jak-project/game
water111 9e087cbfcb
[jak2] a few small graphics fixes (#2424)
- better handling of the `disable-fog` settings for merc, should fix the
spotlights. There's a setting in the merc effect, and also a runtime
flag for the draw-control. I'm not actually sure what reads these, but
the draw-control one is definitely used to disable fog on the
spotlights.
- increase merc draw limit to try to fix the issue about partially drawn
citizens in the city
- remove useless debug prints (it's okay to die in init, and the medium
load buffer size mode is understood now)
2023-03-26 12:30:35 -04:00
..
assets CI: Periodic Controller Database Update (#2323) 2023-03-13 18:51:49 -04:00
common cleanup gk CLI and fix issue that caused revert (#2310) 2023-03-09 23:13:01 -05:00
graphics [jak2] a few small graphics fixes (#2424) 2023-03-26 12:30:35 -04:00
kernel [jak2] increase size of DMA buffers + potentially fix print buffer bug (#2398) 2023-03-23 01:15:07 +00:00
mips2c [merc2] support vertex updates, use this for blerc in jak 1 and jak 2 (#2179) 2023-01-31 18:23:39 -05:00
overlord [jak2] double load dgo workaround (#2331) 2023-03-19 20:30:23 +00:00
sce [windows] make the games start up in the user's preferred system UI language (#2267) 2023-02-26 09:46:57 -05:00
sound Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
CMakeLists.txt [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
main.cpp [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00
runtime.cpp [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00
runtime.h [jak 2] ETIE (#2326) 2023-03-17 20:35:26 -04:00