jak-project/goalc
Tyler Wilding 0896bef2bf
jak1/speedruns: Some final touches for speedrunning in jak 1 (#1830)
* jak1: put common speedrunning code into it's own file

* jak1: enforce `60` fps while in speedrunning mode

* jak1: when speedrunning, display the version until you get the first powercell

* jak1: add an explicit option for skipping cutscenes

* jak1: extend `game-option` to allow any menu option to be disabled

* tests/jak1: allow whitelisting types to be redefined to satisfy typeconsistency checks

* jak1: add file headers

* jak1: cleanup bool checking

* test: delete the es substitle file

* test: add it back

* jak1: missed one cleanup spot related to bool comparisons
2022-09-02 18:15:42 -04:00
..
build_level [decompiler] support for jak 2 (#1781) 2022-08-22 18:53:51 -04:00
compiler jak1/speedruns: Some final touches for speedrunning in jak 1 (#1830) 2022-09-02 18:15:42 -04:00
data_compiler finish out english subtitles (#1586) 2022-07-03 17:25:28 -04:00
debugger [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
emitter [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
listener lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
make extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
regalloc compiler speed improvement (#1547) 2022-06-24 18:21:24 -04:00
CMakeLists.txt [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
main.cpp [jak2] goalc supports multiple projects (#1619) 2022-07-06 21:18:08 -04:00