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12 lines
248 B
C++
12 lines
248 B
C++
#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "common/custom_data/Tfrag3Data.h"
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struct TexturePool {
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std::unordered_map<std::string, int> textures_by_name;
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std::vector<tfrag3::Texture> textures_by_idx;
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}; |