jak-project/game/sce/stubs.cpp
water111 953c1512db
Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00

70 lines
858 B
C++

#include <stdexcept>
#include <cassert>
#include "stubs.h"
namespace ee {
int scePadPortOpen(int port, int slot, void* data) {
(void)port;
(void)slot;
(void)data;
assert(false);
return 0;
}
void sceGsSyncV() {
assert(false);
}
void sceGsSyncPath() {
assert(false);
}
void sceGsResetPath() {
assert(false);
}
void sceGsResetGraph() {
assert(false);
}
void sceDmaSync() {
assert(false);
}
void sceGsPutIMR() {
assert(false);
}
void sceGsGetIMR() {
assert(false);
}
void sceGsExecStoreImage() {
assert(false);
}
void FlushCache() {
assert(false);
}
} // namespace ee
namespace iop {
u32 snd_BankLoadByLoc(u32 sector, u32 unk) {
(void)sector;
(void)unk;
assert(false);
return 0;
}
u32 snd_GetLastLoadError() {
assert(false);
return 0;
}
void snd_ResolveBankXREFS() {
assert(false);
}
} // namespace iop