jak-project/goal_src/jak3/engine/gfx/sprite
Hat Kid 99866cec88
decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
- `fma-sphere`
- `prim-beam-h`
- `cam-start`
- `ragdoll`
- `light-trails-h`
- `light-trails`
- `menu`
- `water`
- `water-flow`
- `hud`
- `hud-classes`
- `progress`
- `progress-draw`

---

The `get-texture` macro replaces calls to `lookup-texture-by-id` and
`lookup-texture-by-id-fast`. The `defpart` macro detection was modified
to print a pair like `(texture-name tpage-name)` for the texture field
that gets turned into a `texture-id` constant. Only used in Jak 3 at the
moment, I'll probably go through the other games at a later point.
2024-03-23 09:25:11 -04:00
..
particles decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
simple-sprite-h.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
sprite-distort.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
sprite-glow.gc [jak3] Decompile sprite and debug files (#3420) 2024-03-10 21:11:41 -04:00
sprite-h.gc [jak3] Decompile sprite (#3412) 2024-03-09 12:14:12 -05:00
sprite.gc d/j3: ensure type-tests pass (#3414) 2024-03-09 14:45:57 -05:00