jak-project/goal_src/jak2/engine
water111 9e087cbfcb
[jak2] a few small graphics fixes (#2424)
- better handling of the `disable-fog` settings for merc, should fix the
spotlights. There's a setting in the merc effect, and also a runtime
flag for the draw-control. I'm not actually sure what reads these, but
the draw-control one is definitely used to disable fog on the
spotlights.
- increase merc draw limit to try to fix the issue about partially drawn
citizens in the city
- remove useless debug prints (it's okay to die in init, and the medium
load buffer size mode is understood now)
2023-03-26 12:30:35 -04:00
..
ai jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
ambient [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
anim [jak2] implement abandon-thread (#2396) 2023-03-23 00:41:51 +00:00
camera jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
collide [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
common_objs fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
data [jak2] fix bad actors using unloaded types (#2402) 2023-03-24 07:18:43 +00:00
debug fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
dma fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
draw [jak2] fix dark things (#2393) 2023-03-22 20:09:50 -04:00
engine [jak2] minor decomp cleanup + add force actors and sprite pc hacks (#2291) 2023-02-28 00:35:57 +00:00
entity fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
game [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
geometry [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
gfx [jak2] a few small graphics fixes (#2424) 2023-03-26 12:30:35 -04:00
level [jak2] a few small graphics fixes (#2424) 2023-03-26 12:30:35 -04:00
load [jak2] fix speed for spool anim hack (#2401) 2023-03-23 20:01:13 +00:00
math docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
nav [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
physics jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
process-drawable fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
ps2 docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
scene [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
sound jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
spatial-hash fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
target fix bad defpartgroup decomp and improve entity debug display a bit (#2423) 2023-03-26 05:13:54 +01:00
ui [jak2] un-hardcode level-related code a bit (#2330) 2023-03-19 05:33:04 +00:00
util [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00