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https://github.com/open-goal/jak-project.git
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dacb704ef6
- `aligner` - `effect-control` - `pov-camera` - `powerups` - `los-control-h` - `airlock` - `water-anim` - `blocking-plane` - `proc-focusable-spawner` - `idle-control` - `enemy-h` - `nav-enemy-h` - `enemy` - `enemy-states` - `particle-curves` - `base-plat` - `plat` - `bouncer` - `elevator` - `rigid-body` - `rigid-body-queue` - `process-taskable` - `scene-actor` - `warp-gate` - `guard-projectile` - `metalhead-projectile` - `los-control` - `joint-exploder` - `ragdoll-test` - `debris` - `shield-sphere` - `text` - `target-launch`
29 lines
903 B
Common Lisp
29 lines
903 B
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: los-control-h.gc
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;; name in dgo: los-control-h
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;; dgos: GAME
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;; DECOMP BEGINS
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(deftype los-control (structure)
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((src-proc handle)
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(dst-proc handle)
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(last-lost-los time-frame)
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(last-gained-los time-frame)
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(check-interval time-frame)
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(max-check-distance float)
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(last-check-time time-frame)
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(last-collide-result collide-tri-result :inline)
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(collide-with collide-spec :offset 160)
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)
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(:methods
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(los-control-method-9 (_type_ process-focusable vector float float) none :behavior process-focusable)
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(should-check-los? (_type_ time-frame) symbol)
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(los-control-method-11 (_type_ time-frame) symbol)
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(init-los! (_type_ process-focusable time-frame float collide-spec) none)
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(los-control-method-13 (_type_ collide-query vector int float) float)
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)
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)
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