..
bones.cpp
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
collide_cache.cpp
[jak2] tiny fix to grunt ( #2040 )
2022-11-29 21:11:36 -05:00
collide_edge_grab.cpp
[decomp] collide-mesh ( #1999 )
2022-10-30 15:54:10 -04:00
collide_func.cpp
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
collide_hash.cpp
[decomp] collide-mesh ( #1999 )
2022-10-30 15:54:10 -04:00
collide_mesh.cpp
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
debug.cpp
[decomp] finish up debug.gc, get boundary rendering working ( #1944 )
2022-10-08 17:02:40 -04:00
font.cpp
[jak2] fix hud and some particles ( #2088 )
2023-01-02 12:13:19 -05:00
foreground.cpp
[jak 2] Add generic and warp ( #2495 )
2023-04-16 18:05:35 -04:00
generic_effect.cpp
[jak 2] Add generic and warp ( #2495 )
2023-04-16 18:05:35 -04:00
generic_merc.cpp
[jak2] fix generic crashes ( #2505 )
2023-04-16 22:55:18 -04:00
joint.cpp
[decomp] target cleanup ( #2021 )
2022-11-13 19:09:34 -05:00
lights.cpp
[jak2] split up big dgos, some minor cleanup ( #2066 )
2022-12-30 13:33:29 -05:00
merc_blend_shape.cpp
[merc2] support vertex updates, use this for blerc in jak 1 and jak 2 ( #2179 )
2023-01-31 18:23:39 -05:00
nav_control.cpp
[jak2] fix nav typo ( #2430 )
2023-03-26 18:41:59 -04:00
nav_mesh.cpp
W/nav debugging ( #2077 )
2023-01-01 12:11:18 -05:00
ocean.cpp
Minor bug fixes ( #2128 )
2023-01-14 16:26:17 -05:00
ocean_vu0.cpp
d/jak2: some minor fixes and workarounds to make debugging easier ( #2116 )
2023-01-14 12:36:41 -05:00
ripple.cpp
[merc2] support vertex updates, use this for blerc in jak 1 and jak 2 ( #2179 )
2023-01-31 18:23:39 -05:00
sky.cpp
[decomp] sky-tng
( #1972 )
2022-10-15 18:21:17 -04:00
sky.h
[decomp] finish up debug.gc, get boundary rendering working ( #1944 )
2022-10-08 17:02:40 -04:00
sparticle.cpp
[decomp] sparticle, sparticle-launcher, set up sprite ( #1949 )
2022-10-09 19:56:07 -04:00
sparticle_launcher.cpp
[decomp] collide-hash, collide-frag, collide-probe ( #1998 )
2022-10-29 20:32:03 -04:00
spatial_hash.cpp
[decomp] target-handler
( #2027 )
2022-11-20 09:21:25 -05:00
squid.cpp
decomp: squid-*
files ( #2170 )
2023-01-28 18:44:10 -05:00
texture.cpp
[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day ( #1943 )
2022-10-08 13:33:03 -04:00
vortex.cpp
[jak2] add vortex renderer ( #2441 )
2023-03-29 20:28:48 -04:00