);
make_function_symbol_from_c("flush-cache", (void*)FlushCache);
make_function_symbol_from_c("cpad-open", (void*)CPadOpen);
make_function_symbol_from_c("cpad-get-data", (void*)CPadGetData);
make_function_symbol_from_c("mouse-get-data", (void*)MouseGetData);
make_function_symbol_from_c("install-handler", (void*)InstallHandler);
make_function_symbol_from_c("install-debug-handler", (void*)InstallDebugHandler);
make_function_symbol_from_c("file-stream-open", (void*)kopen);
make_function_symbol_from_c("file-stream-close", (void*)kclose);
make_function_symbol_from_c("file-stream-length", (void*)klength);
make_function_symbol_from_c("file-stream-seek", (void*)kseek);
make_function_symbol_from_c("file-stream-read", (void*)kread);
make_function_symbol_from_c("file-stream-write", (void*)kwrite);
make_function_symbol_from_c("scf-get-language", (void*)DecodeLanguage);
make_function_symbol_from_c("scf-get-time", (void*)DecodeTime);
make_function_symbol_from_c("scf-get-aspect", (void*)DecodeAspect);
make_function_symbol_from_c("scf-get-volume", (void*)DecodeVolume);
make_function_symbol_from_c("scf-get-territory", (void*)DecodeTerritory);
make_function_symbol_from_c("scf-get-timeout", (void*)DecodeTimeout);
make_function_symbol_from_c("scf-get-inactive-timeout", (void*)DecodeInactiveTimeout);
make_function_symbol_from_c("dma-to-iop", (void*)dma_to_iop);
make_function_symbol_from_c("kernel-shutdown", (void*)KernelShutdown);
make_function_symbol_from_c("aybabtu", (void*)aybabtu); // was nothing function
InitMachine_PCPort();
InitSoundScheme();
intern_from_c("*stack-top*")->value() = 0x7f00000;
intern_from_c("*stack-base*")->value() = 0x7ffffff;
intern_from_c("*stack-size*")->value() = 0x100000;
intern_from_c("*kernel-boot-message*")->value() = intern_from_c(DebugBootMessage).offset;
intern_from_c("*user*")->value() = make_string_from_c(DebugBootUser);
if (DiskBoot) {
intern_from_c("*kernel-boot-mode*")->value() = intern_from_c("boot").offset;
}
intern_from_c("*kernel-boot-level*")->value() = intern_from_c(DebugBootLevel).offset;
intern_from_c("*kernel-boot-art-group*")->value() = make_string_from_c(DebugBootArtGroup);
if (DiskBoot) {
*EnableMethodSet = *EnableMethodSet + 1;
{
auto p = scoped_prof("load-game-dgo");
// load_and_link_dgo_from_c("game", kglobalheap,
// LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE |
// LINK_FLAG_PRINT_LOGIN, 0x400000, true);
load_and_link_dgo_from_c_fast(
"game", kglobalheap, LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN,
0x400000);
}
*EnableMethodSet = *EnableMethodSet + -1;
using namespace jak2_symbols;
kernel_packages->value() =
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
make_string_from_c("engine"), kernel_packages->value());
kernel_packages->value() =
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
make_string_from_c("art"), kernel_packages->value());
kernel_packages->value() =
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
make_string_from_c("common"), kernel_packages->value());
printf("calling play-boot!\n");
auto p = scoped_prof("play-boot-func");
call_goal_function_by_name("play-boot"); // new function for jak2!
}
}
sqlite::SQLiteDatabase sql_db;
void initialize_sql_db() {
// If the DB has already been initialized, no-op
if (sql_db.is_open()) {
return;
}
// In the original environment, they relied on a database already being setup with the correct
// schema We are using an embedded SQLite database, which isn't already setup, so we have to do
// that here!
fs::path db_path = file_util::get_user_misc_dir(g_game_version) / "jak2-editor.db";
file_util::create_dir_if_needed_for_file(db_path);
const bool did_db_exist = file_util::file_exists(db_path.string());
// Attempt to open the database
const auto opened = sql_db.open_db(db_path.string());
(void)opened;
fs::path schema_file =
file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" / "editable-schema.sql";
if (!file_util::file_exists(schema_file.string())) {
lg::error("Unable to locate SQL Schema file at {}", schema_file.string());
return;
}
const auto success = sql_db.run_query(file_util::read_text_file(schema_file));
// TODO - error check
// If the database did not originally exist, let's seed it with original game data
if (!did_db_exist) {
lg::warn("[SQL]: Seeding database, this may take a bit");
fs::path level_info_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
"db-fixtures" / "fixture-level_info.sql";
if (file_util::file_exists(level_info_fixture.string())) {
const auto success = sql_db.run_query(file_util::read_text_file(level_info_fixture));
// TODO - error check
}
fs::path light_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
"db-fixtures" / "fixture-light.sql";
if (file_util::file_exists(light_fixture.string())) {
const auto success = sql_db.run_query(file_util::read_text_file(light_fixture));
// TODO - error check
}
fs::path region_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
"db-fixtures" / "fixture-region.sql";
if (file_util::file_exists(region_fixture.string())) {
const auto success = sql_db.run_query(file_util::read_text_file(region_fixture));
// TODO - error check
}
}
}
sqlite::GenericResponse run_sql_query(const std::string& query) {
if (!sql_db.is_open()) {
// TODO - error
return sqlite::GenericResponse();
}
return sql_db.run_query(query);
}
} // namespace jak2