jak-project/game/kernel/common
Hat Kid 7053090541
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jak3: decomp bigmap, blit-displays, fix progress crash (#3657)
`bigmap` and `blit-displays` mostly work. `blit-displays` is still
missing all of the special effects that were added in Jak 3 (brightness
and contrast settings, screen blur effect, etc.).

`bigmap` is missing the player marker texture (`hud-target-marker`) for
some reason, it's part of `tpage-17` which is coming from
`progress-minimap` and should already be included. The icons also
currently stretch when using aspect ratios other than 4:3.

The progress menu now also works for the most part. The draw order is a
bit messed up because some code was initially drawing things with the
ocean bucket, which was changed to use `hud-draw-hud-alpha` instead for
now. The texture for the volume and brightness/contrast sliders still
looks wrong.

Fixes #3653
Fixes #3656
2024-09-07 14:18:30 +02:00
..
fileio.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
fileio.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kboot.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.h [extractor] fix territory being set to wrong value (#2946) 2023-08-30 18:36:10 +01:00
kdgo.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kdgo.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kdsnetm.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdsnetm.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kernel_types.h Fix small buzz motor not vibrating correctly (#2846) 2023-07-27 10:46:40 +01:00
klink.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
klink.h [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
klisten.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp game: cleanup some display settings related code, forbid invalid game-size resolutions (#3601) 2024-07-27 22:29:14 -04:00
kmachine.h game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
kmalloc.cpp [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kmalloc.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
kmemcard.cpp decomp3: decompile remaining mission code (#3515) 2024-05-16 16:21:44 +02:00
kmemcard.h jak3: decomp bigmap, blit-displays, fix progress crash (#3657) 2024-09-07 14:18:30 +02:00
kprint.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
kprint.h revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp (#2719) 2023-06-13 19:26:44 +01:00
kscheme.cpp Make all project targets compile on Intel MacOS (#2780) 2023-07-01 13:30:11 -04:00
kscheme.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksocket.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksocket.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.cpp jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
memory_layout.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00
Ptr.h Fix remaining cpp20 issues (#3375) 2024-02-17 20:16:46 -05:00
Symbol4.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00