jak-project/game/sce/stubs.cpp

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#include <stdexcept>
#include <cassert>
#include "stubs.h"
namespace ee {
int scePadPortOpen(int port, int slot, void* data) {
(void)port;
(void)slot;
(void)data;
assert(false);
return 0;
}
void sceGsSyncV() {
assert(false);
}
void sceGsSyncPath() {
assert(false);
}
void sceGsResetPath() {
assert(false);
}
void sceGsResetGraph() {
assert(false);
}
void sceDmaSync() {
assert(false);
}
void sceGsPutIMR() {
assert(false);
}
void sceGsGetIMR() {
assert(false);
}
void sceGsExecStoreImage() {
assert(false);
}
void FlushCache() {
assert(false);
}
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} // namespace ee
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namespace iop {
u32 snd_BankLoadByLoc(u32 sector, u32 unk) {
(void)sector;
(void)unk;
assert(false);
return 0;
}
u32 snd_GetLastLoadError() {
assert(false);
return 0;
}
void snd_ResolveBankXREFS() {
assert(false);
}
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} // namespace iop