jak-project/game/overlord/ssound.cpp
Ziemas f0ca0cbe6a
Overlord: mirror sound RPC command (#2094)
And replace the previous mechanism for mirroring the sound.
2023-01-04 18:22:18 -05:00

566 lines
14 KiB
C++

#include "ssound.h"
#include <cstdio>
#include <cstring>
#include "common/util/Assert.h"
#include "game/overlord/iso.h"
#include "game/overlord/srpc.h"
#include "game/runtime.h"
#include "game/sound/sndshim.h"
using namespace iop;
Sound gSounds[64];
Curve gCurve[16];
VolumePair gPanTable[361];
Vec3w gEarTrans[2];
Vec3w gCamTrans;
s32 gCamAngle;
s32 gMusicVol = 0x400;
s32 gMusicFade = 0;
s32 gMusicFadeDir = 0;
u32 gStreamSRAM = 0;
u32 gTrapSRAM = 0;
u8 gMirrorMode = 0;
s32 gSema;
static u32 sLastTick;
static s32 sqrt_table[256] = {
0, 4096, 5793, 7094, 8192, 9159, 10033, 10837, 11585, 12288, 12953, 13585, 14189,
14768, 15326, 15864, 16384, 16888, 17378, 17854, 18318, 18770, 19212, 19644, 20066, 20480,
20886, 21283, 21674, 22058, 22435, 22806, 23170, 23530, 23884, 24232, 24576, 24915, 25249,
25580, 25905, 26227, 26545, 26859, 27170, 27477, 27780, 28081, 28378, 28672, 28963, 29251,
29537, 29819, 30099, 30377, 30652, 30924, 31194, 31462, 31727, 31991, 32252, 32511, 32768,
33023, 33276, 33527, 33776, 34024, 34270, 34514, 34756, 34996, 35235, 35472, 35708, 35942,
36175, 36406, 36636, 36864, 37091, 37316, 37540, 37763, 37985, 38205, 38424, 38642, 38858,
39073, 39287, 39500, 39712, 39923, 40132, 40341, 40548, 40755, 40960, 41164, 41368, 41570,
41771, 41972, 42171, 42369, 42567, 42763, 42959, 43154, 43348, 43541, 43733, 43925, 44115,
44305, 44494, 44682, 44869, 45056, 45242, 45427, 45611, 45795, 45977, 46160, 46341, 46522,
46702, 46881, 47059, 47237, 47415, 47591, 47767, 47942, 48117, 48291, 48465, 48637, 48809,
48981, 49152, 49322, 49492, 49661, 49830, 49998, 50166, 50332, 50499, 50665, 50830, 50995,
51159, 51323, 51486, 51649, 51811, 51972, 52134, 52294, 52454, 52614, 52773, 52932, 53090,
53248, 53405, 53562, 53719, 53874, 54030, 54185, 54340, 54494, 54647, 54801, 54954, 55106,
55258, 55410, 55561, 55712, 55862, 56012, 56162, 56311, 56459, 56608, 56756, 56903, 57051,
57198, 57344, 57490, 57636, 57781, 57926, 58071, 58215, 58359, 58503, 58646, 58789, 58931,
59073, 59215, 59357, 59498, 59639, 59779, 59919, 60059, 60199, 60338, 60477, 60615, 60753,
60891, 61029, 61166, 61303, 61440, 61576, 61712, 61848, 61984, 62119, 62254, 62388, 62523,
62657, 62790, 62924, 63057, 63190, 63323, 63455, 63587, 63719, 63850, 63982, 64113, 64243,
64374, 64504, 64634, 64763, 64893, 65022, 65151, 65279, 65408,
};
static s32 atan_table[257] = {
0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, 10, 10,
10, 10, 11, 11, 11, 11, 11, 12, 12, 12, 12, 12, 13, 13, 13, 13, 14, 14, 14, 14, 14, 15, 15, 15,
15, 15, 16, 16, 16, 16, 16, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 20, 20,
20, 20, 20, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24,
25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 28, 28, 28, 28, 28, 29, 29,
29, 29, 29, 29, 30, 30, 30, 30, 30, 30, 31, 31, 31, 31, 31, 31, 32, 32, 32, 32, 32, 32, 32, 33,
33, 33, 33, 33, 33, 34, 34, 34, 34, 34, 34, 34, 35, 35, 35, 35, 35, 35, 35, 36, 36, 36, 36, 36,
36, 37, 37, 37, 37, 37, 37, 37, 37, 38, 38, 38, 38, 38, 38, 38, 39, 39, 39, 39, 39, 39, 39, 40,
40, 40, 40, 40, 40, 40, 40, 41, 41, 41, 41, 41, 41, 41, 41, 42, 42, 42, 42, 42, 42, 42, 42, 43,
43, 43, 43, 43, 43, 43, 43, 43, 44, 44, 44, 44, 44, 44, 44, 44, 45,
};
void CatalogSRAM() {}
static void* SndMemAlloc();
static void SndMemFree(void* ptr);
void InitSound_Overlord() {
for (auto& s : gSounds) {
s.id = 0;
}
if (g_game_version == GameVersion::Jak1) {
SetCurve(1, 0, 0);
SetCurve(2, 4096, 0);
SetCurve(3, 0, 4096);
SetCurve(4, 2048, 0);
SetCurve(5, 2048, 2048);
SetCurve(6, -4096, 0);
SetCurve(7, -2048, 0);
} else {
SetCurve(2, 0, 0);
SetCurve(9, 0, 0);
SetCurve(11, 0, 0);
SetCurve(10, 0, 0);
SetCurve(3, 4096, 0);
SetCurve(4, 0, 4096);
SetCurve(5, 2048, 0);
SetCurve(6, 2048, 2048);
SetCurve(7, -4096, 0);
SetCurve(8, -2048, 0);
}
snd_StartSoundSystem();
snd_RegisterIOPMemAllocator(SndMemAlloc, SndMemFree);
snd_LockVoiceAllocator(1);
u32 voice = snd_ExternVoiceAlloc(2, 0x7f);
snd_UnlockVoiceAllocator();
// The voice allocator returns a number in the range 0-47 where voices
// 0-23 are on SPU Core 0 and 24-47 are on core 2.
// For some reason we convert it to this format where 0-47 alternate core every step.
voice = voice / 24 + ((voice % 24) * 2);
// Allocate SPU RAM for our streams.
// (Which we don't need on PC)
gStreamSRAM = snd_SRAMMalloc(0xc030);
gTrapSRAM = gStreamSRAM + 0xC000;
snd_SetMixerMode(0, 0);
for (int i = 0; i < 8; i++) {
snd_SetGroupVoiceRange(i, 0x10, 0x2f);
}
snd_SetGroupVoiceRange(1, 0, 0xf);
snd_SetGroupVoiceRange(2, 0, 0xf);
snd_SetReverbDepth(SND_CORE_0 | SND_CORE_1, 0, 0);
snd_SetReverbType(SND_CORE_0, SD_REV_MODE_OFF);
snd_SetReverbType(SND_CORE_1, SD_REV_MODE_OFF);
CatalogSRAM();
for (int i = 0; i < 91; i++) {
s16 opposing_front = static_cast<s16>(((i * 0x33ff) / 0x5a) + 0xc00);
s16 rear_right = static_cast<s16>(((i * -0x2800) / 0x5a) + 0x3400);
s16 rear_left = static_cast<s16>(((i * -0xbff) / 0x5a) + 0x3fff);
gPanTable[90 - i].left = 0x3FFF;
gPanTable[180 - i].left = opposing_front;
gPanTable[270 - i].left = rear_right;
gPanTable[360 - i].left = rear_left;
gPanTable[i].right = opposing_front;
gPanTable[90 + i].right = 0x3FFF;
gPanTable[180 + i].right = rear_left;
gPanTable[270 + i].right = rear_right;
}
snd_SetPanTable((s16*)gPanTable);
snd_SetPlayBackMode(2);
SemaParam sema;
sema.attr = SA_THPRI;
sema.init_count = 1;
sema.max_count = 1;
sema.option = 0;
gSema = CreateSema(&sema);
if (gSema < 0) {
while (true)
;
}
}
Sound* LookupSound(s32 id) {
if (id == 0) {
return nullptr;
}
for (auto& s : gSounds) {
if (s.id == id) {
s32 sndid = snd_SoundIsStillPlaying(s.sound_handle);
s.sound_handle = sndid;
if (sndid == 0) {
s.id = 0;
return nullptr;
}
return &s;
}
}
return nullptr;
}
void CleanSounds() {
for (auto& s : gSounds) {
if (s.id != 0) {
s32 sndid = snd_SoundIsStillPlaying(s.sound_handle);
s.sound_handle = sndid;
if (sndid == 0) {
s.id = 0;
}
}
}
}
void KillSoundsInGroup(u8 group) {
for (auto& s : gSounds) {
if (s.id != 0) {
s32 sndid = snd_SoundIsStillPlaying(s.sound_handle);
s.sound_handle = sndid;
if (sndid == 0) {
s.id = 0;
} else if (s.params.group & group) {
snd_StopSound(s.sound_handle);
s.id = 0;
}
}
}
}
Sound* AllocateSound() {
for (auto& s : gSounds) {
if (s.id == 0) {
return &s;
}
}
CleanSounds();
for (auto& s : gSounds) {
if (s.id == 0) {
return &s;
}
}
return nullptr;
}
s32 CalculateFallofVolume(Vec3w* pos, s32 volume, s32 fo_curve, s32 fo_min, s32 fo_max) {
s32 xdiff = 0;
s32 ydiff = 0;
s32 zdiff = 0;
if (g_game_version == GameVersion::Jak1) {
if (fo_curve == 0) {
return volume;
}
xdiff = gEarTrans[0].x - pos->x;
ydiff = gEarTrans[0].y - pos->y;
zdiff = gEarTrans[0].z - pos->z;
} else {
if (fo_curve == 1) {
return volume;
}
if (fo_curve < 9) {
xdiff = gEarTrans[0].x - pos->x;
ydiff = gEarTrans[0].y - pos->y;
zdiff = gEarTrans[0].z - pos->z;
}
if (fo_curve == 9) {
xdiff = gEarTrans[1].x - pos->x;
ydiff = gEarTrans[1].y - pos->y;
zdiff = gEarTrans[1].z - pos->z;
}
if (fo_curve == 10) {
xdiff = 0;
ydiff = gEarTrans[0].y - pos->y;
zdiff = 0;
}
if (fo_curve == 11) {
xdiff = gEarTrans[1].x - pos->x;
ydiff = gEarTrans[1].y - pos->y;
zdiff = gEarTrans[1].z - pos->z;
}
}
if (xdiff < 0) {
xdiff = -xdiff;
}
if (ydiff < 0) {
ydiff = -ydiff;
}
if (zdiff < 0) {
zdiff = -zdiff;
}
s32 min = fo_min << 8;
s32 max = fo_max << 8;
if (max < xdiff || max < ydiff || max < zdiff) {
return 0;
}
while (max > 0x7FFF) {
max >>= 1;
min >>= 1;
xdiff >>= 1;
ydiff >>= 1;
zdiff >>= 1;
}
u32 distance = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff;
if (distance != 0) {
s32 steps = 0;
while ((distance & 0xc0000000) == 0) {
distance <<= 2;
steps++;
}
distance = sqrt_table[distance >> 24] >> steps;
} else {
distance = 0;
}
if (distance <= (u32)min) {
return volume;
}
if (distance >= (u32)max) {
return 0;
}
s32 start = distance - min;
s32 end = max - min;
while (start > 0xFFFF) {
start >>= 1;
end >>= 1;
}
s32 v13 = (start << 16) / end;
if (v13 == 0x10000) {
return volume;
}
s32 factor = ((gCurve[fo_curve].unk4 << 16) + gCurve[fo_curve].unk3 * v13 +
gCurve[fo_curve].unk2 * ((v13 * v13) >> 16) +
gCurve[fo_curve].unk1 * (((((v13 * v13) >> 16) * v13) >> 16) >> 16)) >>
12;
if (factor > 0x10000) {
factor = 0x10000;
}
s32 ret = (factor * volume) >> 16;
if (fo_curve == 11 && ret < 0x180) {
ret = 0x180;
}
return ret;
}
s32 CalculateAngle(Vec3w* trans) {
s32 diffX = gCamTrans.x - trans->x;
s32 diffZ = gCamTrans.z - trans->z;
s32 angle;
s32 lookupX = diffX;
s32 lookupZ = diffZ;
if (diffX < 0) {
lookupX = trans->x - gCamTrans.x;
}
if (diffZ < 0) {
lookupZ = trans->z - gCamTrans.z;
}
if (lookupX == 0 && lookupZ == 0) {
return 0;
}
if (lookupZ >= lookupX) {
angle = atan_table[(lookupX << 8) / lookupZ];
if (diffZ >= 0) {
if (diffX < 0) {
angle = 360 - angle;
}
} else if (diffX >= 0) {
angle = 180 - angle;
} else {
angle += 180;
}
} else {
angle = atan_table[(lookupZ << 8) / lookupX];
if (diffX >= 0) {
if (diffZ >= 0) {
angle = 90 - angle;
} else {
angle = angle + 90;
}
} else if (diffZ >= 0) {
angle = angle + 270;
} else {
angle = 270 - angle;
}
}
angle = (angle - gCamAngle + 720) % 360;
if (gMirrorMode) {
angle = ((180 - angle) + 180) % 360;
}
return angle;
}
s32 GetVolume(Sound* sound) {
return CalculateFallofVolume(&sound->params.trans, sound->params.volume, sound->params.fo_curve,
sound->params.fo_min, sound->params.fo_max);
}
s32 GetPan(Sound* sound) {
return CalculateAngle(&sound->params.trans);
}
static void UpdateLocation(Sound* sound) {
if (sound->id == 0) {
return;
}
if (g_game_version == GameVersion::Jak1) {
if ((sound->bank_entry->fallof_params >> 28) == 0) {
return;
}
}
s32 id = snd_SoundIsStillPlaying(sound->sound_handle);
if (id == 0) {
sound->id = 0;
return;
}
s32 volume = GetVolume(sound);
if (volume == 0) {
snd_StopSound(sound->sound_handle);
} else {
s32 pan = GetPan(sound);
snd_SetSoundVolPan(id, volume, pan);
}
}
static void UpdateAutoVol(Sound* sound, s32 ticks) {
if (ticks < sound->auto_time) {
s32 nvol = sound->new_volume;
if (nvol == -4) {
nvol = 0;
}
s32 step = (nvol - sound->params.volume) * ticks;
step /= sound->auto_time;
if (step >= 0) {
if (step == 0) {
step = 1;
}
sound->params.volume += step;
if (sound->new_volume < sound->params.volume) {
sound->params.volume = sound->new_volume;
}
} else {
sound->params.volume += step;
if (sound->new_volume > sound->params.volume) {
sound->params.volume = sound->new_volume;
}
}
sound->auto_time -= ticks;
return;
}
if (sound->new_volume == -4) {
snd_StopSound(sound->sound_handle);
sound->id = 0;
} else {
sound->params.volume = sound->new_volume;
}
sound->auto_time = 0;
}
void UpdateVolume(Sound* sound) {
s32 id = snd_SoundIsStillPlaying(sound->sound_handle);
sound->sound_handle = id;
if (sound->sound_handle == 0) {
sound->id = 0;
} else {
s32 volume = GetVolume(sound);
snd_SetSoundVolPan(id, volume, -2);
}
}
void SetEarTrans(Vec3w* ear_trans0, Vec3w* ear_trans1, Vec3w* cam_trans, s32 cam_angle) {
s32 tick = snd_GetTick();
u32 delta = tick - sLastTick;
sLastTick = tick;
gEarTrans[0] = *ear_trans0;
gEarTrans[1] = *ear_trans1;
gCamTrans = *cam_trans;
gCamAngle = cam_angle;
for (auto& s : gSounds) {
if (s.id != 0 && s.is_music == 0) {
if (s.auto_time != 0) {
UpdateAutoVol(&s, delta);
}
UpdateLocation(&s);
}
}
SetVAGVol();
}
void PrintActiveSounds() {
char string[64];
for (auto& s : gSounds) {
if (s.id != 0 && s.is_music == 0) {
if (s.bank_entry != nullptr) {
u32 len = strlen(s.bank_entry->name);
if (len > 16) {
len = 16;
}
sprintf(string, " : Vol %d", GetVolume(&s));
memcpy(string, s.bank_entry->name, len);
printf("%s\n", string);
} else { // added for printing jak2 sounds
u32 len = strlen(s.name);
if (len > 16) {
len = 16;
}
sprintf(string, " : Vol %d, ID %d, Curve %d", GetVolume(&s), s.id,
s.params.fo_curve);
memcpy(string, s.name, len);
printf("%s\n", string);
}
}
}
}
void SetCurve(s32 curve, s32 falloff, s32 ease) {
gCurve[curve].unk1 = ease * 2;
gCurve[curve].unk2 = falloff - 3 * ease;
gCurve[curve].unk3 = ease - falloff - 0x1000;
gCurve[curve].unk4 = 0x1000;
}
void SetMusicVol() {
s32 volume = (gMusicVol * gMusicFade >> 0x10) * gMusicTweak >> 7;
snd_SetMasterVolume(1, volume);
snd_SetMasterVolume(2, volume);
}
// Do we even need/want these
// TODO void SetBufferMem() {}
// TODO void ReleaseBufferMem() {}
static void* SndMemAlloc() {
return nullptr;
}
static void SndMemFree(void* /*ptr*/) {}