jak-project/goal_src/jak3/engine/collide
water111 5b04be2fa0
Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
..
collide-cache-h.gc jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485) 2024-04-26 16:22:26 +01:00
collide-cache.gc Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
collide-debug.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-edge-grab-h.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-edge-grab.gc decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483) 2024-04-28 08:59:46 -04:00
collide-frag-h.gc [jak3] More headers again (#3352) 2024-02-01 18:46:54 -05:00
collide-frag.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-func-h.gc decomp3: more misc files (#3349) 2024-01-31 18:25:06 -05:00
collide-func.gc Decompile joint, collide-func, clean up joint decompression code for all games (#3369) 2024-02-11 09:50:07 -05:00
collide-h.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-mesh-h.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-mesh.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-planes.gc jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00
collide-probe.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-shape-h.gc decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461) 2024-04-12 18:44:38 -04:00
collide-shape-rider.gc jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485) 2024-04-26 16:22:26 +01:00
collide-shape.gc jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485) 2024-04-26 16:22:26 +01:00
collide-target-h.gc decomp3: eye renderer and more files (#3457) 2024-04-07 10:49:45 -04:00
collide-touch-h.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide-touch.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
collide.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
find-nearest-h.gc decomp3: more engine stuff, support boxed stack arrays in compiler (#3424) 2024-03-15 20:28:26 -04:00
find-nearest.gc jak3: fix some collide decomp + fix projectiles aiming at intangible objects (#3485) 2024-04-26 16:22:26 +01:00
los-control-h.gc decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436) 2024-03-30 10:28:02 -04:00
los-control.gc decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436) 2024-03-30 10:28:02 -04:00
main-collide.gc decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
pat-h.gc decomp3: more misc files (#3349) 2024-01-31 18:25:06 -05:00