..
collide-cache-h.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-cache.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-debug.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-edge-grab-h.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-edge-grab.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-frag-h.gc
[jak3] More headers again ( #3352 )
2024-02-01 18:46:54 -05:00
collide-frag.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-func-h.gc
decomp3: more misc files ( #3349 )
2024-01-31 18:25:06 -05:00
collide-func.gc
Decompile joint
, collide-func
, clean up joint decompression code for all games ( #3369 )
2024-02-11 09:50:07 -05:00
collide-h.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-mesh-h.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-mesh.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-planes.gc
jak3: add goal_src
skeleton ( #3069 )
2023-10-10 15:41:05 +02:00
collide-probe.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-shape-h.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-shape-rider.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-shape.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-target-h.gc
decomp3: more engine stuff, detect non-virtual state inheritance ( #3377 )
2024-03-03 15:15:27 -05:00
collide-touch-h.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide-touch.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
collide.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
find-nearest-h.gc
decomp3: more engine stuff, support boxed stack arrays in compiler ( #3424 )
2024-03-15 20:28:26 -04:00
find-nearest.gc
decomp3: more engine stuff, detect non-virtual state inheritance ( #3377 )
2024-03-03 15:15:27 -05:00
los-control-h.gc
decomp3: more engine stuff, fix ja
macro detection for jak 2/3, unmerged let
matcher, part-tracker-spawn
macro ( #3436 )
2024-03-30 10:28:02 -04:00
los-control.gc
decomp3: more engine stuff, fix ja
macro detection for jak 2/3, unmerged let
matcher, part-tracker-spawn
macro ( #3436 )
2024-03-30 10:28:02 -04:00
main-collide.gc
decomp3: spawn target
, add merc and particle buckets and some temporary hacks ( #3445 )
2024-04-05 00:07:39 -04:00
pat-h.gc
decomp3: more misc files ( #3349 )
2024-01-31 18:25:06 -05:00