mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
953c1512db
* begin support for v2 * export game text * generate text files * working text load * fix windows * add test and clean up game tests a bit * load the right file * add separate program to launch the data compiler * add offline test script
70 lines
858 B
C++
70 lines
858 B
C++
#include <stdexcept>
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#include <cassert>
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#include "stubs.h"
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namespace ee {
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int scePadPortOpen(int port, int slot, void* data) {
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(void)port;
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(void)slot;
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(void)data;
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assert(false);
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return 0;
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}
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void sceGsSyncV() {
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assert(false);
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}
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void sceGsSyncPath() {
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assert(false);
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}
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void sceGsResetPath() {
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assert(false);
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}
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void sceGsResetGraph() {
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assert(false);
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}
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void sceDmaSync() {
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assert(false);
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}
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void sceGsPutIMR() {
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assert(false);
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}
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void sceGsGetIMR() {
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assert(false);
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}
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void sceGsExecStoreImage() {
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assert(false);
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}
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void FlushCache() {
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assert(false);
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}
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} // namespace ee
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namespace iop {
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u32 snd_BankLoadByLoc(u32 sector, u32 unk) {
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(void)sector;
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(void)unk;
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assert(false);
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return 0;
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}
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u32 snd_GetLastLoadError() {
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assert(false);
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return 0;
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}
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void snd_ResolveBankXREFS() {
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assert(false);
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}
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} // namespace iop
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