mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
db66ae4627
For example, `AppData/OpenGOAL/jak2/features/speedrun-categories.json` is defined as such: ```json [ { "cheats": 0, "completed_task": 0, "continue_point_name": "", "features": 0, "forbidden_features": 992, "name": "Gunless", "secrets": 0 }, { "cheats": 1, "completed_task": 29, "continue_point_name": "ctypal-shaft", "features": 1024, "forbidden_features": 0, "name": "Turbo Jetboard - After Praxis 1", "secrets": 0 } ] ``` > These entries can be created using the in-game menu as well. https://github.com/open-goal/jak-project/assets/13153231/9b17a116-4aa9-40ad-b9f5-02b04e0ad4f3 --------- Co-authored-by: dallmeyer <2515356+dallmeyer@users.noreply.github.com>
788 lines
29 KiB
C++
788 lines
29 KiB
C++
#include "kmachine.h"
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#include <bitset>
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#include <cstring>
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#include <stdexcept>
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#include <string>
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#include "common/global_profiler/GlobalProfiler.h"
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#include "common/log/log.h"
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#include "common/symbols.h"
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#include "common/util/FileUtil.h"
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#include "common/util/FontUtils.h"
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#include "common/util/string_util.h"
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#include "game/external/discord_jak2.h"
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#include "game/graphics/display.h"
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#include "game/graphics/jak2_texture_remap.h"
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#include "game/kernel/common/Symbol4.h"
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#include "game/kernel/common/fileio.h"
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#include "game/kernel/common/kboot.h"
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#include "game/kernel/common/kdgo.h"
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#include "game/kernel/common/kdsnetm.h"
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#include "game/kernel/common/kernel_types.h"
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#include "game/kernel/common/klink.h"
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#include "game/kernel/common/kmachine.h"
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#include "game/kernel/common/kmalloc.h"
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#include "game/kernel/common/kprint.h"
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#include "game/kernel/common/kscheme.h"
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#include "game/kernel/common/ksocket.h"
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#include "game/kernel/common/ksound.h"
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#include "game/kernel/common/memory_layout.h"
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#include "game/kernel/jak2/kboot.h"
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#include "game/kernel/jak2/kdgo.h"
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#include "game/kernel/jak2/klink.h"
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#include "game/kernel/jak2/klisten.h"
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#include "game/kernel/jak2/kmachine_extras.h"
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#include "game/kernel/jak2/kmalloc.h"
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#include "game/kernel/jak2/kscheme.h"
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#include "game/kernel/jak2/ksound.h"
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#include "game/overlord/jak2/iso.h"
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#include "game/sce/deci2.h"
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#include "game/sce/libdma.h"
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#include "game/sce/libgraph.h"
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#include "game/sce/sif_ee.h"
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#include "game/sce/stubs.h"
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using namespace ee;
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namespace jak2 {
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/*!
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* Initialize global variables based on command line parameters. Not called in retail versions,
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* but it is present in the ELF.
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* DONE
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* Modified to use std::string, and removed call to fflush.
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*/
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void InitParms(int argc, const char* const* argv) {
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// Modified default settings to boot up the game like normal if no arguments are present.
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if (argc == 1) {
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DiskBoot = 1;
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isodrv = fakeiso;
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modsrc = 0;
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reboot_iop = 0;
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DebugSegment = 0;
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MasterDebug = 0;
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}
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for (int i = 1; i < argc; i++) {
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std::string arg = argv[i];
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// DVD Settings
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// ----------------------------
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// the "cd" mode uses the DVD drive for everything. This is how the game runs in retail
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if (arg == "-cd") {
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Msg(6, "dkernel: cd mode\n");
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isodrv = iso_cd; // use the actual DVD drive for data files
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modsrc = 1; // use the DVD drive data for IOP modules
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reboot_iop = 1; // Reboot the IOP (load new IOP runtime)
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}
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// the "cddata" uses the DVD drive for everything but IOP modules.
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if (arg == "-cddata") {
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Msg(6, "dkernel: cddata mode\n");
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isodrv = iso_cd; // tell IOP to use actual DVD drive for data files
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modsrc = 0; // don't use DVD drive for IOP modules
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reboot_iop = 0; // no need to reboot the IOP
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}
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if (arg == "-demo") {
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Msg(6, "dkernel: demo mode\n");
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kstrcpy(DebugBootMessage, "demo");
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}
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// new for jak 2
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if (arg == "-kiosk") {
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Msg(6, "dkernel: kiosk mode\n");
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kstrcpy(DebugBootMessage, "kiosk");
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}
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// new for jak 2
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if (arg == "-preview") {
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Msg(6, "dkernel: preview mode\n");
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kstrcpy(DebugBootMessage, "preview");
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}
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// the "deviso" mode is one of two modes for testing without the need for DVDs
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if (arg == "-deviso") {
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Msg(6, "dkernel: deviso mode\n");
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isodrv = deviso; // IOP deviso mode
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modsrc = 2; // now 2 for Jak 2
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reboot_iop = 0;
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}
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// the "fakeiso" mode is the other of two modes for testing without the need for DVDs
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if (arg == "-fakeiso") {
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Msg(6, "dkernel: fakeiso mode\n");
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isodrv = fakeiso; // IOP fakeeiso mode
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modsrc = 0; // no IOP module loading (there's no DVD to load from!)
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reboot_iop = 0;
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}
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// the "boot" mode is used to set GOAL up for running the game in retail mode
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if (arg == "-boot") {
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Msg(6, "dkernel: boot mode\n");
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MasterDebug = 0;
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DiskBoot = 1;
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DebugSegment = 0;
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}
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// new for jak 2
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if (arg == "-debug-boot") {
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Msg(6, "dkernel: debug-boot mode\n");
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MasterDebug = 0;
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DebugSegment = 1;
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DiskBoot = 1;
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}
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// traditional debug mode
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if (arg == "-debug") {
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Msg(6, "dkernel: debug mode\n");
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MasterDebug = 1;
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DebugSegment = 1;
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}
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// the "debug-mem" mode is used to set up GOAL in debug mode, but not to load debug-segments
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if (arg == "-debug-mem") {
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Msg(6, "dkernel: debug-mem mode\n");
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MasterDebug = 1;
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DebugSegment = 0;
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}
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// the "-level [level-name]" mode is used to inform the game to boot a specific level
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// the default level is "#f".
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if (arg == "-level") {
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i++;
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std::string levelName = argv[i];
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Msg(6, "dkernel: level %s\n", levelName.c_str());
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kstrcpy(DebugBootLevel, levelName.c_str());
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}
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// new for jak 2
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if (arg == "-user") {
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i++;
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std::string userName = argv[i];
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Msg(6, "dkernel: user %s\n", userName.c_str());
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kstrcpy(DebugBootUser, userName.c_str());
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}
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// new for jak 2
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if (arg == "-art") {
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i++;
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std::string artGroupName = argv[i];
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Msg(6, "dkernel: art-group %s\n", artGroupName.c_str());
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kstrcpy(DebugBootArtGroup, artGroupName.c_str());
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kstrcpy(DebugBootMessage, "art-group");
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}
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// an added mode to allow booting without a KERNEL.CGO for testing
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if (arg == "-nokernel") {
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Msg(6, "dkernel: no kernel mode\n");
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MasterUseKernel = false;
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}
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// an added mode to allow booting without sound for testing
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if (arg == "-nosound") {
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Msg(6, "dkernel: no sound mode\n");
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masterConfig.disable_sound = true;
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}
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}
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}
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void InitIOP() {
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Msg(6, "dkernel: boot:%d debug:%d mem:%d dev:%d mod:%d\n", DiskBoot, MasterDebug, DebugSegment,
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isodrv, modsrc);
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sceSifInitRpc(0);
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// init cd if we need it
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if (((isodrv == iso_cd) || (modsrc == 1)) || (reboot_iop == 1)) {
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InitCD();
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}
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if (reboot_iop == 0) {
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// iop with dev kernel
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printf("Rebooting IOP...\n");
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while (!sceSifRebootIop("host0:/usr/local/sce/iop/modules/ioprp271.img")) {
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printf("Failed, retrying...\n");
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}
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while (!sceSifSyncIop()) {
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}
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} else {
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printf("Rebooting IOP...\n");
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while (!sceSifRebootIop("cdrom0:\\DRIVERS\\IOPRP271.IMG")) {
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printf("Failed, retrying...\n");
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}
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while (!sceSifSyncIop()) {
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}
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}
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sceSifInitRpc(0);
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if ((isodrv == iso_cd) || (modsrc == 1)) {
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InitCD();
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sceFsReset();
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}
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char overlord_boot_command[256];
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char* cmd = overlord_boot_command;
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kstrcpy(cmd, init_types[(int)isodrv]);
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cmd = cmd + strlen(cmd) + 1;
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if (!strncmp(DebugBootMessage, "demo", 4)) {
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kstrcpy(cmd, "SCREEN1.DEM");
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} else {
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kstrcpy(cmd, "SCREEN1.USA");
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}
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cmd = cmd + strlen(cmd) + 1;
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if (masterConfig.disable_sound) {
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kstrcpy(cmd, "-nosound");
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cmd = cmd + strlen(cmd) + 1;
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}
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int total_len = cmd - overlord_boot_command;
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if (modsrc == 0) {
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/sio2man.irx", 0, nullptr) < 0) {
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MsgErr("loading sio2man.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/padman.irx", 0, nullptr) < 0) {
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MsgErr("loading padman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/libsd.irx", 0, nullptr) < 0) {
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MsgErr("loading libsd.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcman.irx", 0, nullptr) < 0) {
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MsgErr("loading mcman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/mcserv.irx", 0, nullptr) < 0) {
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MsgErr("loading mcserv.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989nostr.irx", 0, nullptr) < 0) {
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MsgErr("loading %s failed\n", "host0:/usr/home/src/989snd23/iop/sce27/989nostr.irx");
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exit(0);
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}
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if (DebugSegment) {
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sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989err.irx", 0, nullptr);
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}
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if (sceSifLoadModule("host0:/usr/local/sce/iop/modules/scrtchpd.irx", 0, nullptr) < 0) {
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MsgErr("loading scrtchpd.irx failed\n");
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exit(0);
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}
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printf("Initializing CD library in FAKEISO mode\n");
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if (sceSifLoadModule("host0:bin/overlord.irx", total_len, overlord_boot_command) < 0) {
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MsgErr("loading overlord.irx <3> failed\n");
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exit(0);
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}
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} else {
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if (modsrc == 1) {
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\SIO2MAN.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading SIO2MAN.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\PADMAN.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading PADMAN.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\LIBSD.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading LIBSD.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\MCMAN.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading MCMAN.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\MCSERV.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading MCSERV.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\989NOSTR.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading 989SND.IRX failed\n");
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exit(0);
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}
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if (sceSifLoadModule("cdrom0:\\DRIVERS\\SCRTCHPD.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading SCRTCHPD.IRX failed\n");
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exit(0);
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}
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printf("Initializing CD library in ISO_CD mode\n");
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auto rv =
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sceSifLoadModule("cdrom0:\\DRIVERS\\OVERLORD.IRX;1", total_len, overlord_boot_command);
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if (rv < 0) {
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MsgErr("loading OVERLORD.IRX failed %d\n", rv);
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exit(0);
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}
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} else {
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if (modsrc == 2) {
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if (sceSifLoadModule("host0:isoimage/DRIVERS/SIO2MAN.IRX", 0, nullptr) < 0) {
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MsgErr("loading sio2man.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/PADMAN.IRX", 0, nullptr) < 0) {
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MsgErr("loading padman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/LIBSD.IRX", 0, nullptr) < 0) {
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MsgErr("loading libsd.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/MCMAN.IRX", 0, nullptr) < 0) {
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MsgErr("loading mcman.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host0:isoimage/DRIVERS/MCSERV.IRX", 0, nullptr) < 0) {
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MsgErr("loading mcserv.irx failed\n");
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exit(0);
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}
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if (sceSifLoadModule("host:isoimage/DRIVERS/989NOSTR.IRX", 1, "do_rpc=0") < 0) {
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MsgErr("loading 989snd.irx failed\n");
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exit(0);
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}
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sceSifLoadModule("host0:/usr/home/src/989snd23/iop/sce27/989err.irx", 0, nullptr);
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if (sceSifLoadModule("host0:isoimage/DRIVERS/SCRTCHPD.IRX;1", 0, nullptr) < 0) {
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MsgErr("loading scrtchpd.irx failed\n");
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exit(0);
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}
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printf("Initializing CD library in DEVISO mode\n");
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auto rv = sceSifLoadModule("host0:isoimage/DRIVERS/OVERLORD.IRX", total_len,
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overlord_boot_command);
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if (rv < 0) {
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MsgErr("loading overlord.irx <2> failed\n");
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exit(0);
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}
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}
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}
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}
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int rv = sceMcInit();
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if (rv < 0) {
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MsgErr("MC driver init failed %d\n", rv);
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exit(0);
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}
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printf("InitIOP OK\n");
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}
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int InitMachine() {
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// heap_start = malloc(0x10);
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// set up global heap (modified, the default size in the release game is 32 MB in all cases)
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u32 global_heap_size = GLOBAL_HEAP_END - HEAP_START;
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float size_mb = ((float)global_heap_size) / (float)(1 << 20);
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lg::info("gkernel: global heap 0x{:08x} to 0x{:08x} (size {:.3f} MB)", HEAP_START,
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GLOBAL_HEAP_END, size_mb);
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kinitheap(kglobalheap, Ptr<u8>(HEAP_START), global_heap_size);
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kmemopen_from_c(kglobalheap, "global");
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kmemopen_from_c(kglobalheap, "scheme-globals");
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if (!MasterDebug && !DebugSegment) {
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// if no debug, we make the kheapinfo structure NULL so GOAL knows not to use it.
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// note: either MasterDebug or DebugSegment is enough to give use the debug heap.
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kdebugheap.offset = 0;
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} else {
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kinitheap(kdebugheap, Ptr<u8>(DEBUG_HEAP_START), jak2::DEBUG_HEAP_SIZE);
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}
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init_output();
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InitIOP();
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// sceGsResetPath();
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InitVideo();
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// FlushCache(0);
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// FlushCache(2);
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// sceGsSyncV(0);
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// if (scePadInit(0) != 1) {
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// MsgErr("dkernel: !init pad\n");
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// }
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if (MasterDebug) {
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InitGoalProto();
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} else {
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// shut down the deci2 stuff, we don't need it.
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ee::sceDeci2Disable();
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}
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printf("InitSound\n");
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InitSound();
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printf("InitRPC\n");
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InitRPC();
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reset_output();
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clear_print();
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prof().begin_event("init-heap-and-symbol");
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auto status = InitHeapAndSymbol();
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prof().end_event();
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if (status >= 0) {
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printf("InitListenerConnect\n");
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InitListenerConnect();
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printf("InitCheckListener\n");
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InitCheckListener();
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Msg(6, "kernel: machine started\n");
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return 0;
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} else {
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return status;
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}
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}
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/*!
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* Shutdown the runtime.
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*/
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int ShutdownMachine() {
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Msg(6, "kernel: machine shutdown (reason %d)\n", MasterExit);
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StopIOP();
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ShutdownSound();
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CloseListener();
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ShutdownGoalProto();
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return 0;
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}
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u32 MouseGetData(u32 _mouse) {
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auto mouse = Ptr<MouseInfo>(_mouse).c();
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mouse->active = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
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mouse->valid = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
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mouse->cursor = offset_of_s7() + jak2_symbols::FIX_SYM_TRUE;
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mouse->status = 1;
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// Contrary to the name, this is a 16bitfield
|
|
// where:
|
|
// 0 = left button
|
|
// 1 = right button
|
|
// 2 = middle button
|
|
mouse->button0 = 0;
|
|
|
|
s32 xpos = 0;
|
|
s32 ypos = 0;
|
|
if (Display::GetMainDisplay()) {
|
|
std::tie(xpos, ypos) = Display::GetMainDisplay()->get_input_manager()->get_mouse_pos();
|
|
const auto mouse_button_status =
|
|
Display::GetMainDisplay()->get_input_manager()->get_mouse_button_status();
|
|
mouse->button0 |= (mouse_button_status.left ? 1 : 0);
|
|
mouse->button0 |= (mouse_button_status.right ? 2 : 0);
|
|
mouse->button0 |= (mouse_button_status.middle ? 4 : 0);
|
|
}
|
|
|
|
// NOTE - ignoring speed and setting position directly
|
|
// the game assumes resolutions, so this makes it a lot easier to make it actually
|
|
// line up with the mouse cursor
|
|
|
|
// TODO - probably factor in scaling as well
|
|
auto win_width = 0;
|
|
auto win_height = 0;
|
|
auto game_width = 0;
|
|
auto game_height = 0;
|
|
if (Display::GetMainDisplay()) {
|
|
win_width = Display::GetMainDisplay()->get_display_manager()->get_window_width();
|
|
win_height = Display::GetMainDisplay()->get_display_manager()->get_window_height();
|
|
game_width = Display::GetMainDisplay()->get_display_manager()->get_window_game_width();
|
|
game_height = Display::GetMainDisplay()->get_display_manager()->get_window_game_height();
|
|
}
|
|
xpos -= (win_width - game_width) / 2;
|
|
ypos -= (win_height - game_height) / 2;
|
|
|
|
// These are used to calculate the speed at which to move the mouse to it's new coordinates
|
|
// zero'd out so they are ignored and don't impact the position we are about to set
|
|
mouse->deltax = 0;
|
|
mouse->deltay = 0;
|
|
// These positions will get capped to:
|
|
// - [-256.0, 256.0] for width
|
|
// - [-208.0, 208.0] for height
|
|
// (then 208 or 256 is always added to them to get the final screen coordinate)
|
|
// So just normalize the actual window's values to this range
|
|
double width_per = xpos / double(game_width);
|
|
double height_per = ypos / double(game_height);
|
|
mouse->posx = (512.0 * width_per) - 256.0;
|
|
mouse->posy = (416.0 * height_per) - 208.0;
|
|
// fmt::print("Mouse - X:{}({}), Y:{}({})\n", xpos, mouse->posx, ypos, mouse->posy);
|
|
return _mouse;
|
|
}
|
|
|
|
/*!
|
|
* Open a file-stream. Name is a GOAL string. Mode is a GOAL symbol. Use 'read for readonly
|
|
* and anything else for write only.
|
|
*/
|
|
u64 kopen(u64 fs, u64 name, u64 mode) {
|
|
auto file_stream = Ptr<FileStream>(fs).c();
|
|
file_stream->mode = mode;
|
|
file_stream->name = name;
|
|
file_stream->flags = 0;
|
|
lg::print("****** CALL TO kopen() ******\n");
|
|
char buffer[128];
|
|
// sprintf(buffer, "host:%s", Ptr<String>(name)->data());
|
|
sprintf(buffer, "%s", Ptr<String>(name)->data());
|
|
if (!strcmp(symbol_name_cstr(*Ptr<Symbol4<u8>>(mode)), "read")) {
|
|
// 0x1
|
|
file_stream->file = sceOpen(buffer, SCE_RDONLY);
|
|
} else if (!strcmp(symbol_name_cstr(*Ptr<Symbol4<u8>>(mode)), "append")) {
|
|
// new in jak 2!
|
|
// 0x202
|
|
file_stream->file = sceOpen(buffer, SCE_CREAT | SCE_WRONLY);
|
|
} else {
|
|
// 0x602
|
|
file_stream->file = sceOpen(buffer, SCE_TRUNC | SCE_CREAT | SCE_WRONLY);
|
|
}
|
|
|
|
return fs;
|
|
}
|
|
|
|
void InitMachine_PCPort() {
|
|
// PC Port added functions
|
|
init_common_pc_port_functions(
|
|
make_function_symbol_from_c,
|
|
[](const char* name) {
|
|
const auto result = intern_from_c(name);
|
|
InternFromCInfo info{};
|
|
info.offset = result.offset;
|
|
return info;
|
|
},
|
|
make_string_from_c);
|
|
|
|
make_function_symbol_from_c("__pc-set-levels", (void*)kmachine_extras::pc_set_levels);
|
|
make_function_symbol_from_c("__pc-set-active-levels",
|
|
(void*)kmachine_extras::pc_set_active_levels);
|
|
make_function_symbol_from_c("__pc-get-tex-remap", (void*)lookup_jak2_texture_dest_offset);
|
|
make_function_symbol_from_c("pc-init-autosplitter-struct",
|
|
(void*)kmachine_extras::init_autosplit_struct);
|
|
make_function_symbol_from_c("pc-encode-utf8-string", (void*)kmachine_extras::encode_utf8_string);
|
|
|
|
// discord rich presence
|
|
make_function_symbol_from_c("pc-discord-rpc-update", (void*)kmachine_extras::update_discord_rpc);
|
|
|
|
// debugging tools
|
|
make_function_symbol_from_c("alloc-vagdir-names", (void*)kmachine_extras::alloc_vagdir_names);
|
|
|
|
// external RPCs
|
|
make_function_symbol_from_c("pc-fetch-external-speedrun-times",
|
|
(void*)kmachine_extras::pc_fetch_external_speedrun_times);
|
|
make_function_symbol_from_c("pc-fetch-external-race-times",
|
|
(void*)kmachine_extras::pc_fetch_external_race_times);
|
|
make_function_symbol_from_c("pc-fetch-external-highscores",
|
|
(void*)kmachine_extras::pc_fetch_external_highscores);
|
|
make_function_symbol_from_c("pc-get-external-speedrun-time",
|
|
(void*)kmachine_extras::pc_get_external_speedrun_time);
|
|
make_function_symbol_from_c("pc-get-external-race-time",
|
|
(void*)kmachine_extras::pc_get_external_race_time);
|
|
make_function_symbol_from_c("pc-get-external-highscore",
|
|
(void*)kmachine_extras::pc_get_external_highscore);
|
|
make_function_symbol_from_c("pc-get-num-external-speedrun-times",
|
|
(void*)kmachine_extras::pc_get_num_external_speedrun_times);
|
|
make_function_symbol_from_c("pc-get-num-external-race-times",
|
|
(void*)kmachine_extras::pc_get_num_external_race_times);
|
|
make_function_symbol_from_c("pc-get-num-external-highscores",
|
|
(void*)kmachine_extras::pc_get_num_external_highscores);
|
|
|
|
// speedrunning stuff
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entries-amount",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entries_amount);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-name",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_name);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-continue-point",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_continue_point);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-history-success",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_history_success);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-history-attempts",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_history_attempts);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-session-success",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_session_success);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-practice-entry-session-attempts",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_session_attempts);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-avg-time",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_avg_time);
|
|
make_function_symbol_from_c("pc-sr-mode-get-practice-entry-fastest-time",
|
|
(void*)kmachine_extras::pc_sr_mode_get_practice_entry_fastest_time);
|
|
make_function_symbol_from_c("pc-sr-mode-record-practice-entry-attempt!",
|
|
(void*)kmachine_extras::pc_sr_mode_record_practice_entry_attempt);
|
|
make_function_symbol_from_c("pc-sr-mode-init-practice-info!",
|
|
(void*)kmachine_extras::pc_sr_mode_init_practice_info);
|
|
make_function_symbol_from_c("pc-sr-mode-get-custom-category-amount",
|
|
(void*)kmachine_extras::pc_sr_mode_get_custom_category_amount);
|
|
make_function_symbol_from_c("pc-sr-mode-get-custom-category-name",
|
|
(void*)kmachine_extras::pc_sr_mode_get_custom_category_name);
|
|
make_function_symbol_from_c(
|
|
"pc-sr-mode-get-custom-category-continue-point",
|
|
(void*)kmachine_extras::pc_sr_mode_get_custom_category_continue_point);
|
|
make_function_symbol_from_c("pc-sr-mode-init-custom-category-info!",
|
|
(void*)kmachine_extras::pc_sr_mode_init_custom_category_info);
|
|
make_function_symbol_from_c("pc-sr-mode-dump-new-custom-category",
|
|
(void*)kmachine_extras::pc_sr_mode_dump_new_custom_category);
|
|
|
|
// setup string constants
|
|
auto user_dir_path = file_util::get_user_config_dir();
|
|
intern_from_c("*pc-user-dir-base-path*")->value() =
|
|
make_string_from_c(user_dir_path.string().c_str());
|
|
auto settings_path = file_util::get_user_settings_dir(g_game_version);
|
|
intern_from_c("*pc-settings-folder*")->value() =
|
|
make_string_from_c(settings_path.string().c_str());
|
|
intern_from_c("*pc-settings-built-sha*")->value() = make_string_from_c(build_revision().c_str());
|
|
}
|
|
|
|
/*!
|
|
* PC port functions END
|
|
*/
|
|
|
|
void PutDisplayEnv(u32 alp) {
|
|
// we can mostly ignore this, except for one value that sets the 'blackout' amount.
|
|
auto* renderer = Gfx::GetCurrentRenderer();
|
|
if (renderer) {
|
|
renderer->set_pmode_alp(alp / 255.f);
|
|
}
|
|
}
|
|
|
|
u32 sceGsSyncV(u32 mode) {
|
|
ASSERT(mode == 0);
|
|
// VBlank_Handler(); meh...
|
|
if (vblank_interrupt_handler && MasterExit == RuntimeExitStatus::RUNNING) {
|
|
call_goal(Ptr<Function>(vblank_interrupt_handler), 0, 0, 0, s7.offset, g_ee_main_mem);
|
|
}
|
|
|
|
return Gfx::vsync();
|
|
}
|
|
|
|
u32 sceGsSyncPath(u32 mode, u32 timeout) {
|
|
ASSERT(mode == 0 && timeout == 0);
|
|
return Gfx::sync_path();
|
|
}
|
|
|
|
void aybabtu() {}
|
|
|
|
void InitMachineScheme() {
|
|
make_function_symbol_from_c("put-display-env", (void*)PutDisplayEnv);
|
|
make_function_symbol_from_c("syncv", (void*)sceGsSyncV);
|
|
make_function_symbol_from_c("sync-path", (void*)sceGsSyncPath);
|
|
make_function_symbol_from_c("reset-path", (void*)ee::sceGsResetPath);
|
|
make_function_symbol_from_c("reset-graph", (void*)sceGsResetGraph);
|
|
make_function_symbol_from_c("dma-sync", (void*)sceDmaSync);
|
|
make_function_symbol_from_c("gs-put-imr", (void*)sceGsPutIMR);
|
|
make_function_symbol_from_c("gs-get-imr", (void*)sceGsGetIMR);
|
|
make_function_symbol_from_c("gs-store-image", (void*)sceGsExecStoreImage);
|
|
make_function_symbol_from_c("flush-cache", (void*)FlushCache);
|
|
make_function_symbol_from_c("cpad-open", (void*)CPadOpen);
|
|
make_function_symbol_from_c("cpad-get-data", (void*)CPadGetData);
|
|
make_function_symbol_from_c("mouse-get-data", (void*)MouseGetData);
|
|
make_function_symbol_from_c("install-handler", (void*)InstallHandler);
|
|
make_function_symbol_from_c("install-debug-handler", (void*)InstallDebugHandler);
|
|
make_function_symbol_from_c("file-stream-open", (void*)kopen);
|
|
make_function_symbol_from_c("file-stream-close", (void*)kclose);
|
|
make_function_symbol_from_c("file-stream-length", (void*)klength);
|
|
make_function_symbol_from_c("file-stream-seek", (void*)kseek);
|
|
make_function_symbol_from_c("file-stream-read", (void*)kread);
|
|
make_function_symbol_from_c("file-stream-write", (void*)kwrite);
|
|
make_function_symbol_from_c("scf-get-language", (void*)DecodeLanguage);
|
|
make_function_symbol_from_c("scf-get-time", (void*)DecodeTime);
|
|
make_function_symbol_from_c("scf-get-aspect", (void*)DecodeAspect);
|
|
make_function_symbol_from_c("scf-get-volume", (void*)DecodeVolume);
|
|
make_function_symbol_from_c("scf-get-territory", (void*)DecodeTerritory);
|
|
make_function_symbol_from_c("scf-get-timeout", (void*)DecodeTimeout);
|
|
make_function_symbol_from_c("scf-get-inactive-timeout", (void*)DecodeInactiveTimeout);
|
|
make_function_symbol_from_c("dma-to-iop", (void*)dma_to_iop);
|
|
make_function_symbol_from_c("kernel-shutdown", (void*)KernelShutdown);
|
|
make_function_symbol_from_c("aybabtu", (void*)aybabtu); // was nothing function
|
|
|
|
InitMachine_PCPort();
|
|
|
|
InitSoundScheme();
|
|
intern_from_c("*stack-top*")->value() = 0x7f00000;
|
|
intern_from_c("*stack-base*")->value() = 0x7ffffff;
|
|
intern_from_c("*stack-size*")->value() = 0x100000;
|
|
intern_from_c("*kernel-boot-message*")->value() = intern_from_c(DebugBootMessage).offset;
|
|
intern_from_c("*user*")->value() = make_string_from_c(DebugBootUser);
|
|
if (DiskBoot) {
|
|
intern_from_c("*kernel-boot-mode*")->value() = intern_from_c("boot").offset;
|
|
}
|
|
intern_from_c("*kernel-boot-level*")->value() = intern_from_c(DebugBootLevel).offset;
|
|
intern_from_c("*kernel-boot-art-group*")->value() = make_string_from_c(DebugBootArtGroup);
|
|
if (DiskBoot) {
|
|
*EnableMethodSet = *EnableMethodSet + 1;
|
|
{
|
|
auto p = scoped_prof("load-game-dgo");
|
|
// load_and_link_dgo_from_c("game", kglobalheap,
|
|
// LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE |
|
|
// LINK_FLAG_PRINT_LOGIN, 0x400000, true);
|
|
load_and_link_dgo_from_c_fast(
|
|
"game", kglobalheap, LINK_FLAG_OUTPUT_LOAD | LINK_FLAG_EXECUTE | LINK_FLAG_PRINT_LOGIN,
|
|
0x400000);
|
|
}
|
|
|
|
*EnableMethodSet = *EnableMethodSet + -1;
|
|
using namespace jak2_symbols;
|
|
kernel_packages->value() =
|
|
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
|
|
make_string_from_c("engine"), kernel_packages->value());
|
|
kernel_packages->value() =
|
|
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
|
|
make_string_from_c("art"), kernel_packages->value());
|
|
kernel_packages->value() =
|
|
new_pair(s7.offset + FIX_SYM_GLOBAL_HEAP, *((s7 + FIX_SYM_PAIR_TYPE - 1).cast<u32>()),
|
|
make_string_from_c("common"), kernel_packages->value());
|
|
printf("calling play-boot!\n");
|
|
auto p = scoped_prof("play-boot-func");
|
|
call_goal_function_by_name("play-boot"); // new function for jak2!
|
|
}
|
|
}
|
|
|
|
sqlite::SQLiteDatabase sql_db;
|
|
|
|
void initialize_sql_db() {
|
|
// If the DB has already been initialized, no-op
|
|
if (sql_db.is_open()) {
|
|
return;
|
|
}
|
|
// In the original environment, they relied on a database already being setup with the correct
|
|
// schema We are using an embedded SQLite database, which isn't already setup, so we have to do
|
|
// that here!
|
|
|
|
fs::path db_path = file_util::get_user_misc_dir(g_game_version) / "jak2-editor.db";
|
|
file_util::create_dir_if_needed_for_file(db_path);
|
|
|
|
const bool did_db_exist = file_util::file_exists(db_path.string());
|
|
|
|
// Attempt to open the database
|
|
const auto opened = sql_db.open_db(db_path.string());
|
|
(void)opened;
|
|
|
|
fs::path schema_file =
|
|
file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" / "editable-schema.sql";
|
|
if (!file_util::file_exists(schema_file.string())) {
|
|
lg::error("Unable to locate SQL Schema file at {}", schema_file.string());
|
|
return;
|
|
}
|
|
|
|
const auto success = sql_db.run_query(file_util::read_text_file(schema_file));
|
|
// TODO - error check
|
|
|
|
// If the database did not originally exist, let's seed it with original game data
|
|
if (!did_db_exist) {
|
|
lg::warn("[SQL]: Seeding database, this may take a bit");
|
|
fs::path level_info_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
|
|
"db-fixtures" / "fixture-level_info.sql";
|
|
if (file_util::file_exists(level_info_fixture.string())) {
|
|
const auto success = sql_db.run_query(file_util::read_text_file(level_info_fixture));
|
|
// TODO - error check
|
|
}
|
|
fs::path light_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
|
|
"db-fixtures" / "fixture-light.sql";
|
|
if (file_util::file_exists(light_fixture.string())) {
|
|
const auto success = sql_db.run_query(file_util::read_text_file(light_fixture));
|
|
// TODO - error check
|
|
}
|
|
fs::path region_fixture = file_util::get_jak_project_dir() / "goal_src" / "jak2" / "tools" /
|
|
"db-fixtures" / "fixture-region.sql";
|
|
if (file_util::file_exists(region_fixture.string())) {
|
|
const auto success = sql_db.run_query(file_util::read_text_file(region_fixture));
|
|
// TODO - error check
|
|
}
|
|
}
|
|
}
|
|
|
|
sqlite::GenericResponse run_sql_query(const std::string& query) {
|
|
if (!sql_db.is_open()) {
|
|
// TODO - error
|
|
return sqlite::GenericResponse();
|
|
}
|
|
return sql_db.run_query(query);
|
|
}
|
|
|
|
} // namespace jak2
|