jak-project/game/overlord/common/srpc.cpp

27 lines
513 B
C++

#include "srpc.h"
#include <cstring>
#include "game/sound/sndshim.h"
// added
u32 gMusicFadeHack = 0;
MusicTweaks gMusicTweakInfo;
s32 gMusicTweak = 0x80;
int32_t gSoundEnable = 1;
snd::BankHandle gMusic = nullptr;
s32 gMusicPause = 0;
s32 gSoundInUse = 0;
u8 gFPS = 60;
u32 gFrameNum = 0;
const char* gLanguage = nullptr;
void srpc_init_globals() {
gMusicFadeHack = 0;
gSoundEnable = 1;
gMusic = 0;
gMusicPause = 0;
gSoundInUse = 0;
memset((void*)&gMusicTweakInfo, 0, sizeof(gMusicTweakInfo));
}